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Samantha Burns; Elaine Hoan; Scott Hreno; Esther Yu; Leah Brathwaite; Joel P. Wiebe; Linda A. White; Elizabeth Dhuey; Michal Perlman – Educational Review, 2024
Early educational settings such as early childhood education and care and kindergarten (i.e. formal schooling) are important contexts to foster children's peer collaboration, an important skill for the twenty-first century. The prevalence of technology in early educational settings has continued to increase rapidly in ways that can support the…
Descriptors: Educational Technology, Technology Uses in Education, Early Childhood Education, Cooperative Learning
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Eva Guijarro; Carlos Evangelio; Luis Estrada-Oliver; Zachary Wahl-Alexander – Journal of Physical Education, Recreation & Dance, 2024
The implementation of projects that go beyond the boundaries of schools can connect people in different countries and enhance the development of the well-known objectives of physical education (e.g., health development, teamwork, or responsibility), with the addition of specific skills (e.g., intercultural awareness, language learning, or…
Descriptors: Counties, Physical Education, Skill Development, Athletics
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Hannah Y. H. Wong; Cecilia K. Y. Chan – European Journal of Engineering Education, 2024
Awareness and interest in engineering entrepreneurship education has been steadily increasing, yet questions remain on what should be taught. There is a need for research to examine the impact of engineering entrepreneurship education with reference to existing theory and research, and from perspectives of different stakeholders. This study…
Descriptors: Entrepreneurship, Business Administration Education, Engineering Education, Expectation
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Sabine Apfler – Discourse and Communication for Sustainable Education, 2024
Children and young people live in a world that is constantly changing. In order to master their lives successfully, they will need many skills and competences. These include mathematical competences, which they should build up from primary school age. This article deals with the question of how mathematics lessons should be designed in order to…
Descriptors: Cognitive Processes, Schemata (Cognition), Mathematics Education, Mathematics Instruction
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Risda Putri Indriani; Tri Handayani Kurniati; Rizhal Hendi Ristanto – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
High-order cognitive skills (HOCS) are required to solve problems and make decisions. ARVi or augmented reality virus is a learning medium used to enhance HOCS. Aims of this research is to find out the effect of implementing ARVi media on enhancing high-level cognitive skills of students. The research is a quasi-experiment with a pretest-posttest…
Descriptors: Thinking Skills, Problem Solving, Technology Uses in Education, Computer Simulation
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Lily Evans; Lauren Singer; Daniel Zahra; Ifeoluwa Agbeja; Siobhan M. Moyes – Anatomical Sciences Education, 2024
Due to its haptic and interactive nature, virtual anatomy provides an opportunity for small-group learning, enabling students to develop their group work skills before they graduate. However, there is currently little practical guidance supported by pedagogic principles detailing how to incorporate it into curricula. Anatomy educators at the…
Descriptors: Group Activities, Educational Strategies, Electronic Learning, Laboratory Procedures
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Melissa Marty Snyder; K. Michelle Singleton; Laura Marinaro; Kirk J. Armstrong – Athletic Training Education Journal, 2024
Context: Athletic trainers provide care for a variety of patients with diverse backgrounds, including members of the lesbian, gay, bisexual, transgender, queer, intersex, other diverse sexualities, other gender identities, or other gender expressions (LGBTQIA+) community. Learners who gain experience with patients who identify as LBGTQIA+ should…
Descriptors: Athletics, Trainers, LGBTQ People, Patients
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Joanne Tran; Leo Meller; Vy Le; Jasmine Tam; Andrea Nicholas – Journal of Microbiology & Biology Education, 2024
In this study, we assessed a highly structured, yearlong, case-based course designed for undergraduate pre-health students. We incorporated both content learning assessments and developed a novel method called Multiple Mini Exams for assessing course impact on the development of skills that professional schools often seek in pre-health students,…
Descriptors: Soft Skills, Skill Development, Undergraduate Students, Biology
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Nadja Beeler; Esther Ziegler; Andreas Volz; Alexander A. Navarini; Manu Kapur – Advances in Health Sciences Education, 2024
Even though past research suggests that visual learning may benefit from conceptual knowledge, current interventions for medical image evaluation often focus on procedural knowledge, mainly by teaching classification algorithms. We compared the efficacy of pure procedural knowledge (three-point checklist for evaluating skin lesions) versus…
Descriptors: Foreign Countries, Premedical Students, Undergraduate Students, Medicine
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M. Esther Del Moral-Pérez; Nerea López-Bouzas; Jonathan Castañeda-Fernández – Journal of New Approaches in Educational Research, 2024
Transmedia skill, derived from the process of converting films into educational games using augmented reality and artificial intelligence, involves employing various languages and mediums to adapt an original narrative to another format. This transmedia practice presents an opportunity to cultivate diverse skills in teacher training by…
Descriptors: Media Adaptation, Educational Games, Computer Simulation, Artificial Intelligence
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Thomas Gauthier – Higher Education, Skills and Work-based Learning, 2024
Purpose: American Community colleges are vital to the country's economic mobility and are leaders in developing and facilitating career, technical, and workforce education. This study explored employer perspectives on employees' common and specialized skills across industries in the United States. Design/methodology/approach: Employers were…
Descriptors: Skill Development, Job Skills, Education Work Relationship, Career Readiness
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Ignacio Villagrán; Rocio Hernández; Gregory Schuit; Andrés Neyem; Javiera Fuentes; Loreto Larrondo; Elisa Margozzini; María T. Hurtado; Zoe Iriarte; Constanza Miranda; Julián Varas; Isabel Hilliger – Journal of Learning Analytics, 2024
Remote technology has been widely incorporated into health professions education. For procedural skills training, effective feedback and reflection processes are required. Consequently, supporting a self-regulated learning (SRL) approach with learning analytics dashboards (LADs) has proven beneficial in online environments. Despite the potential…
Descriptors: Feedback (Response), Independent Study, Skill Development, Learning Analytics
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Yasemin Kahyaoglu Erdogmus; Adile Askim Kurt – Education and Information Technologies, 2024
This study investigated pedagogical agent (with/without) and feedback (explanatory/confirmatory) types on achievement, flow experience, and cognitive load in a digital game-based learning environment. We developed a game about spreadsheets and prepared four versions of the game in the context of pedagogical agent and feedback types. Through the…
Descriptors: Cognitive Processes, Difficulty Level, Skill Development, Game Based Learning
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Antonio Bernal-Guerrero; Antonio Ramón Cárdenas-Gutiérrez; Ana María Domínguez-Quintero; Ángela Martín-Gutiérrez – SAGE Open, 2024
Over the last decade, various entrepreneurial school practices have proliferated, including the creation of mini-companies. In the Spanish context, the Empresa Joven Europea (EJE) program has been the most widely employed educative program in this respect. Empresa Joven Europea is an educational program that proposes that secondary education…
Descriptors: Entrepreneurship, Secondary School Students, Program Effectiveness, Business
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Hui Zhang; Haihan Zhang; Qian Zhang – Innovations in Education and Teaching International, 2024
Computer programming and municipal engineering (ME) students' specialised knowledge are still poorly integrated, leading to limited improvement of students' programming abilities. This paper describes an effective attempt in ME at Xi'an University of Architecture and Technology (XAUAT). Students were divided into several teams and required to…
Descriptors: Engineering Education, Municipalities, Skill Development, Universities
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