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Liszka, James; Card, Robert; Clark, Patricia; Coleman, Kimberly J.; Leibensperger, Eric; Mattingly, R. Bruce; McGuire, Mary; Nollenberg, Joshua; VanSlyke-Briggs, Kjersti; Wilson, Leigh – Journal of the Scholarship of Teaching and Learning, 2022
The Common Problems Project (CP2) is an interdisciplinary, problem-based pedagogy that was launched in 2015 by four partner colleges in the State University of New York (SUNY) system (Cortland, Oneonta, Oswego, and Plattsburgh). Since its inception, 100 faculty have participated in CP2 and integrated the pedagogy into 134 courses to implement 47…
Descriptors: Active Learning, Student Projects, Interdisciplinary Approach, Community Involvement
Morón-Monge, Hortensia; García-Carmona, Antonio – International Journal of Science Education, 2022
A qualitative study was made of how the learning-to-learn competence is favoured in prospective primary teachers when they participate in an experimental activity (ExA). The ExA was on the germination of seeds. Its objective was for the prospective teachers to learn how to (i) design and execute a school scientific inquiry, and (ii) reflect…
Descriptors: Preservice Teachers, Primary Education, Learning Strategies, Learning Processes
Bado, Niamboue – Interactive Learning Environments, 2022
The present study sought to elicit insights into pedagogical practices pertaining to the integration of digital games into teaching and learning. A review of peer-reviewed journal articles published in English over the past 10 years uncovered common pedagogical themes that were categorized into a pre-game, game, and post-game taxonomy. The…
Descriptors: Game Based Learning, Educational Games, Learning Activities, Classroom Techniques
Penner, Tara L.; Abbott, Marilyn L.; Lee, Kent K. – BC TEAL Journal, 2022
Emergent multilingual English as an additional language literacy learners (EALLs) have unique learning needs as they are learning to read and write for the first time in any language while they are also beginning to develop formal learning strategies that support successful school-based learning. Consequently, EALLs require specialized instruction…
Descriptors: Scaffolding (Teaching Technique), Learning Strategies, English (Second Language), Second Language Learning
Maya, Madhavan; Anjana, V. M.; Mini, G. K. – Asian Association of Open Universities Journal, 2022
Purpose: The study explores the perspectives of college students on the pedagogical shift as well as frequent transitions between online and offline learning modes during the COVID-19 pandemic in Kerala, the most literate state in India. Design/methodology/approach: A descriptive cross-sectional study was conducted among 1,366 college students in…
Descriptors: Foreign Countries, College Students, COVID-19, Pandemics
Campbell, Laurie O.; Heller, Samantha; Pulse, Lindsay – Interactive Learning Environments, 2022
The purpose of this study was to investigate student-created video as an active learning approach in an online environment to inform instructional practices of student-created video in STEM. Data analyzed in this study included pre-service teachers N = 107, 1-minute videos and pre- and post surveys. The findings of this qualitative study indicated…
Descriptors: Video Technology, Active Learning, Electronic Learning, STEM Education
Neaum, Sally – Early Years: An International Journal of Research and Development, 2022
This paper reports a finding that emerged from a wider study into children's engagement with literacy provision in child-initiated play. In this observation-based study 25 of the 42 children involved were observed engaging a particular form of participation, a learning modality that aligns with Rogoff's et al.'s (2003) description of first-hand…
Descriptors: Preschool Children, Foreign Countries, Literacy Education, Learner Engagement
Richterich, Annika – Cogent Education, 2022
This paper discusses to what extent hacker- and makerspaces (HMS) facilitate technology expertise. It draws on a combined qualitative interview and survey study of current/former community members. Study participants relate that HMS encourage learning-by-doing and self-directed creativity involving digital technology and crafts. Despite some being…
Descriptors: Shared Resources and Services, Technology Uses in Education, Expertise, Creativity
Boelt, A. M.; Kolmos, A.; Holgaard, J. E. – European Journal of Engineering Education, 2022
The development of generic skills and competences has become a central component of contemporary engineering education due to increased societal and occupational complexity. Problem- and project-based learning (PBL) has been highlighted as one of the pedagogical approaches fostering generic skills and competences that are transferable between…
Descriptors: Literature Reviews, Student Attitudes, Competence, Problem Based Learning
Alkhatnai, Mubarak – English Language Teaching, 2022
The application of technology in education has become a trend in teaching and the focus of interest in multiple studies because of its various means of implementation. The COVID-19 pandemic has even amplified the need to adapt to different digital-related modalities, one of which is online learning. Although online learning has many benefits for…
Descriptors: Anxiety, Electronic Learning, Second Language Learning, Foreign Countries
Ng, Peggy M. L.; Chan, Jason K. Y.; Lit, Kam Kong – Education and Information Technologies, 2022
Online collaborative learning (OCL) has received significant attention, but the ultimate goal of adopting OCL is neglected, especially in higher education context. To bridge the research gap, the present study applied OCL theory integrating with cognitive development to evaluate the effectiveness of student learning performance through OCL. To our…
Descriptors: Academic Achievement, Electronic Learning, Cooperative Learning, College Students
Anumudu, Chinedu – New Directions for Adult and Continuing Education, 2022
Drawing from the pillars of lifelong learning, this article takes a look at two church-based English as a Second Language programs. While one of the settings has been in existence for over 20 years, the second setting has only been in existence for a few months. This article will identify what works in both settings and suggest recommendations for…
Descriptors: Adult Education, English (Second Language), Second Language Learning, Second Language Instruction
Formanova, Svitlana; Yeremenko, Tetiana; Melnychenko, Halyna; Gerkerova, Oleksandra; Radkina, Valentina; Meniailo, Viktoriia; Bloshchynskyi, Ihor – Journal of Curriculum and Teaching, 2022
The research built on the anthropological approach to text comprehension links philosophical and psycholinguistic perspectives of speech perception. The article analyzes the factors influencing adequate comprehension when perceiving foreign language oral speech, in terms of testees' approximately similar level of language competence and…
Descriptors: Psycholinguistics, Second Language Learning, Auditory Perception, Oral Language
Singelmann, Lauren Nichole – ProQuest LLC, 2022
To meet the national and international call for creative and innovative engineers, many engineering departments and classrooms are striving to create more authentic learning spaces where students are actively engaging with design and innovation activities. For example, one model for teaching innovation is Innovation-Based Learning (IBL) where…
Descriptors: Engineering Education, Design, Educational Innovation, Models
Ward, Monica; Xu, Liang; Uí Dhonnchadha, Elaine – Research-publishing.net, 2022
Game Based Language Learning (GBLL) is an approach to language learning in which learning happens in the process of playing a game. GBLL has several potential benefits including enhanced reading, writing, and cultural awareness. This paper provides a brief overview of Cipher -- Faoi Gheasa, a GBLL app for Irish and learners' feedback on the game.…
Descriptors: Game Based Learning, Second Language Learning, Irish, Error Correction

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