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Hemmler, Yvonne M.; Rasch, Julian; Ifenthaler, Dirk – TechTrends: Linking Research and Practice to Improve Learning, 2023
Educational recommender systems offer benefits for workplace learning by tailoring the selection of learning activities to the individual's learning goals. However, existing systems focus on the learner as the primary stakeholder of learning processes and do not consider the organization's perspective. We conducted a systematic review to develop a…
Descriptors: Workplace Learning, Educational Objectives, Educational Technology, Artificial Intelligence
White, Laura W.; Jordan, Kelly Elizabeth; McDermott, Heidi – Quality Assurance in Education: An International Perspective, 2023
Purpose: The purpose of this case study is to describe a simulation-based assessment designed to assure student readiness for a first full-time clinical experience in an entry-level Doctor of Physical Therapy program that transitioned to mixed-mode instruction during the COVID-19 pandemic. Design/methodology/approach: A cohort of 40 second-year…
Descriptors: Learning Readiness, Clinical Experience, Allied Health Occupations Education, Doctoral Students
Bjørnsen, Gabriela; Dettweiler, Ulrich; Njå, Ove; Knudsen, Knud – Journal of Workplace Learning, 2023
Purpose: The purpose of this paper is to study how learning within the fire and rescue services may be conceptualized, with special attention paid to tunnel fire safety. Previous studies have developed a model to understand learning in emergency response work. The concept of learning is extended from observed changes in relevant settings to also…
Descriptors: Foreign Countries, Safety, Emergency Medical Technicians, Fire Protection
Araos, Andrés; Damsa, Crina; Gaševic, Dragan – Journal of Computer Assisted Learning, 2023
Background: The surge of online platforms has generated interest in how specialized platforms support formal and informal learning in various disciplinary domains. Knowledge is still limited regarding how undergraduate students navigate and use platforms to learn. Objectives: This study explores computer and software engineering students' learning…
Descriptors: Computer Science Education, Computer Software, Learning Activities, Undergraduate Students
White-Hancock, Lorraine – International Journal of Technology and Design Education, 2023
This paper examines Bauhaus School (1919-1933) innovation and relevance today. The School is a landmark in the history of design as a discipline and the development of design education. The School was also a workplace, commercialising Bauhaus-designed products. While drawing global interest in its innovations, the School faced resistance in…
Descriptors: Educational Innovation, Educational History, Design, Foreign Countries
Xu, Xinhao; Ke, Fengfeng – Technology, Knowledge and Learning, 2023
In this paper, the researchers report an experimental study on conceptual knowledge learning and application through embodied interactions, expecting that bodily movements would facilitate learning in a positive manner. The intervention was enabled by Unity3D and Kinect V2, and taught novice adult learners the concepts of and conversions between…
Descriptors: Number Systems, Learning Processes, Human Body, Interaction
Kataoka, Yuka; Thamrin, Achmad Husni; Van Meter, Rodney; Murai, Jun; Kataoka, Kotaro – Education and Information Technologies, 2023
In second or foreign language (SFL) education, oral corrective feedback (OCF) is widely used to individually correct students' erroneous utterances during classroom hours. However, students cannot have sufficient opportunities for oral production and personalized feedback during classroom hours if a class is large-scale with many students. This…
Descriptors: Computer Mediated Communication, Feedback (Response), Learning Management Systems, Japanese
Yang, Christopher C. Y.; Ogata, Hiroaki – Education and Information Technologies, 2023
Language learners' engagement with a specific task is crucial to improving their academic achievement. To enhance student engagement and academic achievement in language learning, personalized language learning (PLL) can be employed to consider individual learning needs. Personalized review learning has emerged to facilitate PLL as a promising…
Descriptors: Individualized Instruction, Second Language Learning, Academic Achievement, Electronic Publishing
Dreamson, Neal; Park, Gayoung – International Journal of Art & Design Education, 2023
Metaverse is understood with technological terms such as augmented reality, lifelogging, mirrored worlds, and virtual worlds, and using a metaverse platform is considered an emerging form of learning. Yet, its pedagogical features, such as self-learning, collaborative learning, and learning-by-doing, are identical to those of online learning. In…
Descriptors: Educational Facilities Design, Electronic Learning, Computer Simulation, Simulated Environment
Abel, Roman – Cognitive Science, 2023
Research on sequence effects on learning "visual" categories has shown that interleaving (i.e., studying the categories in a mixed manner) facilitates category induction as compared to blocking (i.e., studying the categories one by one), but learners are unaware of the interleaving effect and prefer blocking. However, little attention…
Descriptors: Sequential Learning, Sensory Experience, Learning Modalities, Auditory Stimuli
Jablonski, Simone – Educational Studies in Mathematics, 2023
Mathematical modelling emphasizes the connection between mathematics and reality -- still, tasks are often exclusively introduced inside the classroom. The paper examines the potential of different task settings for mathematical modelling with real objects: outdoors at the real object itself, with photographs and with a 3D model representation. It…
Descriptors: Mathematics Instruction, Mathematical Models, Secondary School Students, Secondary School Mathematics
Khodabandelou, Rouhollah; Roghanian, Parastoo; Gheysari, Hamed; Amoozegar, Azadeh – Learning Organization, 2023
Purpose: Gamification appears to be one of the most important levers for improving performance and engagement in training programs. Moreover, gamification has been considered as critical to researchers in organizational learning. The main purpose of this study is to provide a general overview of gamification studies in the organizational context.…
Descriptors: Gamification, Organizational Learning, Affordances, Game Based Learning
Kaysi, Feyzi – Interactive Learning Environments, 2023
With the rising influence of technology, students have become heavy users of instant messaging applications. It makes one wonder about students' motivations in using these applications and their usage habits. The aims of this study were to analyze the messaging activities of university students in blended classroom groups, to investigate the…
Descriptors: College Students, Synchronous Communication, Handheld Devices, Student Behavior
Garcia, Manuel B. – Journal of Educational Computing Research, 2023
Computer programming is a difficult course for many students. Prior works advocated for group learning pedagogies in pursuit of higher-level reasoning and conceptual understanding. However, the methodological gaps in existing implementations warrant further research. This study conducted a three-armed cluster-randomized controlled trial to…
Descriptors: Computer Science Education, Programming, Cooperative Learning, Apprenticeships
Mbato, Concilianus Laos – Educational Action Research, 2023
This article focuses on Indonesian students' regulation of feelings and attitudes in EFL learning. It considers one research question i.e. to what extent can Indonesian students regulate their feelings and attitudes in EFL learning? To answer the question, classroom action research was adopted. The participants of the research were 24 first…
Descriptors: Foreign Countries, Emotional Response, Student Attitudes, English (Second Language)

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