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Nas, Sibel Er; Akbulut, Hava Ipek; Çalik, Muammer; Emir, Merve Irem – International Journal of Science and Mathematics Education, 2022
The aim of this study was to develop a science experimental guidebook for the mainstreamed students with learning disabilities and investigate its effect on their conceptual understanding of physical events. Through case study research methodology, the sample of the study consisted of 12 mainstreamed students with learning disabilities. To collect…
Descriptors: Mainstreaming, Students with Disabilities, Learning Disabilities, Guides
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Zhu, Jiabin; Hu, Yu; Li, Yike; Zhang, Zhinan; Li, Wanqi – European Journal of Engineering Education, 2022
Internationally, challenges were raised towards engineering education concerning the industry's widespread questioning of the lack of practical skills of engineering graduates. Scholars in engineering educational research have tried to better understand professional engineers' practices so as to inform engineering education. Concerning the lack of…
Descriptors: Prior Learning, Engineering, Technical Occupations, Work Experience
King, Kirsten R. – ProQuest LLC, 2022
Title I middle schools face challenges delivering effective inquiry-based science instruction within the framework of Title I requirements. The purpose of this basic qualitative study was to explore Title I middle school teacher and principal perspectives on and experiences with the challenges of delivering inquiry-based science instruction within…
Descriptors: Disadvantaged Schools, Middle Schools, Middle School Teachers, Teacher Attitudes
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Fancsali, Stephen E.; Murphy, April; Ritter, Steve – International Educational Data Mining Society, 2022
Ten years after the announcement of the "rise of the super experiment" at Educational Data Mining 2012, challenges to implementing "internet scale" educational experiments often persist for educational technology providers, especially when they seek to test substantive instructional interventions. Studies that deploy and test…
Descriptors: Learning Analytics, Educational Technology, Barriers, Data Analysis
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Pingmuang, Pawarit; Koraneekij, Prakob – Electronic Journal of e-Learning, 2022
The purposes of this research were 1) to study the user experience and needs of EFL students and teachers in learning English writing skills; 2) t to design and develop a mobile-assisted language learning (MALL) application, teaching writing procedure, and writing activities; and 3) to implement a MALL application and, teaching writing procedure…
Descriptors: Handheld Devices, Second Language Learning, Gamification, Writing Skills
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Xu, Jiajun; Dadey, Nathan – Applied Measurement in Education, 2022
This paper explores how student performance across the full set of multiple modular assessments of individual standards, which we refer to as mini-assessments, from a large scale, operational program of interim assessment can be summarized using Bayesian networks. We follow a completely data-driven approach in which no constraints are imposed to…
Descriptors: Bayesian Statistics, Learning Analytics, Scores, Academic Achievement
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Huang, Qingqing; Lee, Vivian W. Y. – International Journal of Information and Learning Technology, 2022
Purpose: While blended learning has been proved to be successful in learning outcomes, the landscape of blended learning has changed under coronavirus disease (COVID-19) pandemic. Hence, the present study aims to explore first-year university students' perceptions of wholly blended learning during the pandemic, through the three constructs in the…
Descriptors: College Freshmen, Blended Learning, COVID-19, Pandemics
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Parsons, David; MacCallum, Kathryn – International Journal of Mobile and Blended Learning, 2022
To integrate digital technologies into the curriculum, teachers must support learners to use digital tools in authentic contexts. Physical computing, which involves the use of small portable electronic devices, provides an opportunity to achieve these goals. This article reports on the initial stages of a design-based research (DBR) project that…
Descriptors: Technology Integration, Computer Uses in Education, Handheld Devices, Laptop Computers
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Yu, Jiaqi; Ma, Wenchao; Moon, Jewoong; Denham, Andre R. – Journal of Learning Analytics, 2022
Integrating learning analytics in digital game-based learning has gained popularity in recent decades. The interactive nature of educational games creates an ideal environment for learning analytics data collection. However, past research has limited success in producing accessible and effective assessments using game learning analytics. In this…
Descriptors: Learning Analytics, Student Evaluation, Educational Games, Computer Games
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Moradimokhles, Hossein; Hwang, Gwo-Jen – Interactive Learning Environments, 2022
The present study investigates the effect of online learning vs. blended learning (BL) in developing English language skills by nursing student. The participants of the study included sixty students of Asadabad Nursing Faculty. They were randomly divided into three groups. The control group received general English instruction through the…
Descriptors: Online Courses, Blended Learning, Instructional Effectiveness, English (Second Language)
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Leung, Javier – Quarterly Review of Distance Education, 2022
This study aimed to visualize self-regulated learning (SRL) behaviors performed by users from an online teacher professional development platform called the EdHub Library using the pm4py algorithm in Python to parse event data during the first 30 days of the school year and the first 90 days of the COVID-19 pandemic in March 2020. Process mining…
Descriptors: Self Management, Learning Strategies, Electronic Learning, Faculty Development
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Warden, Clyde A.; Chang, Chi-Cheng; Stanworth, James O.; Caskey, D'Arcy; Chen, Judy F. – International Journal of Computer-Supported Collaborative Learning, 2022
Self-regulated learning theory is central to computer supported collaborative learning (CSCL) and depends on learner autonomy to create socially shared learning, and yet function within the restraints and goals of a specific class pedagogy. By integrating the rich theoretical CSCL literature with an inductively derived theory of role-playing game…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Role Playing, Game Based Learning
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Yunus, Muhammad; Amirullah, Amirullah; Safiah, Intan; Ridha, Syahrul; Suartama, I Kadek – Cypriot Journal of Educational Sciences, 2022
This study aims to develop an online-based collaborative project learning model design that can improve students' abilities in developing teaching materials. The method used is research and development. Data collection instruments are questionnaires and rubrics. Data analysis used descriptive statistics. The validation test used the individual…
Descriptors: Instructional Materials, Material Development, Student Developed Materials, Cooperative Learning
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Wong, Adam; Lee, Daisy; Chan, Catherine – Education and Information Technologies, 2022
Taking courses by continuing education (CE) providers is one of the main ways for adults to learning digital skills. CE is provided in either face-to-face (F2F) or online distance learning (ODL) mode. While F2F courses are natural and well-understood, ODL is flexible and less expensive. However, ODL lacks the natural teacher-student and…
Descriptors: Adult Students, Adult Learning, Continuing Education, Digital Literacy
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Akopyan, Anait; Saks, Katrin – Education Sciences, 2022
Reading, as one of the four basic language skills, activates language learning. Tertiary-level students often undermine this opportunity and rarely read anything in addition to their course assignments. Rapid technological developments offer additional possibilities in this domain. The present study aims to define to what extent the specifically…
Descriptors: Reading Instruction, Reading Skills, College Students, English (Second Language)
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