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Dorius, Cassandra; Madeka, Kajal; Bender, Holly S.; Johnson, Janet; Gillette, Meghan T.; Chapman, John – New Directions for Teaching and Learning, 2021
This chapter describes best practices to address the challenges posed for implementing the second stage of team-based learning (TBL), the Readiness Assurance Process (RAP), in online settings, and uses the experience of expert TBL users to suggest strategies for maintaining the essential aspects of the pedagogy.
Descriptors: Best Practices, Program Implementation, Teamwork, Cooperative Learning
Herbert, Sandra; Bragg, Leicha A. – Mathematics Education Research Journal, 2021
Improved pedagogical practice does not happen in a silo; it requires impetus. External influences and pressures and internal motivations are drivers for pedagogical change. Professional learning (PL) programs, in their multitude of forms, are key tools for affecting teacher change. In response to an increased focus on fostering students' reasoning…
Descriptors: Faculty Development, Thinking Skills, Logical Thinking, Lesson Plans
Planas-Lladó, Anna; Feliu, Lidia; Arbat, Gerard; Pujol, Joan; Suñol, Juan Jose; Castro, Fransesc; Martí, Carolina – Assessment & Evaluation in Higher Education, 2021
Teamwork is one of the most important competences for most professionals, and it is therefore imperative that it be included in university education programmes, yet its evaluation continues to pose challenges. This paper reports on part of a study into the self and peer evaluation of teamwork, research which was carried out in order to analyse…
Descriptors: Teamwork, Self Evaluation (Individuals), Peer Evaluation, College Students
Samuel Cornelius Nyarko – ProQuest LLC, 2021
Geoscience employers have increasingly called for student competency in three sets of skills -- technical, field and soft skills. One major soft skill identified by employers is teamwork, which is critical in laboratory and field-based activities. At the same time, educators seek to inculcate in students a stronger focus on the development of…
Descriptors: Earth Science, Teamwork, Job Skills, Soft Skills
Karen Miel – ProQuest LLC, 2021
Youth who are learning engineering while participating in design teams are also learning to manage design groupwork. This design groupwork involves negotiating and managing relationships with teammates and educators. The nuances of this relational work are underexplored, yet important to attend to because these intragroup interactions establish…
Descriptors: Engineering Education, Teamwork, Design, Elementary School Science
Semenets-Orlova, Inna; Klochko, Alla; Tereshchuk, Oleksandr; Denisova, Ludmila; Nestor, Vitaly; Sadovyi, Serhii – Journal of Curriculum and Teaching, 2022
The eruption of the COVID-19 pandemic has become a major challenge for educators around the world, forcing educational organizations to look for alternative teaching methods, namely distance learning. It forced the managers of educational organizations to carry out management activities in the conditions of remote work. The article is devoted to…
Descriptors: COVID-19, Pandemics, Educational Change, Distance Education
Ala, Oluwafolakemi – International Journal of Information and Communication Technology Education, 2022
Peer interaction to assist and learn from each other has been extended online in recent times. This study was conducted to find the pattern of participation in integrated peer-assisted learning and to investigate factors known to affect such participation among students in their peer-assisted learning clusters. The pattern of participation was…
Descriptors: Foreign Countries, Peer Teaching, College Students, Interaction
Lasley, Joe – New Directions for Student Leadership, 2022
This article describes a developmental framework for the application of role-playing games (RPGs) in leadership learning. RPGs relate to leadership learning on a range of levels from individual development, to team building, to parallel group processes. The variety and depth of learning and development potential in RPGs is very exciting,…
Descriptors: Educational Games, Role Playing, Leadership Training, Teamwork
Attrill, S. L.; McAllister, S.; Brebner, C. – Advances in Health Sciences Education, 2022
The work-readiness skills and attributes that facilitate healthcare graduates to succeed in their new workplaces are not well defined. In particular, the perspectives of supervisors of graduates in the diverse hospital and community settings of healthcare practice are not well represented in research about work-readiness. Interview data from a…
Descriptors: Speech Language Pathology, Allied Health Personnel, College Graduates, Career Readiness
Zhan, Qinglong; Chen, Xiaoyu; Retnawati, Elva – Education and Information Technologies, 2022
Makerspaces aim to revolutionize the current higher education by providing a means for students to be directly involved in many scientific projects and develop various kinds of skills. While researchers have made progress in understanding different makerspaces and the increase of making in education, the reality is that a specific makerspace may…
Descriptors: Shared Resources and Services, Universities, Science Projects, Foreign Countries
Tamayo Avila, Daymy; Van Petegem, Wim; Snoeck, Monique – IEEE Transactions on Education, 2022
Contribution: This article presents agile software engineers stick together (ASEST+), an improved version of a framework called ASEST that aims to develop team cohesion, leading to better team learning and software engineering student teams. Background: Effective teamwork is crucial for agile software development's success and is, therefore, a key…
Descriptors: Computer Software, Teamwork, Engineering Education, College Students
Martin-Cruz, Natalia; Martin-Gutierrez, Adrian; Rojo-Revenga, Miguel – International Journal of Research & Method in Education, 2022
Methods for teaching higher education students how to learn teamwork skills are constantly evolving. Over the last few years, serious games have become popular in business schools for stimulating teamwork among students by making them focus on the game while pursuing a team objective. Among these games, LEGO® Serious Play has shown enormous…
Descriptors: Toys, Play, Teamwork, Cooperative Learning
Bocala, Candice; Boudett, Kathryn Parker – Educational Leadership, 2022
Collaborative data inquiry can help schools serve their students better and improve student outcomes--but only if equity is prioritized. Researchers from Harvard's Data Wise Project discuss the importance of using an equity lens when engaging in collaborative data inquiry and what this can mean in terms of disrupting system inequities.
Descriptors: Data Use, Data Analysis, Inquiry, Equal Education
Zarotti, Nicolò; Hudson, Clive; Human, Hannah-Rose; Muratori, Greco; Fisher, Paul – Journal of Applied Research in Intellectual Disabilities, 2022
Background: People with intellectual disability often receive diagnoses which may complicate their clinical care. Among these, personality disorder diagnoses are still considered contentious. Little is also known on the perspectives of staff caring for people with intellectual disability who have received a personality disorder diagnosis. Methods:…
Descriptors: Health Personnel, Intellectual Disability, Personality Problems, Comorbidity
Sugrim, Sonali – Journal of Electronic Resources Librarianship, 2022
Electronic resources undergo various changes during their lifecycle from evaluation, to acquisitions, to renewal or cancelation. To keep users abreast of these changes, effective communication is necessary between the electronic resources librarian and the library team. Effective communication is equally important between the electronic resources…
Descriptors: Academic Libraries, Electronic Libraries, Library Services, Computer Mediated Communication

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