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Samsudin, Mat Redhuan; Guan, Tan Tse; Yusof, Anuar Mohd; Yaacob, Mohd Firdaus Che – International Journal of Technology in Education and Science, 2017
Technology in education has been changed the culture of teaching and learning strategies. Teaching and learning theory is the primary basis for reference in carrying out teaching and learning activities. Learning using mobile apps is still new and has not been recognized by the education ministry as an effective learning aid. However, there are…
Descriptors: Computer Oriented Programs, Handheld Devices, Assistive Technology, Educational Technology
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Jordaan, Dawid B.; Laubscher, Dorothy J.; Blignaut, A. Seugnet – International Association for Development of the Information Society, 2017
To enter the world of work, students require skills which include flexibility, critical thinking, problem solving, collaboration and communication. The use of mobile technologies which are specifically created for a context could stimulate motivation in students to recognise the relevance of Mathematics in the real world. South Africa in…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Cetinkaya, Levent; Sutcu, Selim Soner – Turkish Online Journal of Distance Education, 2019
The purpose of this study is to determine the effects of the multimedia annotations which were sent through instant messaging application WhatsApp on students' success in English vocabulary acquisition together with their opinions on the educational use of WhatsApp and the multimedia annotations. In the study, mixed method model, which combines…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Vocabulary Development
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Hwang, Wu-Yuin; Nguyen, Thi-Huyen; Pham, Xuan-Lam – Journal of Educational Computing Research, 2019
Learning and cognitive ability are necessarily connected. Learning occurs when people engage in a series of cognitive processes. In this study, we examined how English as a foreign language (EFL) learners' cognitive abilities diffuse (i.e., change) effectively from a basic level (i.e., Remember, Understand) to a more advanced level (i.e., Apply)…
Descriptors: Peer Teaching, Tutoring, Tutors, Second Language Instruction
Shahriari, Razieh – ProQuest LLC, 2019
This mixed qualitative and quantitative methods study addressed the effect of technology on college algebra and survey of calculus students' understanding. This research study was conducted in fall 2016 on eight college algebra classes with a total of 315 students, and in summer 2017, on two survey of calculus classes with a total of 40 students…
Descriptors: Educational Technology, Technology Uses in Education, Algebra, College Mathematics
Giani, Matt S. – Grantee Submission, 2019
The purpose of the current study was to evaluate the effect of mobile app courseware on the college outcomes of developmental education students, using a research design which randomly assigned course sections to receive access to the apps or not. The results show that access to the apps significantly improved student performance in developmental…
Descriptors: Community Colleges, Computer Oriented Programs, Handheld Devices, Courseware
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Seow, Poh-Sun; Wong, Suay-Peng – Journal of Education for Business, 2016
The authors describe the first mobile gaming app for learning accounting, Accounting Challenge (ACE). On September 30, 2016, ACE had been downloaded 23,230 times, spanning 90 countries, and had won three international teaching awards. The app was motivated by the aim to empower students to learn accounting in a fun way, outside of the classroom.…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Accounting
Chusho, Takeshi – International Association for Development of the Information Society, 2016
It is preferable for business professionals to develop web applications which must be modified frequently based on their needs. A website for matching is a typical example because various matching websites for C2C (Consumer to Consumer) have recently been opened in relation to the "sharing economy". In our case studies on end-user…
Descriptors: Foreign Countries, Computer Oriented Programs, Computer Interfaces, Information Technology
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Sundberg, Ross; Cardoso, Walcir – Research-publishing.net, 2016
The time available for classroom language learning is often insufficient for attaining reasonable levels of proficiency in the target language. For this reason, optimising time in the classroom is contingent upon what students are able to do outside of class time. In this paper, we introduce Bande à Part, a mobile application (app) that uses music…
Descriptors: Technology Uses in Education, Educational Technology, Second Language Instruction, Telecommunications
Burns, Mary – Education Development Center, Inc., 2023
This publication is the new edition of EDC's popular 2011 guide by the same name, completely revised to include lessons learned over the last decade, including the massive move to online learning during the COVID-19 global pandemic. Drawing on data from 188 countries and nearly 700 publications, this comprehensive guide explores distance education…
Descriptors: Distance Education, Teacher Education, Models, Online Courses
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Webb, C. Lorraine, Ed.; Lindner, Amanda L., Ed. – IGI Global, 2022
With the evolving technologies available to educators and the increased importance of including technologies in the classroom, it is critical for instructors to understand how to successfully utilize these emerging technologies within their curriculum. To ensure they are prepared, further study on the best practices and challenges of…
Descriptors: Preservice Teachers, Elementary Secondary Education, Technology Integration, Standards
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Lawrence, Sandra M. – Early Education and Development, 2018
Research Findings: Digital play is now commonplace in many young children's lives, but not in preschool settings. This situation is likely due to the fact that the existent literature seldom highlights what digital play looks like, the various ways it can be situated, and what young children do when they play together with digital devices in the…
Descriptors: Preschool Children, Handheld Devices, Telecommunications, Interaction
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Al-Jaberi, Nahil Mohammad – International Journal of Education and Literacy Studies, 2018
This study aims to investigate the level of use of computer software and applications, and how it affects motivation toward e-learning as well as academic performance and achievement. The researcher selected a study sample of 500 male and female undergraduates at Petra University. Furthermore, two scales were implemented for the purpose of this…
Descriptors: Computer Uses in Education, Computer Oriented Programs, Undergraduate Students, Learning Motivation
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Best, Linda M.; Shelley, Daniel J. – International Journal of Information and Communication Technology Education, 2018
This article examines the effects of the social media applications Facebook, Twitter, Snap Chat/Instagram, Texting and various smartphone applications on academic dishonesty in higher education. The study employed a mixed-methods approach conducted through an emailed question-pro student survey consisting of 20 questions. The results of the study…
Descriptors: Undergraduate Students, Social Media, Cheating, Computer Oriented Programs
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Kuhnel, Matthias; Seiler, Luisa; Honal, Andrea; Ifenthaler, Dirk – Interactive Technology and Smart Education, 2018
Purpose: The purpose of the study was to test the usability of the MyLA app prototype by its potential users. Furthermore, the Web app will be introduced in the framework of "Mobile Learning Analytics", a cooperation project between the Cooperative State University Mannheim and University of Mannheim. The participating universities focus…
Descriptors: Electronic Learning, Higher Education, Data Collection, Usability
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