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Nirmal Chathuranga; Pasindu Dissanayake; Naduni Gunawardane – Education and Information Technologies, 2024
The purpose of this study is to determine the benefits of online learning among undergraduate students at a specific university and to investigate whether there are any differences in perception based on gender. A total of 477 participants completed structured questionnaires, and descriptive statistics were used to analyze the data. The…
Descriptors: Foreign Countries, Online Courses, Program Effectiveness, Undergraduate Students
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Kobrin, Jennifer D'haem – Journal of Adolescent & Adult Literacy, 2024
Requests by education and workforce-related technologies to reveal intimate aspects of adult learners' identities have become a common practice in a platform society, where personal information is monetized for "free" products and services. This article uses a sociomaterial lens to investigate how an older job seeker in a community…
Descriptors: Adults, Job Applicants, Job Search Methods, Information Technology
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Kristyna Gabova; Jana Furstova; Peter Tavel – Journal of Research in Special Educational Needs, 2024
Wireless remote microphones (WRM) are used as secondary assistive listening devices for students with hearing aids or cochlear implants to limit the negative effects of noise and distance for understanding speech. WRM technology is not yet widespread in the Czech Republic. The aim of this study was to use teachers' perspectives to compare the…
Descriptors: Deafness, Hearing Impairments, Students with Disabilities, Assistive Technology
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Mohan Yang; Courtney Miller; Helen Crompton; Zilong Pan; Noah Glaser – TechTrends: Linking Research and Practice to Improve Learning, 2024
The implementation of virtual reality (VR) has gained popularity in the organizational settings in responding to the digital transformation in the era of Industry 4.0. VR offers immersive and authentic experiences for learners through simulated real-life scenarios during training. While the affordances have been widely discussed, there is a need…
Descriptors: Computer Simulation, Organizational Learning, Training, Technology Integration
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Melinda Lanius – PRIMUS, 2024
In this paper, I analyze the impact of culture and metaphor on cryptology education. I will compare and contrast the historically grounded metaphors of cryptology-is-warfare and encryption-is-security to a set of counter-metaphors: cryptology-is-privacy and encryption-is-communication. Using this explicit understanding of conceptual metaphor, I…
Descriptors: Figurative Language, Technology, Coding, Information Security
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Joshua Holden – PRIMUS, 2024
This paper describes Alkaline, a size-reduced version of Kyber, which has recently been announced as a prototype NIST standard for post-quantum public-key cryptography. While not as simple as RSA, I believe that Alkaline can be used in an undergraduate classroom to effectively teach the techniques and principles behind Kyber and post-quantum…
Descriptors: Technology, Coding, Undergraduate Study, Algebra
Ariel Kalil; Susan Mayer; Philip Oreopoulos; Rohen Shah – National Bureau of Economic Research, 2024
Programs that engage young children in movement and song to help them learn are popular but experimental evidence on their impact is sparse. We use an RCT to evaluate the effectiveness of Big Word Club (BWC), a classroom program that uses music and dance videos for 3-5 minutes per day to increase vocabulary. We conducted a field experiment with…
Descriptors: Vocabulary Development, Animation, Video Technology, Music
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Agnes Wittrich – International Journal of Learning and Change, 2024
The article is a call for project professionals to recognise the potential of emerging megatrends for the further development of project management. It inspires project leaders to educate their ethical beliefs and organisations to provide the appropriate environment to enable formation of ethical sensitivity. The systematic literature review is…
Descriptors: Program Administration, Ethics, Trend Analysis, Futures (of Society)
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He Jiang; Ku Wing Cheong – Education and Information Technologies, 2024
In the form of distance, video broadcast interactive courses, rural distance video classes enable rural schools with struggling art education teachers to share high-quality art education resources retrieved from urban-area schools. This study aims to investigate and explore teaching strategies that effectively enhance pupils' concentration in…
Descriptors: Rural Schools, Teaching Methods, Foreign Countries, Electronic Learning
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Chioma Udeozor; Fernando Russo Abegão; Jarka Glassey – British Journal of Educational Technology, 2024
Digital games (DGs) have the potential to immerse learners in simulated real-world environments that foster contextualised and active learning experiences. These also offer opportunities for performance assessments by providing an environment for students to carry out tasks requiring the application of knowledge and skills learned in the…
Descriptors: Educational Technology, Computer Assisted Testing, Game Based Learning, Test Construction
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Carmen Llorente-Cejudo – Journal of New Approaches in Educational Research, 2024
Gamifying educational practices is a trend in the field of education, especially in universities. Knowing which dimensions are significant in active gamified methodologies allows understanding the extent to which a dimension depends on another if there is a correlation between them. Through the GAMEX (gameful experience in gamification) scale,…
Descriptors: Gamification, Mastery Learning, College Students, Educational Experience
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Marcus Messer; Neil C. C. Brown; Michael Kölling; Miaojing Shi – ACM Transactions on Computing Education, 2024
We conducted a systematic literature review on automated grading and feedback tools for programming education. We analysed 121 research papers from 2017 to 2021 inclusive and categorised them based on skills assessed, approach, language paradigm, degree of automation, and evaluation techniques. Most papers assess the correctness of assignments in…
Descriptors: Automation, Grading, Feedback (Response), Programming
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Ruth Li – English Teaching: Practice and Critique, 2024
Purpose: This paper aims to offer an approach to cyborg composing with artificial intelligence (AI). The author posits that the hybridity of the cyborg, which amalgamates human and artificial elements, invites a cascade of creative and emancipatory possibilities. The author critically examines the biases embedded in AI systems while gesturing…
Descriptors: Artificial Intelligence, Man Machine Systems, Creative Writing, Poetry
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Jose Z. Tria – Knowledge Management & E-Learning, 2024
The aim of this paper is to develop a reliable and valid transactional distance scale in a flexible learning environment from the perspectives of students of a higher education institution in the Philippines. To achieve this goal, the researcher assessed the construct validity and reliability of the scale by using the exploratory factor analysis…
Descriptors: Educational Environment, Distance Education, Foreign Countries, Student Attitudes
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Lihui Sun; Liang Zhou – Journal of Educational Computing Research, 2024
The use of generative artificial intelligence (Gen-AI) to assist college students in their studies has become a trend. However, there is no academic consensus on whether Gen-AI can enhance the academic achievement of college students. Using a meta-analytic approach, this study aims to investigate the effectiveness of Gen-AI in improving the…
Descriptors: Artificial Intelligence, Academic Achievement, College Students, Technology Uses in Education
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