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Sazhila Nurzhanova; Assel Stambekova; Kulyay Zhaxylikova; Galiya Tatarinova; Elmira Aitenova; Zhazira Zhumabayeva – International Journal of Education in Mathematics, Science and Technology, 2024
It is essential for pre-service teachers to have digital literacy and technology use skills in order to integrate technology into education and training processes both effectively and efficiently. In this study, the digital literacy and technology use skills of pre-service teachers from different universities in Kazakhstan were examined…
Descriptors: Digital Literacy, Technology Uses in Education, Preservice Teachers, Foreign Countries
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Gilber Chura-Quispe; Raúl Alberto Garcia Castro – Contemporary Educational Technology, 2024
The aim of the research was to verify whether the techno-pedagogical design based on flipped learning and collaborative writing (TPD-FLACW) improves the level of academic essay production in university students. The research approach was quantitative, explanatory-experimental, and quasi-experimental in design. The sample consisted of 109 students…
Descriptors: College Students, Instructional Design, Essays, Collaborative Writing
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Samson Onyeluka Chukwuedo; Ifeanyi Benedict Ohanu – International Journal for Educational and Vocational Guidance, 2024
This study investigates the effects of a career-related practical skill-based training intervention on job search intention via vocational identity statuses (viz. exploration, commitment, and reconsideration), job search self-efficacy behavior (JSSE-B), and career-related practical skills possessed among university students. The participants (N =…
Descriptors: College Students, Vocational Interests, Professional Identity, Job Search Methods
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Mustafa Shokhayev; Bibaisha Nurdauletova; Adilet Kabylov; Rakhymzhan Turysbek; Baktybay Zhailovov – International Journal of Education in Mathematics, Science and Technology, 2024
In this study, the effect of digital story applications on students' achievement, attitude and learning retention in teaching the works of literary figures who produced many literary works during the independence period of Kazakhstan was examined. In the study, pre-test-post-test model with control group from quasiexperimental models was used. In…
Descriptors: Foreign Countries, Story Telling, Technology Uses in Education, Student Attitudes
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Xiaojing Duan; Bo Pei; G. Alex Ambrose; Arnon Hershkovitz; Ying Cheng; Chaoli Wang – Education and Information Technologies, 2024
Providing educators with understandable, actionable, and trustworthy insights drawn from large-scope heterogeneous learning data is of paramount importance in achieving the full potential of artificial intelligence (AI) in educational settings. Explainable AI (XAI)--contrary to the traditional "black-box" approach--helps fulfilling this…
Descriptors: Academic Achievement, Artificial Intelligence, Prediction, Models
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Wilfried Admiraal; Ditte Lockhorst; Lysanne Post; Liesbeth Kester – International Journal of Research in Education and Science, 2024
Providing students with autonomy over their learning process can support the development of their self-regulation skills. This study aimed to examine the effects of autonomy-support interventions on students' self-regulated learning strategies. The participants were 432 students from three secondary schools in the Netherlands. In each school, a…
Descriptors: Personal Autonomy, Learning Strategies, Field Studies, Self Efficacy
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Yujun Xu – Journal of Adventure Education and Outdoor Learning, 2024
This paper provides an alternative lens of viewing digital technologies and networked spaces in outdoor intercultural learning, by introducing the Taoist philosophy of Ziran (nature) and Wuwei (inaction). The application of digital technology to outdoor learning has become prevailing and triggered critical debates and discussions among scholars…
Descriptors: Foreign Countries, Aquatic Sports, Handheld Devices, Student Journals
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Tim Gorichanaz – Active Learning in Higher Education, 2024
This paper presents an interpretative phenomenological analysis study of students' experiences with ungrading in the form of reflection-based self-evaluation in a college course. In the landscape of student evaluation, ungrading strategies respond to the limitations of traditional grading systems, particularly with respect to cultivating in-demand…
Descriptors: Grading, Student Experience, Student Attitudes, Student Evaluation
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S. Siva Shankar; Bui Thanh Hung; Prasun Chakrabarti; Tulika Chakrabarti; Gayatri Parasa – Education and Information Technologies, 2024
Modern life is increasingly influenced by networks, making cybersecurity a crucial area of study. However, due to their few resources and varied makeup, they are more vulnerable to a wide range of cyber-attacks. Such risks result in sensitive information being stolen as well as financial and reputational harm to firms. How far malicious detection…
Descriptors: Learning Processes, Artificial Intelligence, Information Security, Computer Security
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Feride Oktay; Ümmü Bayraktar – Turkish Online Journal of Educational Technology - TOJET, 2024
Today's world is equipped with media and media messages. It has become impossible to prevent all kinds of information in social life from reaching audiences of all ages. Media content attracts children and adults, especially children, who are the most open to interaction and sensitive group under the information bombardment they are exposed to,…
Descriptors: Media Literacy, Grade 8, Secondary School Students, Student Attitudes
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Andrea Szonyi – Journal of Museum Education, 2024
The article explores how video-testimony can be effectively harnessed for education in various contexts: classroom, and public remembrance spaces including museums, in a localized manner to develop empathy, critical thinking, and civic engagement in students and the methodological culture of educators. The article focuses on the testimonies of the…
Descriptors: Foreign Countries, Personal Narratives, Video Technology, Perspective Taking
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Kai-Lin Yang; Chia-Yang Chen – Education and Information Technologies, 2024
Game-based learning, which includes non-digital and digital games, highlights the benefits of games in terms of players' learning and engagement. Whereas contemporary research focuses more on digital than non-digital game-based learning, more studies shall compare the effects between the two types of game-based learning and their integration. This…
Descriptors: Game Based Learning, Computer Games, Spatial Ability, Grade 5
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Khalid, Mohammad; Akanmu, Abiola; Murzi, Homero; Lee, Sang Won; Awolusi, Ibukun; Manesh, Daniel; Okonkwo, Chinedu – Journal of Civil Engineering Education, 2024
Construction, one of the largest industries in the world, consistently underperforms and faces barriers in leveraging the full potential of applying analytics to sensor data due to a lack of a skilled workforce. The prospects for data-driven solutions to address emerging construction challenges and enhance performance across project life cycles…
Descriptors: Construction Industry, Engineering, Job Skills, Measurement Equipment
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Jade McKay; Bhavani Sridharan – Studies in Higher Education, 2024
Despite the vast body of research surrounding collaborative group work (CGW) and its potential to enhance learning and engagement, questions persist in relation to the effectiveness of CGW initiatives in the development of teamwork skills amongst students in higher education. Prior studies have tended to measure the effectiveness of teamwork and…
Descriptors: College Students, Cooperative Learning, Teamwork, Educational Technology
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Seyum Getenet; Robert Cantle; Petrea Redmond; Peter Albion – International Journal of Educational Technology in Higher Education, 2024
This study utilised students' online engagement, digital technology attitude, digital literacy, and self-efficacy theories to develop and test a model connecting these factors within a regional university in Australia. A field survey collected data from 110 first-year students. AMOS 28 was employed for measurement and structural model path…
Descriptors: Student Attitudes, Self Efficacy, Electronic Learning, Learner Engagement
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