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Lou, Shi-Jer; Chen, Nai-Ci; Tsai, Huei-Yin; Tseng, Kuo-Hung; Shih, Ru-Chu – Australasian Journal of Educational Technology, 2012
This study combined traditional classroom teaching methods and blogs with blended creative teaching as a new teaching method for the course "Design and Applications of Teaching Aids for Young Children." It aimed to improve the shortcomings of the traditional teaching approach by incorporating the "Asking, Thinking, Doing, and…
Descriptors: Foreign Countries, Computer Assisted Instruction, Program Effectiveness, Instructional Materials
Chee, Yam San; Tan, Kim Chwee Daniel – Electronic Journal of e-Learning, 2012
Traditional modes of chemistry education in schools focus on imparting chemistry knowledge to students via instruction. Consequently, students often acquire the mistaken understanding that scientific knowledge comprises a fixed body of "proven" facts. They fail to comprehend that the construction of scientific understanding is a human…
Descriptors: Foreign Countries, Educational Games, Computer Games, Computer Simulation
Ansoms, An; Geenen, Sara – Simulation & Gaming, 2012
DEVELOPMENT MONOPOLY is a simulation game that allows players to experience how power relations influence the agency of different socioeconomic groups, and how this can induce poverty and inequality. Players alter the original rules of the MONOPOLY board game so that they more accurately reflect social stratification and inequalities in the…
Descriptors: Foreign Countries, Educational Games, Simulation, College Instruction
Talon, Benedicte; Sagar, Mouldi; Kolski, Christophe – ACM Transactions on Computing Education, 2012
Training professionals to design and produce interactive systems requires the use of well thought-out training scenarios. Indeed, it is essential to consider pedagogical forms whose objective is providing learners with field experience. It is also necessary to motivate learners to learn about subjects that sometimes seem distant from their…
Descriptors: Foreign Countries, Computer Science Education, Computer System Design, Interaction
McGill, Monica M. – ACM Transactions on Computing Education, 2012
Digital games are marketed, mass-produced, and consumed by an increasing number of people and the game industry is only expected to grow. In response, postsecondary institutions in the UK and the U.S. have started to create game degree programs. Though curriculum theorists provide insight into the process of creating a new program, no formal…
Descriptors: Curriculum Development, Foreign Countries, Organizations (Groups), Computer Games
Watching, Creating and Achieving: Creative Technologies as a Conduit for Learning in the Early Years
McDonald, Susan; Howell, Jennifer – British Journal of Educational Technology, 2012
This paper describes the use of robotics in an Early Years classroom as a tool to aid the development of technological skills in a creative environment rich with literacy and numeracy opportunities. The pilot project illustrates how a three-phase process can result in the development of: (1) emergent literacy and numeracy, (2) digital access for…
Descriptors: Foreign Countries, Pilot Projects, Numeracy, Engineering
Gunter, Glenda A. – Computers in the Schools, 2012
In this article the author presents a meta-analysis of the findings from several studies conducted over multiple years with various types of learners that investigated exemplar/signature pedagogical practices incorporating video to motivate otherwise reluctant and struggling learners. Noting that newer technologies are making today's learners less…
Descriptors: Video Technology, Web Sites, Pretests Posttests, Quasiexperimental Design
Liu, Yuliang – Journal of Educational Technology Systems, 2012
This project was designed to test Mayer's multimedia theory in an elementary school to improve students' mathematics learning for low-income children. The study designed and developed two multimedia mathematics experiments in 3rd grade: 9's multiplication experiment and geometric solids experiment. The two experimental lessons were implemented in…
Descriptors: Mathematics Education, Low Income Groups, Pretests Posttests, Geometric Concepts
Sherrell, Linda; Malasri, Kriangsiri; Mills, David; Thomas, Allen; Greer, James – Journal of Computers in Mathematics and Science Teaching, 2012
From 2004-2007, the University of Memphis carried out the NSF-funded Tri-P-LETS (Three P Learning Environment for Teachers and Students) project to improve local high-school computer science curricula. The project reached a total of 58 classrooms in eleven high schools emphasizing problem solving skills, programming concepts as opposed to syntax,…
Descriptors: Workshops, Inservice Teacher Education, Partnerships in Education, Secondary School Teachers
Hosler, Kim A.; Arend, Bridget D. – Educational Media International, 2012
The Community of Inquiry framework has become a useful instrument for exploring learning in online classes; however, the interactions between the constructs of teaching presence and cognitive presence remain relatively unexplored. This study investigated student perceptions of cognitive presence as explained by three teaching presence elements;…
Descriptors: Instructional Design, Online Courses, Feedback (Response), Critical Thinking
Wells, J.; Barry, R. M.; Spence, A. – IEEE Transactions on Education, 2012
Traditional teaching styles practiced at universities do not generally suit all students' learning styles. For a variety of reasons, students do not always engage in learning in the courses in which they are enrolled. New methods to create and deliver educational material are available, but these do not always improve learning outcomes.…
Descriptors: Foreign Countries, Video Technology, Multimedia Instruction, Student Surveys
Calhoon, Sharon; Becker, Angela – International Journal for the Scholarship of Teaching and Learning, 2008
Current literature says little about how students use a course syllabus. We surveyed students regarding how frequently they consulted their General Psychology syllabus and other syllabi, what they looked for, and where they kept them. All 112 students responding prior to midterm and 91 of the 93 students responding six weeks later reported they…
Descriptors: Course Descriptions, Psychology, Student Surveys, Incidence
Higher Education Center for Alcohol and Other Drug Abuse and Violence Prevention, 2008
This guide offers a straightforward method for gathering and reporting student survey data on substance use-related problems. It will be of particular interest to program directors for AOD prevention programs on campus, or to members of a campus-based task force or campus and community coalition that is charged with assessing the need for new…
Descriptors: Prevention, Student Surveys, College Students, School Safety
Miles, Jennifer M.; Miller, Michael T.; Nadler, Daniel P. – Online Submission, 2008
Student involvement in higher education governance has traditionally been seen as an important element in institutional decision-making. Student governance, along with faculty, staff, and trustee governance, is seen as an important, defining element in higher education decision making, and an element that helps to define the unique nature of the…
Descriptors: Higher Education, Student Participation, Governance, Student Surveys
Ramsay, Jodie L. – Journal of College Teaching & Learning, 2008
The purpose of this project is to incorporate a community service component into a Biology course at Northern State University (NSU) in Aberdeen, SD. Students in an upper-level botany course (Plant Structure and Function) provide landscaping services to homeowners who have purchased homes through Habitat for Humanity. Homeowner satisfaction with…
Descriptors: Community Services, Outreach Programs, Biology, Horticulture

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