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Saad, Simone – ProQuest LLC, 2023
Using technology in the 1:1 classroom has been a focus of scholars and has become the educational standard for many schools, especially those in the United Arab Emirates (UAE). However, researchers have demonstrated that even though access to laptops is no longer an issue in many schools, there remains low integration of engaging activities in the…
Descriptors: Foreign Countries, Technology Uses in Education, Laptop Computers, Technology Integration
Ed. Yi-Fang Lee; Ed. Lung-Sheng Lee – Online Submission, 2023
With the rise of digital technologies, digital learning (DL) has created new opportunities and challenges for traditional education. This book aims to: (1) strengthen the mutual understanding and connection between Taiwan and other countries with high digital competitiveness in promoting DL in primary and secondary schools, so as to facilitate the…
Descriptors: Educational Trends, Electronic Learning, Competition, Comparative Education
Morris, Jared C. – ProQuest LLC, 2023
The COVID-19 pandemic fundamentally altered the course of education and this is no more evident than in the world of Career and Technical Education (CTE). When the education world was thrust into the remote learning environment, CTE instructors were forced to discover ways to provide students in their programs with high-quality learning…
Descriptors: Teacher Attitudes, Use Studies, Curriculum Implementation, Electronic Learning
Soeneke, Sandy – ProQuest LLC, 2023
The problem addressed by this study was the possible lack of consistent learning opportunities in digital literacy and assistive technology use for underachieving middle school students with learning disabilities in inclusive classrooms. This qualitative, exploratory, narrative inquiry study aimed to explore the stories of middle school teachers…
Descriptors: Teacher Attitudes, Students with Disabilities, Learning Disabilities, Inclusion
Hernandez, James Jeremy – ProQuest LLC, 2023
This qualitative study aimed to examine ways young children practice social skills and use language while playing the digital game Roblox in pairs, using a single electronic device, as framed through Vygotsky's Socio-cultural theory of learning. Roblox is a sandbox-style game comprising several mini-games, such as hide-and-seek simulators and…
Descriptors: Educational Technology, Video Technology, Game Based Learning, Grade 2
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Sakin, Ajda Senol – Acta Educationis Generalis, 2023
Introduction: Today, thanks to information technologies including Web 2.0 technology, educators can make their lessons more efficient and understandable. In addition, they can encourage active participation of students in this way. With the increase of online education applications during the COVID-19 epidemic in the world, the use of Web 2.0…
Descriptors: Music Education, State Universities, Web 2.0 Technologies, Foreign Countries
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Premika Farsawang; Noawanit Songkram – Contemporary Educational Technology, 2023
The COVID-19 pandemic led to a rapid transition to online learning, thereby significantly impacting higher education. This study examines the experiences of students, instructors, and university administrators from 22 Thai universities during the pandemic and explores the potential consequences for the future of higher education. Utilizing a…
Descriptors: COVID-19, Pandemics, Online Courses, College Students
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Nazir Ahmed Jogezai; Diana Koroleva; Fozia Ahmed Baloch – Contemporary Educational Technology, 2023
The COVID-19 pandemic, which posed challenges for accommodating student learning, also opened avenues for using digital resources in online learning. However, differences were observed in their use, effectiveness, and intensity across developed and least developed societies. This is referred to as "digital inequalities," caused by…
Descriptors: COVID-19, Digital Literacy, Educational Resources, Pandemics
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María-Isabel de Vicente-Yagüe-Jara; Olivia López-Martínez; Verónica Navarro-Navarro; Francisco Cuéllar-Santiago – Comunicar: Media Education Research Journal, 2023
The main objective of the research is to study the creative potential of Artificial Intelligence (AI) for writing skills in an educational context. The research aims to provide evidence on the use of AI and contribute to its integration in the classroom as a support for the teaching-learning process. Two types of research designs were established:…
Descriptors: Artificial Intelligence, Natural Language Processing, Man Machine Systems, Creativity
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Jillianne Code; Rachel Moylan; Kieran Forde; Rachel Ralph – Canadian Journal of Science, Mathematics and Technology Education, 2023
Technology education (TE) has the creating, making, and doing aspects of human activity at its foundation. This article presents a comparison of the teaching sense of efficacy (TSE) of practising TE teachers and teacher candidates (TC) during a forced switch to emergency remote teaching (ERT). In phase 1, the switch to ERT had a significantly…
Descriptors: Self Efficacy, Teacher Effectiveness, Educational Technology, Technology Education
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Andrea Norman – Review of Education, 2023
Despite significant initiatives to improve education globally, policy makers and researchers are concerned about literacy outcomes in developing countries, as students lack basic literacy skills even after many years in schooling. Educational technology has been championed as a potential solution to low-quality education in developing countries,…
Descriptors: Reading Instruction, Educational Technology, Developing Nations, Literacy Education
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Liisa Ilomäki; Minna Lakkala; Veera Kallunki; Darren Mundy; Marc Romero; Teresa Romeu; Anastasia Gouseti – Review of Education, 2023
The rapid and ongoing technological developments and the changes in societal practices require us to update our understanding and skills relating to digital technology use continuously. Various frameworks have been created in recent years to explore the different aspects of "digital literacies" or "digital competencies" and a…
Descriptors: Technological Literacy, Educational Policy, Educational Research, Media Literacy
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Joe Greenwood – Journal of Learning Development in Higher Education, 2023
With the pivot back to on-campus teaching, many students find themselves in an unfamiliar learning environment: the lecture theatre. This can result in low rates of participation in lectures, especially with a diverse student demographic, including English as an Additional Language students. This can result in exclusion from learning for these…
Descriptors: Educational Technology, Student Participation, Lecture Method, In Person Learning
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Kalemkus, Jale; Kalemkus, Fatih – Interactive Learning Environments, 2023
It was aimed to review the effect of the use of augmented reality applications on the academic achievement of students in science education in this study. In line with this aim, the experimental researches reviewing the effect of use of augmented reality applications within the scope of science course on student achievement were evaluated with…
Descriptors: Information Technology, Computer Simulation, Academic Achievement, Science Education
Matthew T. Marino; Eleazar Vasquez; Lisa Dieker; James Basham; Jose Blackorby – Journal of Special Education Technology, 2023
This manuscript presents a preliminary discussion of Artificial Intelligence (AI) as a disruptive technology with the potential to significantly change special education practices. The article begins with a brief description of the development of AI. The authors recognize our assertions are subjective and require further research. Several…
Descriptors: Special Education, Artificial Intelligence, Educational Technology, Technology Uses in Education
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