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Jakob E. Barnard – ProQuest LLC, 2022
This project examined the adoption of cybersecurity into computing programs within liberal arts programs and whether the rate constitutes an innovative program. The research questions focused on the lived experience existing faculty members have had with the cybersecurity curriculum within liberal arts computing programs. Liberal arts general…
Descriptors: Hermeneutics, Phenomenology, Computer Security, Computer Science Education
Kai Presler-Marshall – ProQuest LLC, 2022
Software engineering is a growing field, with ever-increasing demand for capable engineers who can design, implement, and test the software that is needed for the modern world. With this increasing demand for software engineers, there is a corresponding increase in the demand placed on computer science programs that graduate these engineers.…
Descriptors: Computer Science Education, Automation, Surveys, Computer Software
John F. Hutton – ProQuest LLC, 2022
All engineering careers require some level of programming proficiency. However, beginning programming classes are challenging for many students. Difficulties have been well-documented and contribute to high drop-out rates which prevent students from pursuing engineering. While many approaches have been tried to improve the performance of students…
Descriptors: Skill Development, Engineering Education, Epistemology, Delphi Technique
Lei Tang – ProQuest LLC, 2018
The software industry spends a tremendous amount of effort and resources on software testing and maintenance to improve the quality of software. However, a large portion of the cost may be saved by training high-quality software developers with better Computer Science education. Skilled software developers can not only produce code of fewer bugs…
Descriptors: Computer Science, Computer Science Education, Introductory Courses, Programming
Fincher, Sally A., Ed.; Robins, Anthony V., Ed. – Cambridge University Press, 2019
This Handbook describes the extent and shape of computing education research today. Over fifty leading researchers from academia and industry (including Google and Microsoft) have contributed chapters that together define and expand the evidence base. The foundational chapters set the field in context, articulate expertise from key disciplines,…
Descriptors: Computer Science Education, Educational Research, School Business Relationship, Employer Attitudes
Kyungbin Kwon; Thomas A. Brush; Keunjae Kim; Minhwi Seo – Journal of Educational Computing Research, 2025
This study examined the effects of embodied learning experiences on students' understanding of computational thinking (CT) concepts and their ability to solve CT problems. In a mixed-reality learning environment, students mapped CT concepts, such as sequencing and loops, onto their bodily movements. These movements were later applied to robot…
Descriptors: Thinking Skills, Computer Science Education, Robotics, Programming
Ozlem Oktay; Ilknur Reisoglu; Seyda Gul; Dilek Teke; Mustafa Sozbilir; Ilayda Gunes; Rumeysa Yildiz; Gulsah Atila; Aysegul Yazar; Lauri Malmi; Päivi Kinnunen; Jarkko Lampiselkä; Arja Kaasinen – Scandinavian Journal of Educational Research, 2025
The aim of this study is to compare the master's (MA) theses in Türkiye (TR) and Finland (FIN) published between 2015-2019. A total of 765 theses were analysed in terms of year, discipline, methodological approach, research method, didactic foci, data collection tool, target group, and sample size. The results showed that FIN theses grounded on…
Descriptors: Foreign Countries, Masters Theses, STEM Education, Intellectual Disciplines
Paulina Haduong; Karen Brennan – Computer Science Education, 2025
Background and Context: Learning to create self-directed and personally authentic programming projects involves encountering challenges and learning to get unstuck. Objective: This article investigates how one U.S. fourth-grade classroom engaged in practices which emphasized community supports, in the context of the classroom's implementation and…
Descriptors: Grade 4, Computer Science Education, Instructional Design, Programming
Xiaoni Zhang – Journal of Information Systems Education, 2025
This teaching tip explores the integration of AI tools into database education. The author describes how instructors can use AI tools to prepare teaching materials and how students can use AI to facilitate database development. The teaching tips provided encompass both course-level objectives and assignment-specific strategies. The inclusion of AI…
Descriptors: Databases, Technology Integration, Critical Thinking, Thinking Skills
Jean J. Ryoo; Michelle Choi; Wei Wei; Jacqualyn Blizzard-Caron; Ryan Clarke; Lillian Kohn; Daniel Voloch – Journal of Research on Technology in Education, 2025
This paper explores how minoritized Computer Science (CS) students articulate their sense of critical agency to positively impact the world around them, both for today and the future, when participating in a Girls Who Code program focused on ethics, equity, and underrepresentation in computing. Observations, interviews, and surveys were conducted…
Descriptors: Computer Science Education, Middle School Students, High School Students, Clubs
Anna Y. Q. Huang; Cheng-Yan Lin; Sheng-Yi Su; Stephen J. H. Yang – British Journal of Educational Technology, 2025
Programming education often imposes a high cognitive burden on novice programmers, requiring them to master syntax, logic, and problem-solving while simultaneously managing debugging tasks. Prior knowledge is a critical factor influencing programming learning performance. A lack of foundational knowledge limits students' self-regulated learning…
Descriptors: Artificial Intelligence, Technology Uses in Education, Coding, Programming
Brian R. Belland; Anna Y. Zhang; Eunseo Lee; Emre Dinç; ChanMin Kim – Journal of Computing in Higher Education, 2025
Computer science can be included in Early Childhood Education (ECE) through the use of block-based coding and robots. But this requires adequate preparation of ECE teachers to work with coding and robots, and integrate such into high quality lesson plans. In this paper, we investigate predictors of lesson plan quality among preservice, early…
Descriptors: Robotics, Educational Quality, Lesson Plans, Early Childhood Education
Peer reviewedJeffrey Schagrin; Bridget Sheng; Lora Wolff – Grantee Submission, 2025
The Innovative STEM--Computer Science and Engineering Design (STEM CSED) project (Award #: U411C190169), funded by an Early-Phase Education Innovation and Research (EIR) grant, sought to strengthen math achievement and foster positive attitudes toward STEM and computer science among students in Waukegan Community Unit School District #60, a large,…
Descriptors: STEM Education, Computer Science, Mathematics Achievement, Student Attitudes
Zhanna V. Smirnova; Olga T. Cherney; Lyubov I. Kutepova; Mariia V. Mochalina; Ekaterina P. Garina – Education in the Asia-Pacific Region: Issues, Concerns and Prospects, 2025
The research reveals the problem of training human resources in society using digital technologies. The current level of development of the labor force is closely related to the change in the improvement of the technical basis of production activities. The role of a teacher is considered, which is defined as a highly qualified teacher who seeks to…
Descriptors: Educational Innovation, Technology Uses in Education, Human Resources, Training
Kimberly E. Beck; Jessica F. Shumway; Patrick Ocran; Jody Clarke-Midura; Mimi Recker – International Journal of Education in Mathematics, Science and Technology, 2025
Expansive Framing (EF) is a theory and an instructional technique to facilitate connections between content and contexts. We employed EF as an approach to create a series of integrated mathematics and computer science (CS) lessons, using digital technology as a tool to leverage shared mathematical and computational ideas. We used deductive…
Descriptors: Mathematics Instruction, Computer Science Education, Grade 5, Elementary School Teachers

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