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Damith Perera; Whitney Hilley; Juliana M. Nykolaiszyn – Journal of Access Services, 2024
This case study explores the transformation of study room reservations at the Oklahoma State University (OSU) Libraries. Initially reliant on manual methods, the library transitioned to vendor-supported software and would later develop a custom, open source user interface (UI) to streamline booking efficiency. These improvements help demonstrate…
Descriptors: Academic Libraries, Library Facilities, Study Facilities, Scheduling
Nicholas Swim; Regina Presley; Erica Thompson – Sport Management Education Journal, 2024
In today's technology-driven society, it is vital for students to be well prepared in digital competency when entering the workforce. More than ever, employers are seeking students with a clear understanding of digital literacy, especially in the sport management industry where the workforce has been quick to evolve and engage with new digital…
Descriptors: Electronic Learning, Technology Integration, Athletics, Digital Literacy
Ling Zhao; Raymond A. Dixon; Tonia A. Dousay; Ali Carr-Chellman – TechTrends: Linking Research and Practice to Improve Learning, 2024
The purpose of this phenomenological study was to explore faculty experiences with a professional development (PD) program designed to prepare them for improved online teaching and learning. The primary difference between this PD offering and others similar in content involves using an external vendor. The research question was: how do faculty…
Descriptors: Faculty, Teacher Attitudes, Professional Development, Electronic Learning
Julia Mañero; Carlos Escaño – Interactive Learning Environments, 2024
Intercreativity is a phenomenon with significant social, cultural and educational implications in the postdigital era. Its meaning refers to the fact of solving problems and making a collective production. However--in a historical and philosophical context that has led to the rise and importance of knowledge production--intercreativity is a…
Descriptors: Creativity, Cooperative Learning, Problem Solving, Teaching Methods
Hanneke Theelen; Joyce Vreuls; Jim Rutten – International Journal of Technology in Education, 2024
The rapid development of artificial intelligence and large language models (LLMs) has led to significant advancements in applying machine learning techniques across diverse disciplines, including educational science research. This study investigates the potential of LLMs like ChatGPT for qualitative data analysis, focusing on open, axial,…
Descriptors: Artificial Intelligence, Science Education, Educational Research, Coding
Elizabeth A. Sanders; Molly H. Goldstein; Justin L. Hess – International Journal of Technology and Design Education, 2024
Engineers contribute to large-scale socio-technical challenges, and human-centered design offers a design thinking approach that helps engineers develop a thorough understanding of the socio-technical effects of their design work. Thus, effective strategies for assessing and teaching human-centered design are needed. This study aimed to identify…
Descriptors: Course Content, Human Factors Engineering, Student Experience, Instructional Design
Susan Boyd; Liza Bondurant; Annalise Johnson – Mathematics Teacher: Learning and Teaching PK-12, 2024
Building activities can be used any time in the school year in mathematics classes to promote problem solving, perseverance, and to develop students' spatial thinking. Spatial visualization skills are the "ability to mentally manipulate, rotate, twist, or invert a pictorially presented stimulus object." The authors were guided by the…
Descriptors: Mathematics Instruction, Puzzles, Manipulative Materials, Visualization
Apphia Bunting; Claire Palmer; Rajnish Attavar; Helena Wythe; Natalie Pattison – Journal of Intellectual Disabilities, 2024
The COVID-19 pandemic resulted in changes in all areas of clinical practice, including clinical research and within the intellectual disability population. While there have been some benefits from this rapid adoption of change, those involved in research have had to overcome a number of additional challenges. These adaptive changes, which have…
Descriptors: Research, Intellectual Disability, COVID-19, Pandemics
Simge Güneser; Neriman Saygili – Turkish Online Journal of Educational Technology - TOJET, 2024
This article explores the multifaceted role of education in strengthening crisis communication strategies, particularly using the 2023 Kahramanmaras Earthquake as a primary case study. It delves into the crisis communication techniques employed during the earthquake, highlighting challenges in coordination, communication gaps, and the inadequate…
Descriptors: Natural Disasters, Crisis Management, Interpersonal Communication, Information Dissemination
Dana Opre; Camelia ?erban; Andreea Ve?can; Romi?a Iucu – Active Learning in Higher Education, 2024
In recent years, the use of information technology to promote active learning in higher education has raised great interest. Teachers are continuously challenged to identify new research-informed approaches and educational practices for supporting students to actively learn and apply their knowledge. The present study tests the effects on…
Descriptors: Active Learning, Computer Assisted Instruction, Educational Technology, Outcomes of Education
Sajjad Farashi; Saeid Bashirian; Ensiyeh Jenabi; Katayoon Razjouyan – International Journal of Developmental Disabilities, 2024
Background: People with autism spectrum disorder (ASD) have difficulties recognizing emotions. Studies showed that virtual reality (VR) and computerized training programs might be used as potential tools for enhancing emotion recognition in such people. However, some inconsistencies were observed between the studies. Objective: In the current…
Descriptors: Computer Simulation, Training, Emotional Response, Autism Spectrum Disorders
Paul Howard-Jones; Annabel Scott; Carolina Gordillo – Mind, Brain, and Education, 2024
The teaching-learning relationship in online microteaching was explored using mixed methods. Adults (N = 40) alternated roles of "teacher" and "student" during a 15-min language learning session. Video analysis using a context-specific framework based on the science of learning revealed diversity in teaching approaches.…
Descriptors: Microteaching, Online Courses, Teaching Skills, Teaching Methods
Onur Kurt; Zehra Cevher; Metehan Kutlu – Journal of Applied Behavior Analysis, 2024
The purpose of the present study was to investigate the effectiveness of video modeling to teach safety skills during earthquakes and postearthquake evacuation to children with autism. Three male children with autism, aged 9-10 years, participated in the study. The results indicate that video modeling was effective at promoting the acquisition of…
Descriptors: Preadolescents, Autism Spectrum Disorders, Seismology, Emergency Programs
Jordan M. Renna; Katelyn B. Sondereker; Christopher L. Cors; Sara N. Chaszeyka; Kristin N. Keenan; Michael R. Corigliano; Lindsey A. Milgrom; Jessica R. Onyak; Edward J. Hamad; Maureen E. Stabio – Anatomical Sciences Education, 2024
The reconstruction of two-dimensional (2D) slices to three-dimensional (3D) digital anatomical models requires technical skills and software that are becoming increasingly important to the modern anatomist, but these skills are rarely taught in undergraduate science classrooms. Furthermore, learning opportunities that allow students to…
Descriptors: Anatomy, Undergraduate Students, Science Instruction, Models
Zhongling Pi; Qiuchen Yu; Yi Zhang; Yan Li; Hui Chen; Jiumin Yang – Journal of Computer Assisted Learning, 2024
Background: Leaderboards are a highly popular gamification component used in student learning to enhance motivation, attentional engagement, and learning performance. However, few studies have examined the effects of individual leaderboard elements on English vocabulary learning through video lectures. Objectives: The present study aimed to…
Descriptors: Gamification, Student Motivation, Learner Engagement, Academic Achievement

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