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Willy A. Renandya; Flora D. Floris – PASAA: Journal of Language Teaching and Learning in Thailand, 2024
The landscape of English Language Teaching (ELT) has evolved significantly over the past 75 years, marked by major shifts in theoretical, technological, and sociocultural approaches to language teaching and learning. From the dominance of behaviorist methods in the mid-20th century to today's innovations in digital, tech-mediated language…
Descriptors: English (Second Language), Second Language Instruction, Educational Technology, Technology Uses in Education
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Michelle A. Sveistrup; Jean Langlois; Timothy D. Wilson – Anatomical Sciences Education, 2025
The Cognitive Theory of Multimedia Learning (CTML) suggests humans learn through visual and auditory sensory channels. Haptics represent a third channel within CTML and a missing component for experiential learning. The objective was to measure visual and haptic behaviors during spatial tasks. The haptic abilities test (HAT) quantifies results in…
Descriptors: Learning Theories, Multimedia Instruction, Sensory Integration, Experiential Learning
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Meiyun Wu; Haotian Liu; Xue Zhao; Li Lu; Yuyang Wang; Chaogang Wei; Yuhe Liu; Yu-Xuan Zhang – Developmental Science, 2025
To reveal the formation process of speech processing with early hearing experiences, we tracked the development of functional connectivity in the auditory and language-related cortical areas of 84 (36 female) congenitally deafened toddlers using repeated functional near-infrared spectroscopy for up to 36 months post cochlear implantation (CI).…
Descriptors: Speech Communication, Language Processing, Auditory Perception, Assistive Technology
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Robin Samuelsson – Journal of Mixed Methods Research, 2025
Video has become a widespread tool for capturing naturalistic behavioral data. While mixed methods show great potential in understanding the active nature of children's interaction, only a few studies have developed mixed methods for video-based interaction research. This paper presents a mixed methods embodied interaction model appropriate for…
Descriptors: Video Technology, Data Collection, Child Behavior, Interaction
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Marta Casla; Ana Moreno-Núñez; Florencia Alam; Celia Rosemberg – Language and Education, 2025
When interacting with young children, adults often self-repeat their own utterances that vary in sequences of adjacent utterances called variation sets (VS) (Küntay and Slobin 1996). These repetitions benefit children's linguistic development because they emphasize form and meaning. This paper analyzes the use of VS during group interaction and…
Descriptors: Toddlers, Language Acquisition, Video Technology, Preschool Teachers
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Eryn Shelly Travis – Communication Teacher, 2025
Students explored using generative AI to create relational messages as well as audience reactions to both human-created and AI-created notes of encouragement. The activity helped students understand the practical, relational, and ethical implications of incorporating AI into communication tasks. By the end of the activity, students could discern…
Descriptors: Audience Response, Artificial Intelligence, Letters (Correspondence), Mass Media
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Henry Matovu; Mihye Won; Roy Tasker; Mauro Mocerino; David Franklin Treagust; Dewi Ayu Kencana Ungu; Chin-Chung Tsai – Chemistry Education Research and Practice, 2025
Immersive Virtual Reality (iVR) can help students visualise and explore complex chemical concepts, such as protein enzyme structures and interactions. We designed a set of collaborative iVR-based learning tasks on the interaction between a protein enzyme and its substrate. We investigated how 18 pairs (36 students) in undergraduate chemistry…
Descriptors: Biochemistry, Science Education, Computer Simulation, Technology Uses in Education
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Xi Xiang; Di Xi – British Journal of Educational Technology, 2025
Spatial thinking is essential for nurturing spatially literate graduates in tertiary education. However, there is limited research on individual differences in cognitive processes and their impact on spatial problem solving in disciplinary contexts. This study aimed to investigate cognitive processes involved in spatial thinking in geography…
Descriptors: College Students, Cognitive Processes, Spatial Ability, Geography Instruction
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Miroslav Reiter – Acta Educationis Generalis, 2025
Introduction: Gamification has become a widely adopted strategy in education, aiming to enhance student motivation, engagement, and learning outcomes. In vocational and technical education, digital platforms often use gamified elements to support autonomous and self-directed learning. However, the actual effectiveness of individual gamification…
Descriptors: Gamification, Student Motivation, Feedback (Response), Incentives
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Nisar Ahmed Dahri; Noraffandy Yahaya; Waleed Mugahed Al-Rahmi – Education and Information Technologies, 2025
Enhancing student academic success and career readiness is important in the rapidly evolving educational field. This study investigates the influence of ChatGPT, an AI tool, on these outcomes using the Stimulus-Organism-Response (SOR) theory and constructs from the Technology Acceptance Model (TAM). The aim is to explore how ChatGPT impacts…
Descriptors: Artificial Intelligence, Man Machine Systems, Natural Language Processing, Career Readiness
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Yong Zhao – ECNU Review of Education, 2025
Purpose: The purpose is to stimulate imagination of artificial intelligence (AI) and education beyond current schooling. Design/Approach/Methods: The approach this article took is a broad review of literature on learning, teaching, schooling, and technological development and evidence-based reasoning about the possible future of education in the…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Problem Based Learning
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Dena Seidel; Marissa Staffen; Lamia Abdallah; Xenia Morin – Journal of Extension, 2025
This article shares research outcomes and recommendations for replication of a Food, Agriculture and Marine Ecosystems (FAME) pilot project that successfully supported high school aged youth involved in a new 4-H special interest program. The goal of the program was to recruit and engage underserved youth in STEM learning through the production of…
Descriptors: Enrichment Activities, STEM Education, Video Technology, Story Telling
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André Markus; Maximilian Baumann; Jan Pfister; Andreas Hotho; Astrid Carolus; Carolin Wienrich – Discover Education, 2025
Intelligent Voice Assistants (IVAs) have become integral to many users' daily lives, using advanced algorithms to automate various tasks. Nevertheless, many users do not understand the underlying algorithms and how they work, posing potential risks to the competent and self-determined use of IVAs. This work develops three online training modules…
Descriptors: Algorithms, Digital Literacy, Training, Artificial Intelligence
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Christopher Hill; Jace Hargis – New Directions for Teaching and Learning, 2025
This article explores the intersection between academic integrity and generative AI (GenAI). It presents a tested framework for a versatile 3-h module applicable to various disciplines. Since ChatGPT's emergence, GenAI's impact on academic integrity has raised concerns, challenged established norms, and blurred lines of authorship. Engaging…
Descriptors: Ethics, Integrity, Artificial Intelligence, Computer Software
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Sanga Yun; Junhyuk Park; T. N. Kirk – Sport, Education and Society, 2025
Disabled youth derive health, social belonging, enjoyment, and well-being from participating in sports, much like their nondisabled peers. This narrative inquiry study explored wheelchair sport experiences and the meaning ascribed to sport participation among youth with orthopedic impairments and their parents or guardians. Using a multi-case…
Descriptors: Athletics, Assistive Technology, Physical Disabilities, Parents
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