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Pinar Kahveci; Zekiye Müge Tavil – Shanlax International Journal of Education, 2024
Language learning strategies may have a key role in foreign language learning because they may foster learner autonomy and motivation. Keeping the learner-centred nature of language learning strategies in mind, this study set out to understand the impact of overt listening and reading strategy instruction on learners' listening and reading…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Learning Strategies
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Maureen Snow Andrade – Quarterly Review of Distance Education, 2024
ePortfolios are a high-impact educational practice that helps students synthesize and reflect on their learning. They are a process and a product that both generates and documents learning. This qualitative study examined how students enrolled in in-person and remote synchronous English language workshops in an English as a Foreign Language…
Descriptors: Portfolios (Background Materials), Language Acquisition, Blended Learning, English Language Learners
Office of Career, Technical, and Adult Education, US Department of Education, 2024
This playbook provides ways in which educators can blur the lines between high school, postsecondary education, and the workforce. Educators play a significant role to Raise the Bar for student success by developing an "education-to-workforce system" that focuses on Unlocking Career Success.
Descriptors: Teacher Role, High Schools, Postsecondary Education, College Readiness
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Julia Fuller; Anissa Lokey-Vega – International Journal on E-Learning, 2024
This case study reviews the implementation of a learning analytics (LA) system at a large southeastern university. The LA system uses cloud computing to automate data collection and distribution, providing faculty with insights into student performance and engagement. The system includes weekly alert emails and dashboards offering detailed…
Descriptors: Learning Analytics, Learning Management Systems, Universities, College Faculty
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Karatas, Kasim; Sentürk, Cihad; Teke, Aziz – Australian Journal of Teacher Education, 2021
In this study, the mediating role of readiness for self-directed learning in the relationship between pre-service teachers' teaching-learning approach and lifelong learning skills was examined. The study group consisted of 800 pre-service teachers studying in different universities in Turkey. Data were collected with three different scales. The…
Descriptors: Self Management, Learning Readiness, Correlation, Lifelong Learning
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Peterson, Lance T.; Lundquist, Melissa – Journal of Teaching in Social Work, 2021
Competency-based education has become a defining characteristic of higher social work education. This movement provides ample opportunity for students to have transformative learning experiences that will prepare them for professional practice. Yet, scholarly work on competency-based education runs the risk of overlooking the important…
Descriptors: Competency Based Education, Transformative Learning, Learning Experience, Teaching Methods
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Johnson, Staci N.; Gallagher, Eliza D. – Advances in Physiology Education, 2021
This qualitative study investigated processes used by undergraduate students over a course sequence in anatomy and physiology (A&P). Longitudinal data for each participant include weekly written reflections and interviews at the beginning, middle, and end of the two-semester sequence. The themes that emerged describe three variations of…
Descriptors: Anatomy, Physiology, Undergraduate Students, Learning Processes
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Antwi-Boampong, Ahmed – Turkish Online Journal of Educational Technology - TOJET, 2021
The concept of Blended Learning (BL) is gaining widespread attention in Ghana as many public universities' switches into this delivery format. The paper investigates the BL experiences of students from a public university and among other things presents their views relative to the determinants of BL adoption and the barriers encountered out of the…
Descriptors: Blended Learning, Electronic Learning, Integrated Learning Systems, Technology Integration
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Hassan, Muhammad Awais; Habiba, Ume; Majeed, Fiaz; Shoaib, Muhammad – Interactive Learning Environments, 2021
With the removal of the barriers of time and distance, E-learning platforms have attracted millions of learners, but these platforms are experiencing a significant drop-out ratio. One of the primary reasons for this problem is the lack of motivation among the learners because of the similar learning experience provided to them despite their…
Descriptors: Game Based Learning, Electronic Learning, Cooperative Learning, Integrated Learning Systems
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Ariawan, I. Putu Wisna; Divayana, Dewa Gede Hendra – International Journal of Instruction, 2020
This study aimed to develop the blended learning design using the Kelase platform with learning concepts that internalize the Tri Kaya Parisudha concept and the Mathematics material structure by using Superitem concept so that the Mathematics learning process at the level of high school or vocational can be more effective. This research was…
Descriptors: Blended Learning, Integrated Learning Systems, Mathematics Instruction, Mathematical Concepts
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Mayombe, Celestin – International Journal of Lifelong Education, 2020
This article analyses the perceptions of adult learners towards the use of constructivist approach in teaching and learning in non-formal education (NFE) centres of KwaZulu-Natal, South Africa. The analysis is based on five principles of the constructivist theory of learning-interactive learning, collaborative learning, facilitating learning,…
Descriptors: Adult Students, Student Attitudes, Constructivism (Learning), Nonformal Education
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Chase, Catherine C.; Malkiewich, Laura J.; Lee, Alison; Slater, Stefan; Choi, Ahram; Xing, Chenmu – British Journal of Educational Technology, 2021
It is difficult to motivate learners to seek out and persist at challenging learning tasks where failure is likely. However, in game environments, people seem highly motivated to engage with challenges and respond productively to failure. Many typical game features purportedly enhance intrinsic motivation and self-efficacy, which should improve…
Descriptors: Game Based Learning, Educational Games, Learning Processes, Programming
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Callaghan, David; Collins, Helen – Action Learning: Research and Practice, 2021
This paper explores the literature around online and blended learning. The impetus came from a cohort of 60 students being led through their dissertation by an e-learning evangelist. Initially the pedagogy closely followed Salmon's Five Stage Model, Wenger's Community of Practice, and traditional Social Constructivism pedagogies. In hindsight, it…
Descriptors: Experiential Learning, Electronic Learning, Blended Learning, Theses
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Seifert, Tami; Gez, Yoav – International Journal of Game-Based Learning, 2021
The article describes projects that combined experiential learning and gamification with teachers and pupils in junior high school science classes. The pupils planned and designed projects and critiqued the quality of the final products. A field report study model was employed using principles from the world of play in order to better understand…
Descriptors: Learner Engagement, Game Based Learning, Play, Recess Breaks
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Papadopoulos, Ioannis; Tenta, Eirini – International Journal of Game-Based Learning, 2021
Escape room games are a popular recreative activity that recently started gaining popularity as both a means for conducting research studies and a teaching and learning environment. This paper follows a group of 16- to 17-year-old students in an escape room while they encounter logical challenges in order to escape from the room in a limited…
Descriptors: Educational Environment, Game Based Learning, Puzzles, Cooperative Learning
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