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Supriadi, Supriadi – Pegem Journal of Education and Instruction, 2022
This article analyzes elementary school students' didactical situation in traditional games through ethnomathematics learning. The conventional game studied was "Endog-Endogan" or egg games from the Sundanese culture, West Java, Indonesia. This qualitative and quantitative study applied the design of the didactic learning stage. The…
Descriptors: Elementary School Students, Reflection, Mathematical Concepts, Mathematics
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Muchsini, Binti; Siswandari; Gunarhadi; Wiranto – Pegem Journal of Education and Instruction, 2022
This study aims to investigate the behavioural dimensions that influence college students' intention to implement computational thinking in compiling financial statements using spreadsheets. This study used a non-experimental type of quantitative research with a cross-sectional research design. The sample of this study was 148 college students who…
Descriptors: College Students, Intention, Computation, Thinking Skills
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Yung, Kevin Wai-Ho – Educational Studies, 2022
Private tutoring, or shadow education, has become a widespread phenomenon globally. Its growth can be attributed to the expansion of cram schools offering live and video tutoring. This study critically analyses students' perceptions of video-recorded classes. Specifically, it problematises students' preference for video-recorded classes by…
Descriptors: Tutoring, Private Education, Student Attitudes, Foreign Countries
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Butler, Alexandra E.; Battista, Kate; Leatherdale, Scott T.; Meyer, Samantha B.; Elliott, Susan J.; Majowicz, Shannon E. – International Journal of Social Research Methodology, 2022
Selection of appropriate study design and analytical methods is critical for producing robust research, as the design and analytical approach used can ultimately shape results and their interpretation. The objective of this research was to examine how findings from a large repeat cross-sectional data system compare to those from a sample of…
Descriptors: Research Design, Longitudinal Studies, Data Analysis, Case Studies
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Vincent, Valeria; Powell, Frieda; Miller, Emily Adah; Kelly, Susan Codere – Science and Children, 2022
In this essay from a teacher in Argentina, Valeria Vincent describes how she employed Multiple Literacies in Project-based Learning (MLPBL) (Krajcik, Palincsar, and Miller 2015). ML-PBL, an open education free resource, has three design principles that support teacher and student learning and satisfaction. ML-PBL builds on teacher ingenuity and…
Descriptors: Foreign Countries, Multiple Literacies, Active Learning, Student Projects
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Gillespie, Bruce – Teaching & Learning Inquiry, 2022
Research shows that high levels of engagement help students learn more effectively, feel better about their learning, and improve retention rates. One reason why students report low engagement is a perceived disconnect between theory (what they learn in class) and practice (what happens in the outside world). This paper reports on the results of a…
Descriptors: Story Telling, Educational Technology, Game Based Learning, Learner Engagement
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McCartney, Shelagh; Rosenvasser, Ximena – SAGE Open, 2022
Students' privacy expectations in university housing have increased, a change that has been reflected in universities shifting from traditional units to increasing numbers of apartments and suites. This study examines privacy and territories in student university housing architecture, using architectural plans of 76 residences, relating the…
Descriptors: Universities, College Students, College Housing, Dormitories
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Jensen, Jamie; Smith, Clara M.; Bowers, Robert; Kaloi, Mahealani; Ogden, T. Heath; Parry, Kirkham A.; Payne, Joshua S.; Fife, Porter; Holt, Emily – Journal of Science Education and Technology, 2022
With the gradual shift to online education models that has taken place in recent decades, research has sought to understand the nuances of student performance in an online model in comparison to more traditional in-person modalities. However, the effects of instructional modality have been difficult to determine given the many variables that exist…
Descriptors: Asynchronous Communication, Online Courses, Teaching Methods, Academic Achievement
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Jones, Derek; Hilton, Clive – Design and Technology Education, 2022
This paper reports on the use of feedback as part of a tuition strategy applied in a distance design course at The Open University in the United Kingdom. A blended feedback model (audio and summary text) was compared to the existing written-only feedback model in terms of student attainment, use, and perception. Comparison of feedback models…
Descriptors: Foreign Countries, Audio Equipment, Design, Distance Education
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von Leipzig, Tanja; Lutters, Eric; Hummel, Vera; Schutte, Cornè – International Journal of Game-Based Learning, 2022
Dynamic personalization of learning trajectories that integrate different perspectives and variable scenarios is a viable way to improve the effectiveness and efficiency of training and education. Serious games offer a designated platform for this, by aggregating learner interactions, and using these to dynamically configure, adjust and tailor the…
Descriptors: Educational Games, Game Based Learning, Individualized Instruction, Instructional Design
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Hui, Sammy King Fai; Wei, Wei; Yun, Patrick Pui Ho – International Journal on E-Learning, 2022
The purpose of this study was to examine the impact and development of online learning experiences, behaviours and self-regulation of a sample of Mainland Chinese postgraduate students who engaged consecutively in three Moodle discussion tasks. Questionnaire data (n = 41) suggested significant correlations between students' online learning…
Descriptors: Electronic Learning, Evaluation Methods, Graduate Students, Foreign Countries
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Ültay, Neslihan – Athens Journal of Education, 2022
This study aimed to determine preschool teacher candidates' ability to design Science, Technology, Engineering and Mathematics (STEM)-focused activities and their attitudes towards STEM. The research method of the study was determined as a case study. The study was carried out with 35 preschool teacher candidates in the 3rd grade of the Preschool…
Descriptors: Preschool Teachers, STEM Education, Student Attitudes, Preschool Education
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Tan, Liang Soon; Bek, Aik Chiang Alvin; Kok, Ye Hong – Mathematics Education Research Journal, 2022
Whilst Productive Failure (Kapur, "Cognition and Instruction," 26:379-424, 2008, "Instructional Science," 38:523-550, 2010; Kapur & Bielaczyc, "Journal of the Learning Sciences" 21:45-83, 2012) has been shown to be efficacious in deepening students' learning of mathematics in Singapore classrooms, an action…
Descriptors: Mathematics Instruction, Foreign Countries, Teaching Methods, Learning Processes
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Mystakidis, Stylianos; Besharat, Jeries; Papantzikos, George; Christopoulos, Athanasios; Stylios, Chrysostomos; Agorgianitis, Spiros; Tselentis, Dimitrios – Education Sciences, 2022
Immersive virtual reality (VR) is a technology that can be effective for procedural skills training through game-based simulations such as serious games. The current study describes the instructional design, development, and evaluation of the FSCHOOL fire preparedness serious game in a cave automatic virtual environment (CAVE-VR) for elementary…
Descriptors: Curriculum Development, Curriculum Design, Curriculum Evaluation, Computer Simulation
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To, Jessica – Higher Education Research and Development, 2022
Students' engagement with feedback is a major determinant of feedback effectiveness. There is evidence, however, that not all students engage with feedback well because the transmission, teacher-centred approach overlooks students' role in feedback processes. This study explores how learner-centred feedback processes could be designed to enhance…
Descriptors: Feedback (Response), Learner Engagement, Student Centered Learning, Peer Evaluation
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