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Mahmud, Malissa Maria; Freeman, Bradley; Abu Bakar, Mohd Syuhaidi – Interactive Technology and Smart Education, 2022
Purpose: With the arrival of the 4th Industrial Revolution and the Education 4.0 era, the inevitability of educators using technology in the classroom has grown. A global health pandemic has hastened the adoption of online teaching. The interdependence of technologies and pedagogies necessitates vigour and variability, along with evolving teaching…
Descriptors: Technology Uses in Education, Electronic Learning, Technology Integration, Delivery Systems
Udeozor, Chioma; Russo Abegão, Fernando; Glassey, Jarka – Journal of Educational Computing Research, 2022
The growing interest in the use of digital games for education resulted in the expansion of the field of game-based learning. There have been several research on the perceptions and attitudes of students towards the use of games for learning. These studies have tried to understand what students make of the use of digital games for learning, as it…
Descriptors: Game Based Learning, Computer Games, Engineering Education, Student Attitudes
Soszynski, Piotr – Technology, Pedagogy and Education, 2022
The article focuses on the Technological Pedagogical Content Knowledge (TPCK or TPACK) framework among in-service music teachers in primary schools. Narrative research has allowed us to identify the environment and important others that lead to the release and maintenance of sparks of interest in using technology within various educational models…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Music Teachers, Elementary School Teachers
Vinnervik, Peter – International Journal of Technology and Design Education, 2022
The 2017 reform of the Swedish national curriculum requires that all compulsory school mathematics and technology teachers integrate programming into their teaching. The new programming policy poses a particular challenge since a majority of the affected teachers have little or no previous programming experience. This paper reports on a study of…
Descriptors: Foreign Countries, Mathematics Education, Technology Education, Programming
Morse, Timothy E.; Habib, Amany; Carr, Monica; Evans, William – Journal of Research in Special Educational Needs, 2022
Flipped classrooms represent a new instructional paradigm for presenting K-12 instruction. Whereas in traditional classrooms new content is taught during the school day and application activities are assigned for homework, in flipped classrooms students are expected to acquire new content by working through assigned tasks at home prior to the next…
Descriptors: Flipped Classroom, Elementary Secondary Education, Educational Technology, Technology Uses in Education
Examining the Attitudes and Usage Levels of Coaches towards Technology in Terms of Athlete Education
Bicer, Bilal; Orak, Muzaffer Emir; Uzum, Hanifi – Educational Research and Reviews, 2022
Today, science and technological developments play a role in the field of sports, as in all domains of life. For this reason, coaches may use technology to improve the technical, tactical, condition, and psychological performance of their athletes. Besides, pandemic conditions such as COVID-19 bring about this obligation. The aim of the present…
Descriptors: Athletic Coaches, Educational Technology, Technology Uses in Education, Teacher Attitudes
Li, Wenjing; Wang, Fuxing; Mayer, Richard E.; Liu, Tao – Journal of Computer Assisted Learning, 2022
Background: With the rapid popularization of e-learning, how to improve online learning has aroused widespread concern. A human-like pedagogical agent (PA) that displays eye gaze and gestures, is often added to online multimedia lessons to increase social connection and improve learning in e-learning environments. However, there has been a debate…
Descriptors: Online Courses, Animation, Educational Technology, Technology Uses in Education
Woods, David M. – Information Systems Education Journal, 2022
Students studying technical fields like IS/IT (Information Systems/Information Technology) face the challenge of showing potential employers that they have done work for real clients, not just course projects that are never used. At the same time, instructors face the challenge of actively engaging students in learning course content and…
Descriptors: Service Learning, Information Technology, Student Attitudes, Teacher Attitudes
Wang, Liang-Hui; Chen, Bing; Hwang, Gwo-Jen; Guan, Jue-Qi; Wang, Yun-Qing – International Journal of STEM Education, 2022
Many researchers have explored the impact of digital games on learning effects in different STEM subjects. The purpose of this meta-analysis is to examine the effect of digital game-based STEM education on the learning achievement of K-12 or higher education students. The analysis results of effect sizes from 33 studies (N = 3894) published from…
Descriptors: STEM Education, Computer Games, Elementary School Students, Secondary School Students
Zengin, Yilmaz – Education and Information Technologies, 2022
The study focused on how university students constructed proof of the Fundamental Theorem of Calculus (FTC) starting from their argumentations with dynamic mathematics software in collaborative technology-enhanced learning environment. The participants of the study were 36 university students. The data consisted of participants' written…
Descriptors: Mathematics Instruction, Mathematical Logic, Validity, College Students
Sügümlü, Üzeyir; Aslan, Serkan – International Journal of Education and Literacy Studies, 2022
Technological tools have affected education just as all areas of life. Especially nowadays, technological tools are highly utilized in the effective regulation of the teaching-learning process. Web 2.0 tools are included among these technological tools. Web 2.0 tools are used in mothertongue instruction as well as in all disciplines. This study is…
Descriptors: Technology Uses in Education, Web 2.0 Technologies, Native Language Instruction, Teaching Experience
Papadakis, Stamatios; Alexandraki, Foteini; Zaranis, Nikolaos – Education and Information Technologies, 2022
In the last decade, interactive touchscreen devices have become ubiquitous in young children, and toddlers first experience touchscreen technology before two. Although parents have a vital role in developing the home environment as a stimulus for development, they also have conflicting views on the appropriateness of using apps to deliver…
Descriptors: Telecommunications, Handheld Devices, Kindergarten, Parent Role
Lemmo, Alice; Maffia, Andrea – European Journal of Science and Mathematics Education, 2022
There is not a large body of literature about digital resources found and accessed autonomously by high school students while studying mathematics, whereas this topic has become more and more relevant in times of lockdown due to the pandemic. Italy has been one of the first countries facing lockdown for an extended time, making this country a…
Descriptors: High School Students, Educational Technology, Technology Uses in Education, COVID-19
Madamanchi, Aasakiran; Thomas, Madison; Magana, Alejandra; Heiland, Randy; Macklin, Paul – PRIMUS, 2022
There is growing awareness of the need for mathematics and computing to quantitatively understand the complex dynamics and feedbacks in the life sciences. Although several institutions and research groups are conducting pioneering multidisciplinary research, communication and education across fields remain a bottleneck. The opportunity is ripe for…
Descriptors: Mathematics Instruction, Biological Sciences, Interdisciplinary Approach, Computation
Roemintoyo, Roemintoyo; Miyono, Noor; Murniati, Ngurah Ayu Nyoman; Budiarto, Mochamad Kamil – Cypriot Journal of Educational Sciences, 2022
ICT-based learning media innovation is very relevant to support the learning process. Therefore, this study aims to develop interactive multimedia products that are suitable for use in learning activities. The method in this research is research and development (R&D) which adopts the ADDIE (Analysis, Design, Development, Implementation,…
Descriptors: Entrepreneurship, Educational Technology, Technology Uses in Education, Multimedia Materials

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