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Ariesta Albriyanti; Ruqiah Ganda Putri Panjaitan; Hayatul Fajri; Dai Yixuan – Journal of Science Learning, 2024
Learning media is a tool that makes it easier for educators to convey material to students effectively and efficiently to improve the quality of learning. Biology subjects in the essential enzymes and cell metabolism competencies require precision and accuracy, so appropriate learning media are needed. Booklets are a medium that can make it easier…
Descriptors: Science Education, Educational Technology, Biochemistry, Cytology
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Tom Harrison – Journal of Moral Education, 2024
Virtual reality (VR) is an increasingly popular artificially mediated, immersive experience that is accessed through a headset. Recent research is starting to provide evidence about the positive impact that virtual reality technology can have on teaching and learning. This research, to date, has been primarily undertaken in higher education and in…
Descriptors: Computer Simulation, Values Education, Educational Technology, Ethics
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Neelam Bansal; Mala Tandon; Himangshu Das – Journal of Applied Research in Higher Education, 2024
Purpose: The main purpose of the study to identify the importance of computer devices in vocational studies for person with disabilities (PwDs) are as follows: This study aims to observe the role of computer training in vocational training of a PwD. This study plays an important role in the vocational training of a PwD. With the help of ICT…
Descriptors: Students with Disabilities, Vocational Education, Computer Assisted Instruction, Educational Technology
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Charlotta Nordlöf; Gunnar Höst; Jonas Hallström – Research in Science & Technological Education, 2024
Background: The subject of technology looks different depending on context. There is also an epistemological complexity to technological knowledge in technology education. Purpose: To gain a deeper understanding of the epistemological foundations of the subject of technology and technology teaching, the teachers' views are needed. The aim of this…
Descriptors: Technology Education, Teacher Attitudes, Knowledge Level, Epistemology
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Tanja Käser; Giora Alexandron – International Journal of Artificial Intelligence in Education, 2024
Simulation is a powerful approach that plays a significant role in science and technology. Computational models that simulate learner interactions and data hold great promise for educational technology as well. Amongst others, simulated learners can be used for teacher training, for generating and evaluating hypotheses on human learning, for…
Descriptors: Computer Simulation, Educational Technology, Artificial Intelligence, Algorithms
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Wei Yang; Xiao Yang; Chun Lu; Miaoyun Li – Asia Pacific Education Review, 2024
The relationship between Information and Communication Technology (ICT) and academic performance is a controversial issue that has attracted increasing attention from administrators, policymakers, and researchers. The relationship between perceived ICT competence and the academic performance of rural students deserves particular attention.…
Descriptors: Foreign Countries, Rural Schools, Rural Education, Digital Literacy
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Dirk Tempelaar; Bart Rienties; Bas Giesbers – International Journal of Educational Technology in Higher Education, 2024
Educational innovations, particularly those in online education and technology-enhanced learning, some accelerated by the recent pandemic, take centre stage in this journal. Examples include the resurgence of the flipped classroom methodology, supported by instructional technology, the utilization of formative assessment with technological…
Descriptors: Learning Analytics, Formative Evaluation, Educational Innovation, Technology Uses in Education
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Sarah W. Beck; Sarah Levine – Reading Research Quarterly, 2024
In "Parable of the Sower," Octavia Butler (1993) wrote: "Any Change may bear seeds of benefit. Seek them out. Any Change may bear seeds of harm. Beware" (p. 116). In this paper, we apply this command to a speculative examination of the consequences of text-based generative AI (GAI) for adolescent writers, framing this…
Descriptors: Artificial Intelligence, Writing (Composition), Student Behavior, Writing Processes
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Ezequiel Aleman; Ricardo Martinez – Reading Research Quarterly, 2024
This study explores how youth engage with literacy practices in the age of AI through the use of counter-cartographies within the Nayah-Irú curriculum. By critically examining digital platforms and the underlying algorithms, students embarked on a journey to understand and challenge the pervasive influence of artificial intelligence in their…
Descriptors: Digital Literacy, Artificial Intelligence, Algorithms, Educational Technology
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Oscar Karnalim; Hapnes Toba; Meliana Christianti Johan – Education and Information Technologies, 2024
Artificial Intelligence (AI) can foster education but can also be misused to breach academic integrity. Large language models like ChatGPT are able to generate solutions for individual assessments that are expected to be completed independently. There are a number of automated detectors for AI assisted work. However, most of them are not dedicated…
Descriptors: Artificial Intelligence, Academic Achievement, Integrity, Introductory Courses
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Qi Zhang – Education and Information Technologies, 2024
This study investigates the affective and performative effects of ludicization, i.e., the process of transforming the original contexts into immersive ludic experiences based on metaphorized desired behaviors and reflexive space, on language learning. The effects of ludicization are based on an integrated model involving multidimensional…
Descriptors: Language Acquisition, Motivation, Models, Adoption (Ideas)
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Özge Kaya; Kader Sürmeli – Online Submission, 2024
This study investigated how history education can be transferred to the virtual world in line with aesthetic and reality concerns through computer-aided design programs and how this transfer can contribute to the instructiveness of historical science. The study hypothesized that advanced technologies enable more effective visualization of…
Descriptors: History Instruction, Computer Assisted Design, Game Based Learning, Electronic Learning
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Paul Biberstein; Thomas Castleman; Luming Chen; Shriram Krishnamurthi – Informatics in Education, 2024
CODAP is a widely-used programming environment for secondary school data science. Its direct-manipulation-based design offers many advantages to learners, especially younger students. Unfortunately, these same advantages can become a liability when it comes to repeating operations consistently, replaying operations (for reproducibility), and also…
Descriptors: Data Science, Secondary School Students, Programming, Open Source Technology
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Siddiqullah Barikzai; Vijayakumar Bharathi S; Arif Perdana – Cogent Education, 2024
This scoping review examines the critical factors influencing e-learning implementation in emerging economies. Using a comprehensive literature search across major databases, 191 records were screened, of which 127 were assessed for eligibility and 84 studies met the inclusion criteria. Our systematic approach revealed four key themes: critical…
Descriptors: Barriers, Educational Strategies, Electronic Learning, Influences
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Tom Peney; Paul A. Skarratt – Educational Technology Research and Development, 2024
Recent years have seen an increase in the use of immersive virtual reality (IVR) technology in education and training. Studies examining the efficacy of IVR-based interventions have shown improved performance compared to traditional training programmes; however, little is known about whether such improvements can be detected at the level of…
Descriptors: Foreign Countries, Undergraduate Students, Computer Simulation, Recall (Psychology)
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