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Ahmad Syawaluddin; Nur Aeni – Discover Education, 2025
This study looks at how utilizing digital versions of classic games specifically Snakes and Ladders can help young learners learn more vocabulary in English. The study focuses on how digital versions of classic games can improve primary school students' vocabulary learning and retention. A quasi-experimental approach was used, with a control group…
Descriptors: Educational Technology, Technology Uses in Education, Vocabulary Development, English (Second Language)
Jennifer Raimann; Natalia Reich-Stiebert; Jan-Bennet Voltmer; Stefan Stürmer – Psychology Learning and Teaching, 2025
Background: Male students' achievements in female-dominated study programs have garnered limited research attention. This study investigates the relationship between psychology students' perceived diversity climate and their learning outcomes in a gender-mixed computer-supported collaborative learning (CSCL) course in introductory psychology. Our…
Descriptors: College Freshmen, Males, Computer Assisted Instruction, Cooperative Learning
Steven C. Koenig; Gretel Monreal – Design and Technology Education, 2025
Purpose: Biomedical engineers that have the ability and skill sets to comprehend and retain basic anatomy and physiology (A&P) knowledge, apply fundamental engineering principles, use critical thinking, and communicate effectively across multiple disciplines to facilitate successful development and clinical translation of medical devices. The…
Descriptors: Equipment, Medical Services, Biomedicine, Engineering Education
Integrating Human Movement in Learning: Advancements in Language Instruction, Multimedia, and Theory
Bjorn de Koning; Shirong Zhang; Stoo Sepp – Educational Psychology Review, 2025
Human movement plays a foundational role in cognition and learning. This topical collection brings together theoretical and empirical work examining how gestures, physical activity, and virtual movement enhance learning in language, multimedia, and activity-based learning. Regarding language learning, interacting with virtual object improves…
Descriptors: Movement Education, Human Body, Nonverbal Communication, Multimedia Instruction
Yujie Zhang; Lawrence Jun Zhang – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2025
Syntactic complexity has long been used to gauge language learners' performance, proficiency, and development, offering language teachers valid recommendations for syllabus design and materials development. Progress in syntactic complexity research foreshadows the imperative of measuring syntactic features at a high level of granularity, which…
Descriptors: Computational Linguistics, Second Language Learning, Second Language Instruction, Syntax
Hanon Junn – Reading in a Foreign Language, 2025
This evaluation report examines extensive reading (ER) speed and words read by students at a Japanese university using a digital ER platform called Xreading and compares them to standardized test reading performance using the International English Language Testing System (IELTS). The study focuses on first- and second-year students who…
Descriptors: Reading Tests, Reading Rate, Scores, Second Language Learning
Jay Fie Paler Luzano – International Journal of Technology in Education, 2025
Integrating artificial intelligence (AI) technologies into various educational domains has garnered significant attention. Among these technologies, ChatGPT stands out as a powerful tool that holds the potential to revolutionize the landscape of mathematics education. This study aims to explore the emerging trends and critical issues surrounding…
Descriptors: Mathematics Education, Educational Trends, Artificial Intelligence, Technology Uses in Education
Dai Baiyang; Touchakorn Suwancharas; Narongwat Mingmit; Areeya Juichamlong – International Journal of Education and Literacy Studies, 2025
This study explored strategies to enhance sustainable learning ability among students in higher vocational colleges in Guangdong Province. The research objectives were threefold: (1) to examine the current and expected situations of students' sustainable learning ability, (2) to develop educational management strategies to improve the students'…
Descriptors: Foreign Countries, Sustainability, Career and Technical Education, Educational Administration
Yan Wang; Peng He; Jinling Geng; Zhiwei Zhu – Journal of Chemical Education, 2025
This paper presents an innovative teaching approach that integrates photoelectric technology with analytical chemistry instruction through inquiry-based learning (IBL), using cerium as a selected analyte. With the advancement of science and technology, a strong foundation of basic knowledge and methodologies is crucial in analytical chemistry…
Descriptors: Instructional Innovation, Chemistry, Science Instruction, Active Learning
Mark Applebaum – European Journal of Science and Mathematics Education, 2025
Students often perceive mathematics as a challenging and abstract subject, leading to disengagement and anxiety. To address these challenges, educators have increasingly turned to math games as a pedagogical tool to make learning more interactive and enjoyable. This paper explores the potential of math games, particularly Bachet's game, as…
Descriptors: Preservice Teacher Education, Preservice Teachers, Mathematics Activities, Mathematics Education
Rahul Mohandas; Subhashree Mohapatra – Digital Education Review, 2025
Game-based learning (GBL) is an effective learning tool for medical and dental undergraduates in enhancing knowledge and skills as well as gaining student engagement and motivation. Educational games can create a social constructivist learning environment, where learners can construct their knowledge through interactions with their peers and…
Descriptors: Undergraduate Students, Dentistry, Game Based Learning, Student Motivation
Morris Gellisch; Juliane Cramer; Justin Trenkel; Franziska Bäker; Martin Bablok; Gabriela Morosan-Puopolo; Thorsten Schäfer; Beate Brand-Saberi – Anatomical Sciences Education, 2025
In recent years, there has been a growing trend toward the digitization of education, highlighting the need to understand how different learning modalities impact medical student outcomes. This study analyzes user behavior among medical students in Microscopic Anatomy, focusing on preferences for digital versus face-to-face guided self-study. A…
Descriptors: Educational Technology, Technology Uses in Education, Anatomy, In Person Learning
Merav E. Hemi – Journal of Education for Teaching: International Research and Pedagogy, 2025
Accumulating research points to the effectiveness of clinical simulations as a means for improving pre-service educators' social-emotional learning (SEL) competencies. However, no available research addresses in-service educators. The present study attempts to add to the research literature by exploring the differential effect of clinical…
Descriptors: Social Emotional Learning, Simulation, Preservice Teachers, Beginning Teachers
Owen Henkel; Hannah Horne-Robinson; Maria Dyshel; Greg Thompson; Ralph Abboud; Nabil Al Nahin Ch; Baptiste Moreau-Pernet; Kirk Vanacore – Journal of Learning Analytics, 2025
This paper introduces AMMORE, a new dataset of 53,000 math open-response question-answer pairs from Rori, a mathematics learning platform used by middle and high school students in several African countries. Using this dataset, we conducted two experiments to evaluate the use of large language models (LLM) for grading particularly challenging…
Descriptors: Learning Analytics, Learning Management Systems, Mathematics Instruction, Middle School Students
Haoxin Xu; Tianrun Deng; Xianlong Xu; Xiaoqing Gu; Lingyun Huang; Haoran Xie; Minhong Wang – Education and Information Technologies, 2025
In the 21st century, the urgent educational demand for cultivating complex skills in vocational training and learning is met with the effectiveness of the four-component instructional design model. Despite its success, research has identified a notable gap in the address of formative assessment, particularly within computer-supported frameworks.…
Descriptors: Models, Instructional Design, Computer Assisted Testing, Formative Evaluation

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