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Hoi, Huynh Tan – Pegem Journal of Education and Instruction, 2022
Grammar is one of the important parts in the pursuit of Japanese language by all Japanese language students in particular and those who have a passion for Japanese in general. Grammar is always necessary when creating a complete sentence to be able to communicate and communicate with the opponent. However, especially at the intermediate level of…
Descriptors: Foreign Countries, Grammar, Japanese, Second Language Learning
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Galvis, Álvaro H.; Carvajal, Diógenes – International Journal of Educational Technology in Higher Education, 2022
This work seeks to support scholars interested in non-face-to-face modalities of higher education in making decisions about the use of digital and educational technologies (DET) to promote educational transformation (ET) in the context of their organizations. This organizational change deals with the implementation of technology-based flexible…
Descriptors: Electronic Learning, Blended Learning, Higher Education, Educational Technology
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Kreijns, Karel; Xu, Kate; Weidlich, Joshua – Educational Psychology Review, 2022
Social presence is an important construct in online group learning. It influences the way how social interaction unfolds online and affects learning and social outcomes. However, what precisely social presence is has been under debate, as presently a plethora of different definitions and measures exist preventing the development of a coherent…
Descriptors: Social Theories, Interpersonal Relationship, Definitions, Measurement
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Simonsmeier, Bianca A.; Flaig, Maja; Deiglmayr, Anne; Schalk, Lennart; Schneider, Michael – Educational Psychologist, 2022
It is often hypothesized that prior knowledge strongly predicts learning performance. It can affect learning positively mediated through some processes and negatively mediated through others. We examined the relation between prior knowledge and learning in a meta-analysis of 8776 effect sizes. The stability of individual differences, that is, the…
Descriptors: Prior Learning, Individual Differences, Learning, Knowledge Level
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Tzur, Ron; Harrington, Cody; DeBay, Dennis; Davis, Alan – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
Through a constructivist teaching experiment, we studied how a 6th-grade student (Adam, pseudonym) struggling in mathematics may reorganize his available additive scheme (count-up-to) into a more advanced scheme involving the decomposition of composite units (break-apart-make-ten, or BAMT). First, we posed a task that led us to infer Adam was yet…
Descriptors: Grade 6, Mathematics Instruction, Learning Problems, Elementary School Students
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Pi, Zhongling; Tang, Manrong; Yang, Jiumin – Interactive Learning Environments, 2022
This study tested whether seeing others' typed messages while viewing video lectures affected learners' attention and learning performance. Participants viewed one of three versions of a video lecture: (a) conventional video lecture as control; (b) video lecture with others' programmed messages appearing onscreen when the instructor was giving…
Descriptors: Video Technology, Lecture Method, Computer Mediated Communication, Attention Control
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Welton, Michael – International Journal of Adult Education and Technology, 2022
Drawing on the seminal works of Jurgen Habermas, Axel Honneth, Andre Gorz, and Shoshana Zuboff, this article searches in the Marxian tradition for clues to assert claims that the struggle for an emancipatory consciousness and practices must include the workplace. This article examines the kind of arguments that might open the way to reclaim the…
Descriptors: Marxian Analysis, Work Environment, Workplace Learning, Transformative Learning
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Chicharro, Deborah; García-Manzanares, María; Gomez, Olga; Juárez, Miriam; Llamazares-Martín, Clara; Soriano, Enrique; Terrado, Jose – Advances in Physiology Education, 2022
Gamification is a dynamic tool for educational transformation useful to encourage student interest and enhance learning. Here we present a study conducted to investigate the effectiveness of an educational card game developed by us in veterinary anatomy practicals to reinforce knowledge acquisition in veterinary students. A total of four sets of…
Descriptors: Veterinary Medical Education, Anatomy, Gamification, Educational Games
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Manley, Jordan; Murfay, Ken; E. Erwin, Heather; Beighle, Aaron – Journal of Physical Education, Recreation & Dance, 2022
Authentic learning in physical education (PE) is one of many tools to promote lifelong movement through meaningful experiences. Self-Determination Theory is tied to authentic learning through student connection in PE and authentic learning. Teachers can become facilitators of authentic learning experiences through embracing a shift in power…
Descriptors: Physical Education, Secondary Education, Authentic Learning, Self Determination
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Fan, Yue; Lane, H. Chad; Delialioglu, Ömer – Educational Technology & Society, 2022
Due in part to its flexibility and open design, the video game Minecraft has emerged as a popular tool for teaching and learning. Inspired by prior research showing the influence of problem-solving mindsets in physical settings, this study is an effort to understand the extent to which an open-ended task influences subsequent problem-solving…
Descriptors: Creativity, Game Based Learning, Video Games, Problem Solving
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Di Blas, Nicoletta – Educational Technology & Society, 2022
PoliCultura is a collaborative digital storytelling program for schools (K-12), which has gathered so far more than 41,000 students. It is an example of authentic learning experience, for a number of reasons, including the fact that students are required to do a "professional" work that will be made public in the frame of a competition.…
Descriptors: Authentic Learning, Creativity, Cooperative Learning, Story Telling
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Phan, Thanh-Thao Thi; Vu, Cam-Tu; Doan, Phuong-Thuc Thi; Luong, Dinh-Hai; Bui, Thu-Phuong; Le, Thanh-Huyen; Nguyen, Duc-Huy – Journal of University Teaching and Learning Practice, 2022
Over the past twenty years, using learning management systems in higher education has attracted increasing interest from researchers around the globe. In this context, the current study aimed to explore the volume, growth trajectory, and geographic distribution of learning management systems in higher education literature, along with identifying…
Descriptors: Learning Management Systems, Higher Education, Bibliometrics, Educational Trends
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Banihashem, Seyyed Kazem; Farrokhnia, Mohammadreza; Badali, Mehdi; Noroozi, Omid – Innovations in Education and Teaching International, 2022
So far, the synergistic relationship between learning design and learning analytics and its impact on learners' educational practices have been investigated. However, little work has been done to show how integrated learning design based on constructivism learning theory and learning analytics can affect learners' engagement and self-regulation.…
Descriptors: Foreign Countries, Graduate Students, Constructivism (Learning), Learning Analytics
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Minkin, Leonid; Zable, Anthony C. – Physics Teacher, 2022
Physics-related tricks that use simple everyday materials, which many children attempt, are often entertaining, memorable, and motivate their interest to physics. One example is balancing a stick on a fingertip or open palm (Fig. 1). To balance a stick, there are two important aspects that must be considered: (1) the rotational dynamics of the…
Descriptors: Physics, Science Instruction, Children, Scientific Concepts
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Trendowski, Thomas – Journal of Physical Education, Recreation & Dance, 2022
Escape rooms are an increasingly popular activity that many people engage in recreationally. This modality adapted for education purposes consists of a series of content driven puzzles and challenges that lead students to transverse their way out of a room. The purpose of this article is to: (a) align escape rooms with educational theory (b)…
Descriptors: Health Education, Educational Games, Puzzles, Experiential Learning
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