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Tong Zhou; Xingliang Wu; Yudong Wang; Yilei Wang; Shunan Zhang – Education and Information Technologies, 2024
The application of artificial intelligence in physical education (AIPE) has provided new ways to improve learning and teaching activities in physical classes. However, literature reviews that provide a systematic review and analysis of AIPE are limited. To address this gap, this study provided an overview of AIPE-related empirical research.…
Descriptors: Artificial Intelligence, Physical Education, Technology Uses in Education, Athletics
Qiao Chai; Jun Yin; Mowei Shen; Jie He – Developmental Science, 2024
Children's sharing behavior is profoundly shaped by social norms within their society, and they can learn these norms by directly observing how most others share in their immediate environment. Here we systematically investigated the impact of majority influence on the sharing behavior of young Chinese children through three studies (N = 336, 168…
Descriptors: Young Children, Sharing Behavior, Physical Environment, Influences
Carolien van den Berg; Vivienne Bozalek – Educational Technology Research and Development, 2024
The digitisation of the world has led to a multitude of far-reaching implications that require students to be prepared for the dynamic era of rapid change, complexity, fluidity, and ubiquity in which they will work at the forefront of technology. To succeed in this environment, students must be able to design and implement digital innovations…
Descriptors: Design, Skill Development, Foreign Countries, Universities
Allie M. Cramer; Laci Watkins; Brad Bloomfield; Allyson Pitzel; Katherine Ledbetter-Cho – Journal of Special Education Technology, 2024
Families of children with developmental disabilities in rural and underserved areas may lack access to direct service providers. Global pandemics such as COVID-19 have further affected access to service providers for most children, often shifting services online and increasing the role of technology and involvement of parents and caregivers in…
Descriptors: Youth, Children, Developmental Disabilities, Autism Spectrum Disorders
Angela Charalambous; Carien Wilsenach – Australian Journal of Learning Difficulties, 2024
The Cellfield reading intervention is based on the multi-deficit theory of reading difficulties and addresses several foundation skills of reading simultaneously. Existing research has confirmed that the Cellfield intervention leads to improvement in reading skill directly following the intervention, but little data exist to determine the…
Descriptors: Foreign Countries, Reading Instruction, Intervention, Reading Difficulties
Daniela Decker; Martin Merkt – Journal of Computer Assisted Learning, 2024
Background: Virtual reality (VR) offers much potential for learning, but it challenges learners' orientation. Objectives: This paper investigates whether it is possible to use light or movement cues to facilitate orientation in a search task in a desktop-VR environment so that participants can better attend to the learning content presented…
Descriptors: Cues, Educational Technology, Computer Simulation, Light
Alice Watanabe – Electronic Journal of e-Learning, 2024
Artificial intelligence (AI) in higher education is a complex issue that can be discussed from many different perspectives. There is currently a great need for ethical discussions about the use of AI in universities. For example, educational researchers and teachers are already talking a lot about fairness, accountability, transparency, bias,…
Descriptors: Artificial Intelligence, Higher Education, Ethics, Technology Uses in Education
Amjad Islam Amjad; Sarfraz Aslam; Umaira Tabassum – European Journal of Education, 2024
Mobile learning (M-learning), ChatGPT and social media are integral to university education, improving accessibility, personalization and interactive engagement in the learning process. This paper aimed to investigate the role of M-learning, ChatGPT and social media in university students' academic performance. It was a cross-sectional…
Descriptors: Telecommunications, Handheld Devices, Electronic Learning, Social Media
C. B. Moelans; J. J. Geerling; R. D. Radersma; M. J. Moons; P. J. van Diest; M. F. van der Schaaf – Biochemistry and Molecular Biology Education, 2024
Laboratory e-learning support tools can assist students' learning while preparing for laboratory classes. To successfully work in such virtual experimental environments (VEEs) outside class, students require self-regulated learning (SRL) skills. A deeper understanding of the continuous reciprocal interactions between SRL, satisfaction, and online…
Descriptors: Science Laboratories, Electronic Learning, Educational Technology, Self Management
María-Jesús Gallego-Arrufat; Inmaculada García-Martínez; María-Asunción Romero-López; Norma Torres-Hernández – Education Policy Analysis Archives, 2024
Studies on digital rights in education have both gained attention and provided a framework for research, policy and practice in educational research within the field of educational technology. The potential benefits we appreciate in Internet use are inseparable from the maximum risks involved. Faced with this responsibility, individuals demand…
Descriptors: Civil Rights, Privacy, Internet, Citizenship Education
Olivier Valentin; Alexandre Lehmann; Don Nguyen; Sébastien Paquette – Journal of Speech, Language, and Hearing Research, 2024
Purpose: Postoperative rehabilitation programs for cochlear implant (CI) recipients primarily emphasize enhancing speech perception. However, effective communication in everyday social interactions necessitates consideration of diverse verbal social cues to facilitate language comprehension. Failure to discern emotional expressions may lead to…
Descriptors: Emotional Response, Rehabilitation, Assistive Technology, Deafness
Jing Li – Interactive Learning Environments, 2024
The development of new approaches to digital art is based on improving a variety of technologies. The main goal of this paper is to identify the gamification of digital art through the promotion of speculative design and interactive experiences. To achieve this goal, theoretical and practical methods were used in the research. A survey determined…
Descriptors: Art, Gamification, Computer Use, Technology
Stephanie R. Couch; Melinda Z. Kalainoff – TechTrends: Linking Research and Practice to Improve Learning, 2024
This system-level ethnographic study of a strength-based approach to transforming a national invention education program makes visible how program leadership drew on research and their own expertise to shift who and how they served. With data analysis grounded in program reports, documentation, and internal and published research, the program's…
Descriptors: Ethnography, Program Administration, Kindergarten, Elementary Secondary Education
Kenneth J. Sousa – Information Systems Education Journal, 2024
In both the educational and business environments, two trends may be inarguable. The difference between the demand of technology positions as compared to the number of people majoring or interested in technology-based careers. Secondly, the education environment is radically changing in several aspects including a high number of undecided majors…
Descriptors: Undergraduate Students, Student Attitudes, Career Choice, Technology
Savas Varlik – Turkish Online Journal of Distance Education, 2024
In this meta-analysis study, it was aimed to examine the perceptions of distance education and the effect size of technology usage competencies by using meta-analysis method. In the meta-evaluation carried for this purpose, twenty-eight studies that met the criteria for inclusion in the research were reached. By combining these studies, 11.797…
Descriptors: Distance Education, Technology Uses in Education, Effect Size, Technological Literacy

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