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Robert C. Rodier; Brandy S. Bowman – ProQuest LLC, 2024
The researchers believe that post-secondary education can provide a greater number of Black students with degrees in the fields of Science, Technology, Engineering, and Math (STEM). Using improvement science, this research aims to test whether providing scaffolded learning and awareness modules around success in STEM programs for faculty and staff…
Descriptors: Equal Education, Program Design, Postsecondary Education, STEM Education
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Evan Throop-Robinson; Lori McKee – Brock Education: A Journal of Educational Research and Practice, 2024
This paper offers insights into how mathematics education researchers can learn from preservice teachers (PSTs) by building upon parallels between adapting curriculum-making and designing research. The pandemic created learning opportunities for PSTs to anticipate mathematics curriculum anew and obstacles for researchers to study their pedagogical…
Descriptors: Curriculum Development, Elementary School Teachers, Preservice Teachers, Educational Research
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Nurdayana Mohamad Noor – Asian Association of Open Universities Journal, 2024
Purpose: The purpose of this paper is to articulate how the user experience (UX) approach was initiated and integrated into the centre's scope of operations with the objective of improving the e-learning layout on the D2L learning management system (LMS). One of the most effective ways to collect user feedback has historically been to evaluate…
Descriptors: Learning Management Systems, Usability, Computer Interfaces, Electronic Learning
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Jian-Guo Jiang; Qing-Shen Li; Xin Guan – Interactive Learning Environments, 2024
Experimental learning is one kind of contextual learning, which places learners in a variety of virtual or real contexts to acquire knowledge, gain ability and experience, and generates emotion through experiencing and perceiving, communicating and exploring, and self-reflecting. Applying VR technology to experiential learning involves both…
Descriptors: Experiential Learning, Computer Simulation, Global Approach, Technology Uses in Education
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Adam Peters – Research in Mathematics Education, 2024
Developing mathematical connections for pupils continues to be at the forefront of educational policies worldwide. One strategy suggested to support the connections pupils make is the idea of developing "coherence". Research regarding coherence has increased within mathematics education, however, the term is used widely. It therefore…
Descriptors: Elementary Secondary Education, Achievement Tests, Foreign Countries, Mathematics Tests
Elizabeth Catherine Bruner – ProQuest LLC, 2024
The purpose of this qualitative descriptive study was to explore how instructional designers in higher education in the United States described their experiences with collective affective emergent states (team cohesion and collective efficacy) when collaborating with faculty to design online courses. The foundation for the study was the…
Descriptors: Instructional Design, Partnerships in Education, Teacher Collaboration, College Faculty
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Francisco Muniz; Isorlanda Caracristi – Journal of Education and Learning, 2024
This article aims to analyze the thermal comfort of the courtyard/cafeteria of the Monsenhor José Gerardo Ferreira Gomes Full-Time High School (EEMTI), from the perspective of the Discomfort Index (DI). The research was guided by the theoretical assumptions defined by Professor Carlos Augusto de Figueiredo Monteiro (2003), who defined a…
Descriptors: Foreign Countries, Public Schools, Urban Schools, High Schools
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Georg Winder; Steve Bass; Dustin Schiele; Josef Buchner – International Journal on E-Learning, 2024
The rising demand for high-quality, timely content for online and blended learning environments presents significant challenges for instructional designers, particularly in managing resource-intensive tasks such as video production and image sourcing. This study investigates the impact of using artificial intelligence (AI), specifically large…
Descriptors: Artificial Intelligence, Technology Uses in Education, Electronic Learning, Educational Objectives
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Suthida Chamrat; Pongsathorn Suyamoon – Journal of Technology and Science Education, 2024
The objective of this research was to examine the impact of STEM activity based on DIY, Tinker and Maker frameworks on developing teacher interns' competency in science instructional design and implementations. These activities involve the integration of science, technology, engineering, and mathematics principles, fostering self-regulated…
Descriptors: STEM Education, Hands on Science, Experiential Learning, Preservice Teachers
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Jose´ Nunes da Silva Ju´nior; Maria Elenir Nobre Pinho Ribeiro; Antonio Jose´ Melo Leite Junior; Maria Clara de Oliveira Alexandre; Francisco Serra Oliveira Alexandre; Andre´ Jalles Monteiro – Journal of Chemical Education, 2024
This work provides information about the design, implementation, and assessment of the instructional role of a bilingual (English and Portuguese) web-based board game designed to assist Brazilian Mechanical Engineering undergraduate students in reviewing the content related to thermodynamics, chemical equilibrium, and chemical kinetics. The game…
Descriptors: Educational Games, Web Sites, Chemistry, Science Education
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Dhanush S. Bejjarapu; Yize Chen; Jiyan Xu; Eric Shaffer; Nishant Garg – Journal of Chemical Education, 2024
Recent advancements in computer graphics and hardware have driven the resurgence of virtual reality (VR). Past literature has reported the use of VR in education, especially for teaching spatially complex concepts. However, there are limited data available on the precise role of VR game design elements. In this study, we introduce a new VR game,…
Descriptors: Physical Sciences, Chemistry, Computer Simulation, Educational Games
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Bunbury, Stephen – International Journal of Inclusive Education, 2020
The study focuses on the importance of inclusive curriculum design in Higher Education (HE) and the impact of reasonable adjustments in ensuring inclusive practices. Although making reasonable adjustments attempts to ensure inclusivity, the data gathered suggests that some staff struggle to accommodate disabled students, due to a lack of…
Descriptors: Inclusion, Higher Education, Students with Disabilities, Academic Accommodations (Disabilities)
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Donna Rennar-Potacco; Anymir Orellana; Rita Ramirez-Levine – International Journal of Designs for Learning, 2020
This design case describes design decisions and their impacts during three redesigns of an educational game called the "Rocks and Minerals Challenge." This game was developed as a laboratory supplement for the rocks and minerals component of a university-based geology course. The game has evolved through three distinct design phases:…
Descriptors: Game Based Learning, Educational Games, Geology, College Science
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Karlgren, Klas; Ramberg, Robert; Artman, Henrik – International Journal of Technology and Design Education, 2016
Interaction design is usually described as being concerned with interactions with and through artifacts but independent of a specific implementation. Design work has been characterized as a conversation between the designer and the situation and this conversation poses a particular challenge for interaction design as interactions can be elusive…
Descriptors: Interaction, Design, Design Requirements, Instructional Design
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Elliott, John; Austin, Lucy – Educational Action Research, 2019
This paper tells a story about the design, development and impact of a post-graduate Masters-level module aimed at (1) enabling groups of teachers within schools to develop innovative approaches to teaching and learning on the basis of their own Lesson Studies and (2) creating a school network of excellence for Lesson Study in the area as a…
Descriptors: Graduate Study, Masters Programs, Instructional Design, Instructional Innovation
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