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Juan Zheng; Zilong Pan; Shan Li; Charles Xie – Educational Technology & Society, 2024
Self-regulation is crucial for student success in scientific inquiry and engineering design. However, it remains unclear how students dynamically engage in self-regulated learning (SRL) processes to achieve high performance. In this study, we investigated the temporal nature of self-regulation during engineering design by leveraging computer trace…
Descriptors: Learning Strategies, Self Management, High School Students, High Achievement
Rachel Franz – ProQuest LLC, 2024
Virtual Reality (VR) is rapidly gaining popularity as a consumer technology, yet accessibility has not been prioritized. VR enables users to interact with immersive virtual worlds, but effective interaction requires the ability to perceive and navigate the environment. Fortunately, over the past thirty years, hundreds of scene-viewing and…
Descriptors: Computer Simulation, Students with Disabilities, Technology Uses in Education, Accessibility (for Disabled)
Lorilei G. Thompson – ProQuest LLC, 2024
Teacher preparation programs are ever evolving based on research and student needs. The use of technology, such as virtual reality (VR), is at the forefront of education to help provide opportunities for teacher candidates to practice teaching in a semi-authentic classroom environment of students with and without exceptionalities. VR is a way for…
Descriptors: Computer Simulation, Technology Uses in Education, Educational Technology, Preservice Teachers
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Amy Meenaghan; Iris van Sintemaartensdijk – Smart Learning Environments, 2024
XR technology (an umbrella term that incorporates virtual reality (VR), augmented reality (AR), mixed reality (MR), and in some opinions, 360 immersive video) offers considerable potential for supporting learning in the criminal justice sector. The use of XR can allow students and trainees to experience hard-to-reach, risky and dangerous…
Descriptors: Computer Simulation, Video Technology, Technology Uses in Education, Educational Technology
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Jiawei Wang; Nur Azlina Mohamed Mokmin; Shaorong Ji – Interactive Learning Environments, 2024
Since the turn of the millennium, virtual reality (VR) has become a popular global research topic. Educators are eager to employ VR for interactive learning, potentially enhancing student engagement and efficiency. Researchers have conducted numerous trials, with students across disciplines achieving notable results, affirming VR's effectiveness,…
Descriptors: College Students, Art Education, Learning Experience, Computer Simulation
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Pasawut Cheerapakorn; Kanitta Hinon; Panita Wannapiroon – International Education Studies, 2024
The Hybrid Project-Based Learning Model on Metaverse to Enhance Collaboration. The concept is based on the integration of hybrid learning, project-based learning, and metaverse. This research has the objective: (1) To study and synthesize the conceptual framework of the hybrid project-based learning model on metaverse to enhance collaboration. (2)…
Descriptors: Blended Learning, Active Learning, Student Projects, Cooperation
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Shihui Feng; Xin Xu; Shanghao Li; Ze Li; David Gibson – Educational Technology Research and Development, 2024
Although the metaverse is a trending topic in several fields, it is not a new concept within the field of education. In this study, we followed the PRISMA framework and identified 37 articles since 2008 that researched the metaverse in education. We critically reviewed these articles, aiming to examine the evolution of the field's conceptual…
Descriptors: Computer Simulation, Technology Uses in Education, Barriers, Technology Integration
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Varun Shenoy; Arjun Kumar Ghimire; Chaya Gopalan – Advances in Physiology Education, 2024
Human anatomy education serves as a gateway for entering the intricacies of health science. Human cadavers have been the gold standard for learning regional and gross anatomy. However, increasing barriers in acquisition, maintenance, and longevity have pushed anatomy education toward technology-based alternatives such as the Anatomage Table (AT),…
Descriptors: Anatomy, Human Body, Computer Simulation, Allied Health Occupations Education
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Kenyan L. Martin – Perspectives of the ASHA Special Interest Groups, 2024
Purpose: The purpose of this article is to promote the viewpoint that simulation debriefing is a critical element of the simulation experience, which serves to facilitate students' ability to synthesize information and construct new mental models as they prepare for their future work as speech-language pathologists. The use of simulations in…
Descriptors: Simulation, Speech Language Pathology, Teaching Methods, Allied Health Occupations Education
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Atthaphon Wongla; Pinanta Chatwattana – Journal of Education and Learning, 2024
The ILM model to promote creative thinking skills is concerning the application of the concepts of virtual technology in the instruction management, which is consistent and appropriate for learners in the digital age, so that they are able to learn anywhere and anytime by means of the brand-new teaching innovations. The objectives of this research…
Descriptors: Creative Thinking, Thinking Skills, Imagination, Models
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Julianna Washington; Candace Walkington; Taylor Darwin – Grantee Submission, 2024
In this chapter, we explore the use of Augmented Reality (AR) and Virtual Reality (VR) in geometry courses for teachers. There is increasing use of AR and VR technologies, such as AR and VR goggles, in K-12 schools, providing new opportunities for learners to interact with geometry in three-dimensional (3D) environments. These opportunities lead…
Descriptors: Preservice Teacher Education, Preservice Teachers, Inservice Teacher Education, Middle School Teachers
Samer A. Nour Eddine – ProQuest LLC, 2024
In this thesis, I use a combination of simulations and empirical data to demonstrate that a small set of structural and functional principles - the basic tenets of predictive coding theory - succinctly accounts for a very wide range of properties in the language processing system. Predictive coding approximates hierarchical Bayesian inference via…
Descriptors: Semantics, Simulation, Psycholinguistics, Bayesian Statistics
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Xiangge Yang; Dongfang Jiang; Meng Liu – International Journal of Web-Based Learning and Teaching Technologies, 2024
Landscape design is a measure of the development of urbanization process and the improvement of people's happiness index. The process of urbanization will involve landscape design. The study and teaching of landscape design is the core teaching method of landscape design research. However, with the diversified development of landscape design…
Descriptors: Artificial Intelligence, Horticulture, Design, Technology Uses in Education
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Birgit Brucker; Georg Pardi; Fabienne Uehlin; Laura Moosmann; Martin Lachmair; Marc Halfmann; Peter Gerjets – Educational Psychology Review, 2024
Virtual reality (VR) applications are developing rapidly, becoming more and more affordable, and offer various advantages for learning contexts. Dynamic visualizations are generally suitable for depicting continuous processes (e.g., different movement patterns), and particularly dynamic virtual 3D-objects can provide different perspectives on the…
Descriptors: Visual Perception, Spatial Ability, Motion, Computers
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Ghislain Nono Gueye; Jonathan R. Peterson – Journal of Economic Education, 2024
The authors present a Web application they designed in the R programming language as an experiential learning tool for teaching production theory. The app simulates production decisions where a manager is tasked to find the optimal mixture of inputs through experimentation. Users of the application are instructed to use calculations and intuitions…
Descriptors: Economics Education, Teaching Methods, Computer Oriented Programs, Programming Languages
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