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Irum Alvi – IAFOR Journal of Education, 2025
Gamified learning apps have proliferated for language learning in contemporary Higher Educational contexts, owing to their capacity to enhance learner engagement and motivation. However, limited empirical attention has been given to the psychological and cognitive mechanisms through which learners' interactions with gamified elements translate…
Descriptors: Second Language Learning, Gamification, Technology Uses in Education, Computer Software
Sylvanus Ametordzi; Folasayo Enoch Olalere – IAFOR Journal of Education, 2025
Design ideation is a critical early step in any design process to generate a large number of ideas that can be cut down into the best and most innovative ones to inspire better design solutions and products. This study seeks to unearth how graphic design students generate design ideas and the extent to which traditional analogue and digital tools…
Descriptors: Foreign Countries, Concept Formation, Graphic Arts, Design
Mujib Ubaidillah; Putut Marwoto; Wiyanto; Bambang Subali; Arif Widiyatmoko; Adi Nur Cahyono – International Review of Research in Open and Distributed Learning, 2025
Experiments are considered to be essential components of science learning. This research aimed to investigate trends in the use of science experiments in online learning. A systematic literature review was carried out, with data sourced from the Scopus and Google Scholar databases. The reviewed documents were journal articles published between…
Descriptors: Science Experiments, Science Instruction, Distance Education, Electronic Learning
Evangelia Georgoula; Eleni Koustriava; Konstantinos Papadopoulos – British Journal of Special Education, 2025
Cognitive training (CT) programmes have gained popularity, but their efficacy remains debated. This study evaluates the impact of technology-based CT intervention on cognitive skills in adolescents with autism spectrum disorder and/or mild intellectual disability, aiming to improve cognitive functioning. Four adolescents with autism spectrum…
Descriptors: Adolescents, Autism Spectrum Disorders, Cognitive Development, Intellectual Disability
Zeynep Dere; Naze Deniz Dogan – Journal of Pedagogical Research, 2025
This study investigates the relationship between teachers' use of artificial intelligence (AI) technologies and their flexible thinking skills within learning processes, addressing a critical gap in the literature where limited research has examined this connection in the context of teacher education. A predictive correlational research design was…
Descriptors: Artificial Intelligence, Thinking Skills, Technology Uses in Education, Teacher Attitudes
Nadia Robb – Literacy, 2025
Despite the critical role that reading for pleasure (RfP) plays in primary education, there remains a limited understanding of how teachers perceive and implement these practices within their classrooms. Recent data indicate a continuing decline in both young people's desire to read and the enjoyment experienced when reading. While research…
Descriptors: Recreational Reading, Teacher Attitudes, Elementary School Teachers, Barriers
Ra'ed R. Bataineh; Mo’een A. Oudat; Lama N. Hamouri; Emad B. Hadddad; Ratib M. Al Daod; Zeyad F. Al Zeoud; Mohammad R. Al Daod – Educational Process: International Journal, 2025
Background/purpose: The study aimed to identify the use of smartphones in the educational process among university students, focusing on their advantages, impact, and associated challenges. Materials/methods: The descriptive approach was employed in this study. The study instrument consisted of 25 items distributed over three main domains (the…
Descriptors: Telecommunications, Handheld Devices, Physical Education, Foreign Countries
Gareth W. Young; Neill O'Dwyer; Nicholas Johnson; Aljosa Smolic – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2025
Online virtual worlds have increasingly become meeting places for students and teachers to discuss and collaborate on diverse academic subjects and practices. Furthermore, in response to the recent global COVID-19 pandemic, there has also been a heightened drive to provide online educational facilities that harness immersive virtual environments…
Descriptors: Computer Simulation, Computer Uses in Education, Film Study, Drama Education
Kaouthar El Ouaddane; Nadir El Morabit; Ilham Oumaira; Mohammed Chekour – Educational Process: International Journal, 2025
Background/purpose: In the context of the digital era, students' motivation and engagement have become increasingly influenced by their level of digital skills. This systematic review was conducted to explore how digital competencies impact motivation in e-learning environments, particularly in educational settings. The purpose of the study was to…
Descriptors: Literature Reviews, Digital Literacy, College Students, Learning Motivation
Rubén González Vallejo, Editor – IGI Global, 2025
Artificial intelligence (AI) has been introduced into tools and technologies, such as chatbots, for language teaching, allowing educators to better meet the needs of individual students. Chatbots may act as virtual tutors in online learning environments, giving students the ability to access leaning support as needed. Chatbots can improve…
Descriptors: Artificial Intelligence, Computer Mediated Communication, Intelligent Tutoring Systems, Second Language Instruction
Aimee Weathers; Diana Curtis – Journal of Technology and Teacher Education, 2025
The purpose of this mixed-methods study was to investigate how generative AI tools, particularly ChatGPT, impact preservice teachers' lesson plans and attitudes toward mathematics. Fifty-five undergraduate students who were enrolled in their first semester of a teacher education program participated in the study. Each student created two lesson…
Descriptors: Artificial Intelligence, Man Machine Systems, Natural Language Processing, Mathematics Instruction
Huda A. Alhajjaj; Ahmed M. Shredam; Khalil I. Al-halalat; Haya H. Tarawneh – Educational Process: International Journal, 2025
Background/purpose: Social media has become an integral part of everyday life for people of all ages, including students, offering opportunities for interaction in both academic and non-academic contexts. This growing presence has significantly influenced how students communicate, access information, and engage with their educational environment.…
Descriptors: Social Media, College Students, Affordances, Barriers
Arjita Jain; Swarupa Asish Dash – Journal of Educators Online, 2025
This study investigates the implications of AI-generated educational content, focusing on its authenticity, reliability, and ethical considerations within the context of Education 4.0. Employing a sequential explanatory mixed-methods approach, we combine qualitative insights from semi structured interviews with 20 educators and AI developers and…
Descriptors: Artificial Intelligence, Futures (of Society), Teacher Attitudes, Technology Uses in Education
Andreas Haraldsrud; Tor Ole B. Odden – Journal of Chemical Education, 2025
Chemistry education researchers have, for many years, explored different ways of learning chemistry through modeling and open-ended problem-solving. With the emergence of generative artificial intelligence (GenAI) tools such as ChatGPT, students now have access to dynamic scaffolds that can potentially support them in modeling. However, we still…
Descriptors: Chemistry, Science Education, College Students, College Science
Jessica Perry Ellison; Hengtao Tang – Instructional Science: An International Journal of the Learning Sciences, 2025
This research sought to answer the question about what students learnt from a self-regulated learning (SRL) video annotation tool in a hybrid secondary acting classroom. SRL is an important skill for students to self-direct their own learning processes. For the intervention, students engaged in a series of SRL activities through the video…
Descriptors: High School Students, Drama Education, Acting, Independent Study

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