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Holen, Are; Sortland, Bjørn – European Journal of Engineering Education, 2022
The Teamwork Indicator (TWI) inventory for students monitors group development and can serve as a feedback tool in project work, active learning, and teams to improve the educational outcome. TWI consists of 20 items, it is simple and easy to use, and the inventory gauges changes over time in four central group dimensions: management, social…
Descriptors: Teamwork, Feedback (Response), Measures (Individuals), Active Learning
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Dixon, Daniel H.; Dixon, Tulay; Jordan, Eric – Language Learning & Technology, 2022
Studies on digital game-based language learning (DGBLL) have increased in numbers, creating a pool of studies that can be meta-analyzed to measure the overall effect of digital gaming on second language (L2) development. The current meta-analysis targets digital games that were available to the public at the time of data collection, January of…
Descriptors: Second Language Learning, Game Based Learning, Video Games, Meta Analysis
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Kobernyk, Oleksandr; Kolomiiets, Nataliia; Komar, Olha; Roienko, Liudmyla; Baidiuk, Liubov – Journal of Curriculum and Teaching, 2022
The relevance of the study is based on the discrepancy between the need for the project management program-methodical support and insufficient development in pedagogical practice. Aims. The aim of the study is to examine the effective development and implementation of the project method in the HEI from the standpoint of pedagogy as a new type of…
Descriptors: Active Learning, Student Projects, Creative Thinking, Creativity Tests
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Argyriou, Paraskevi; Benamar, Kenza; Nikolajeva, Milena – Psychology Learning and Teaching, 2022
The present study investigated whether student engagement with different online blended learning activities predicts academic performance as measured via a multiple-choice online exam for an undergraduate cognitive psychology course. Higher completion rates of weekly online quizzes predicted final exam performance. Findings are discussed in…
Descriptors: Blended Learning, Learner Engagement, Academic Achievement, Learning Activities
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Lister, Pen – Smart Learning Environments, 2022
This paper explores potential ways of evaluating the implicit learning that may be present in autonomous smart learning activities and environments, reflecting on prior phenomenographic research into smart learning activities positioned as local journeys in urban connected public spaces. Implicit learning is considered as intrinsic motivation,…
Descriptors: Learning Activities, Technology Uses in Education, Evaluation Methods, Learning Processes
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Ikeda, Kenji – Metacognition and Learning, 2022
Research has demonstrated that compared to mastery-approach goals (i.e., trying to develop a mental ability), performance-approach goals (i.e., trying to outperform others) elicit higher metacognitive judgments, such as judgments of learning (JOLs). However, the underlying mechanism of the effects of achievement goals on JOLs remains unclear.…
Descriptors: Metacognition, Goal Orientation, Mastery Learning, Performance
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Kligyte, Giedre; Buck, Adrian; Le Hunte, Bem; Ulis, Sabrina; McGregor, Amanda; Wilson, Beth – Australian Educational Researcher, 2022
This study draws on the tradition of transdisciplinarity to extend the boundaries of interdisciplinary educational work. In this paper, we apply the concepts of liminality and third space to examine a case of a professional immersive experience (PIEx), designed in response to the catastrophic disruption of work-integrated learning opportunities by…
Descriptors: Interdisciplinary Approach, Work Experience Programs, COVID-19, Pandemics
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Aylward, Ronald C.; Cronjé, Johannes C. – Educational Technology Research and Development, 2022
The pedagogical paradigms of Direct instruction (behaviorism/objectivism) and Constructivism are often seen as opposing paradigms at the ends of an instructional design continuum. Unfortunately, this view makes the two approaches mutually exclusive. Designers must use the one at the expense of the other. A previous study proposed that the two…
Descriptors: Instructional Design, Behaviorism, Constructivism (Learning), Mastery Learning
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Babin, J. Jobu; Feld, Tara; Harriger-Lin, Jessica; Mitchell, Kayla – Journal of Education for Business, 2022
This paper systematically compares undergraduate student learning outcomes between hybrid and online learning formats in Principles of Macroeconomics classes. Exploiting a quasi-experimental design that controls for instructor effects, student characteristics, effort, and experience, we find that students registered for a hybrid section perform…
Descriptors: Comparative Analysis, Blended Learning, Electronic Learning, Economics
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Humpherys, Sean L.; Bakir, Nesrin; Babb, Jeffry – Journal of Education for Business, 2022
We present a role play business simulation that fosters experiential learning of the Systems Development Life Cycle (SDLC). A web portal simulates stakeholder-to-student interactions during the analysis phase. The simulation generalizes to other business domains by overcoming learning constraints such as non-collocated and asynchronous students,…
Descriptors: Experiential Learning, Role Playing, Simulation, Business Administration Education
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Thomason, Stephanie J.; Andersen, Kamilla; Gupta, Pranjal; Rustogi, Hemant – Journal of Education for Business, 2022
During this global pandemic, it is more important than ever for institutions of higher education who have distinguished themselves by their small classes and interactive approaches to focus on ways to distinguish themselves from their peers with online means of instruction. The authors detail a means of enhancing a master of business…
Descriptors: Experiential Learning, Graduate Students, Business Administration Education, COVID-19
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Zheng, Robert; Cordner, Holly; Spears, Jeffrey – Research and Practice in Technology Enhanced Learning, 2022
This study investigates the effects of annotation on abstract and concrete visual representations in science education. Two studies were conducted: Study 1 investigated the interaction between annotation and visual representations. The results of this study demonstrated that in science learning, annotation with abstract visual representations was…
Descriptors: Documentation, Science Education, Visual Stimuli, Interaction
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Van Akkeren, Jeanette K.; Tarr, Julie-Anne – Accounting Education, 2022
Designing and implementing accounting programms that develop relevant skills for industry are in greater demand from practitioners. In accounting courses, complex topics may require an approach beyond traditional lectures and workshops. Experiential learning provides an alternative approach and is particularly relevant to forensic accounting…
Descriptors: Experiential Learning, Accounting, Business Administration Education, College Students
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Wickramasinghe, Vathsala; Ramanathan, Udayabanu – Journal of Workplace Learning, 2022
Purpose: The purpose of this paper is to present the findings of a study that investigated workplace learning activities and drivers that enhanced learning as experienced by employees in Sri Lanka. Design/methodology/approach: This study was conducted in the knowledge process outsourcing sector, where employees perform knowledge work in flatter…
Descriptors: Foreign Countries, Workplace Learning, Learning Activities, Employees
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Tang, Ming; Chan, Shui Duen – Journal of Psycholinguistic Research, 2022
This study investigated the effects of semantic transparency of Chinese suon Chinese as a second language (CSL) learners' incidental learning of word meanings in sentence-level reading and passage-level reading. The accuracy of the learners' lexical inferencing was compared among various types of words (transparent, semi-transparent, and opaque…
Descriptors: Second Language Learning, Chinese, Semantics, Incidental Learning
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