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Marcus, Jamie Anne – Distance Learning, 2021
Technology-driven videos can promote a quick animated reception, perceptions of sensorial familiarity, and kinesthetic awareness that synergize these constructs. Scripted educational virtual reality scenarios can, therefore, encourage viewer recognition and understanding of the emotional effect of the COVID-19 pandemic. Litz et al. (2009) posit…
Descriptors: Computer Simulation, Nursing Education, COVID-19, Pandemics
Abdulkadiroglu, Atila; Dur, Umut M.; Grigoryan, Aram – National Bureau of Economic Research, 2021
Proponents of school choice argue that it improves educational outcomes by allowing parents to self-select into schools that are most effective for their children. Contrary to these arguments, empirical evidence suggests that parents may not incorporate school effectiveness or match quality when choosing schools. The findings potentially impugn…
Descriptors: School Choice, School Effectiveness, Educational Quality, Computation
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Duygu Karaarslan; Dilek Ergin – Early Child Development and Care, 2024
A Virtual reality (VR) tour of the operating theatre can provide a realistic experience for children. The sample of children was allocated to VR-Documentary Film Group (n = 35), VR-Operating Theater Tour Group (n = 35) and Control Group (n = 35) using randomization and experimental study. The preoperative fear of the children was assessed (Child…
Descriptors: Surgery, Anxiety, Computer Simulation, Fear
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Pamela S. Lottero-Perdue; Heidi L. Masters; Jamie N. Mikeska; Meredith Thompson; Meredith Park Rogers; Dionne Cross Francis – Science Education, 2024
Engaging children in argumentation-focused discussions is essential to helping them collaboratively make sense of scientific phenomena. To support this effort, teachers must listen and be responsive to students' ideas to move the discussion forward with the goal of reaching consensus. Given the complexity of this ambitious science teaching…
Descriptors: Elementary School Teachers, Preservice Teachers, Discussion (Teaching Technique), Persuasive Discourse
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Brendan A. Schuetze – Educational Psychology Review, 2024
The computational model of school achievement represents a novel approach to theorizing school achievement, conceptualizing educational interventions as modifications to students' learning curves. By modeling the process and products of educational achievement simultaneously, this tool addresses several unresolved questions in educational…
Descriptors: Computation, Growth Models, Academic Achievement, Student Evaluation
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Xiang bin Qiu; Cheng Shan; Jin Yao; Qing ke Fu – Education and Information Technologies, 2024
In recent years, an increasing number of teachers and researchers have used virtual reality (VR) to enhance English as a foreign language (EFL) learning, but the learning effects they found varied. Because of these differences, we conducted a meta-analysis. This study aims to compare the effectiveness of VR-based EFL learning methods with…
Descriptors: Computer Simulation, English (Second Language), Second Language Learning, Technology Uses in Education
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Ruoxuan Li; Lijuan Wang – Grantee Submission, 2024
Causal-formative indicators are often used in social science research. To achieve identification in causal-formative indicator modeling, constraints need to be applied. A conventional method is to constrain the weight of a formative indicator to be 1. The selection of which indicator to have the fixed weight, however, may influence statistical…
Descriptors: Social Science Research, Causal Models, Formative Evaluation, Measurement
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Osman Urhan; Ercan Akpinar – Science Insights Education Frontiers, 2024
Recently, Virtual reality (VR) technologies have started to be used increasingly in the field of education, as in many other fields. With the widespread use of virtual reality applications, there is a need to investigate the effects of virtual reality applications in the field of education. The results obtained from these researches can contribute…
Descriptors: Student Attitudes, Elementary School Students, Elementary School Science, Science Instruction
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Kristal Lee; John McInerney – Interactive Learning Environments, 2024
Simulation has an ever-increasing role in health professions' education, however there is limited evidence on the transferability of learning to practice. In this study, a pragmatic approach using a convergent mixed methods design explored the use of a virtual high-fidelity Computed Tomography (CT) simulator in preparing students for clinical…
Descriptors: Simulation, Radiology, Transfer of Training, Foreign Countries
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Abdullah M. Alhammad; Rana Almohaimeed; Ghada Alajmi; Sultan Alghadeer; Yasser Alaska – Education and Information Technologies, 2024
Despite the routine use of high-fidelity patient simulation (HFPS) in health care disciplines, pharmacy residents' involvement in HFPS is limited. To evaluate pharmacy residents' self-reported confidence in their clinical skills dealing with acute medical scenarios. Three separate HFPS sessions (stroke, Advanced cardiovascular life support [ACLS],…
Descriptors: Pharmaceutical Education, Patients, Simulation, Fidelity
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Timothy Gallagher; Bert Slof; Marieke van der Schaaf; Ryo Toyoda; Yusra Tehreem; Sofia Garcia Fracaro; Liesbeth Kester – Journal of Computer Assisted Learning, 2024
Background: The potential of learning analytics dashboards in virtual reality simulation-based training environments to influence occupational self-efficacy via self-reflection phase processes in the Chemical industry is still not fully understood. Learning analytics dashboards provide feedback on learner performance and offer points of comparison…
Descriptors: Learning Analytics, Self Efficacy, Reflection, Chemistry
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Juming Jiang; Luke K. Fryer – Journal of Computer Assisted Learning, 2024
Background: The COVID-19 pandemic has greatly impacted education, necessitating alternative methods to traditional face-to-face teaching. This dramatic change, in tandem with increasing awareness of the metaverse--a virtual reality (VR) world wherein humanity might learn, work and socialise--has made a clear need for a better understanding of the…
Descriptors: Computer Simulation, Computer Uses in Education, Influence of Technology, Learning Motivation
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Ezgi Dogan; Yusuf Levent Sahin – Journal of Computer Assisted Learning, 2024
Background: It is crucial to use innovative tools to gain clinical reasoning skills through experiential learning in pharmacy education, and one of the most effective tools used in this is virtual reality. However, the lack of research that empirically demonstrates the instructional principles of virtual environment design, especially in the…
Descriptors: Computer Simulation, Simulated Environment, Pharmacy, Pharmaceutical Education
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Kyle Cox; Ben Kelcey; Hannah Luce – Journal of Experimental Education, 2024
Comprehensive evaluation of treatment effects is aided by considerations for moderated effects. In educational research, the combination of natural hierarchical structures and prevalence of group-administered or shared facilitator treatments often produces three-level partially nested data structures. Literature details planning strategies for a…
Descriptors: Randomized Controlled Trials, Monte Carlo Methods, Hierarchical Linear Modeling, Educational Research
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Lauren Eutsler; Christopher Sean Long – TechTrends: Linking Research and Practice to Improve Learning, 2024
Virtual reality is a rapidly growing technological innovation that continues to garner attention for use in education. This self-study of two teacher educators spans immersive head-mounted virtual reality implementation from 2014-2023 with middle-grades students, preservice teachers, and adult learners. Empirical data sources include learner…
Descriptors: Computer Simulation, Assistive Technology, Educational Technology, Middle School Students
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