Publication Date
| In 2026 | 15 |
| Since 2025 | 3588 |
| Since 2022 (last 5 years) | 17347 |
| Since 2017 (last 10 years) | 36192 |
| Since 2007 (last 20 years) | 68939 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 9874 |
| Teachers | 6668 |
| Researchers | 2553 |
| Administrators | 1790 |
| Policymakers | 1067 |
| Students | 681 |
| Media Staff | 653 |
| Parents | 264 |
| Counselors | 125 |
| Community | 101 |
| Support Staff | 62 |
| More ▼ | |
Location
| Australia | 2756 |
| Turkey | 2564 |
| United Kingdom | 2289 |
| Canada | 2244 |
| China | 1588 |
| United States | 1523 |
| Taiwan | 1442 |
| California | 1189 |
| Spain | 1036 |
| Germany | 961 |
| Japan | 880 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 62 |
| Meets WWC Standards with or without Reservations | 81 |
| Does not meet standards | 60 |
Hendrickson, Peggy Bell – College and University, 2021
This article is the second of a two-part series on best practices in receiving digital documents. Part I focused on national databases, third-party digital repositories, institutional websites, and certified documents. Part II looks at a problematic and prevalent of digital records options: email attachments. It discusses the security of email and…
Descriptors: Electronic Mail, Computer Security, Computer Uses in Education, Information Management
Torun, Berkay; Karakurt, Serdar; Aydin, Taha Bilal; Altunel, Yusuf – Turkish Online Journal of Educational Technology - TOJET, 2021
In this paper we present the result of our work on implementation of an interactive environment that can be used to develop adaptive games with animating characters. The environment is designed to run in design and run mode, whereas certain design mode characteristics are still applicable in run mode so that the player can enhance the game and…
Descriptors: Educational Games, Instructional Design, Computer Games, Computer Simulation
Oleson, Alannah; Wortzman, Brett; Ko, Amy J. – ACM Transactions on Computing Education, 2021
Design is a distinct discipline with its own practices, tools, professions, and areas of scholarship. However, practitioners from other fields often leverage aspects of design in their own work, leading to subfields like engineering design and architecture design that are neither wholly design nor wholly the intersecting discipline. Similarly,…
Descriptors: Elementary Secondary Education, Computer Science Education, Design, Role
Berti, Margherita – The EUROCALL Review, 2021
Educational technology tools that improve learning and foster engagement are constantly sought by teachers and researchers. In the domain of Computer-Assisted Language Learning a variety of tools, for instance blogs and podcasts, have been used to promote language and cultural learning (Shih, 2015). More recently, virtual reality has been…
Descriptors: Computer Simulation, Cultural Education, Computer Assisted Instruction, Second Language Learning
Boyce, Stephen – ProQuest LLC, 2021
The world continues to be plagued by cyber incidents that impact businesses, schools, hospitals, and government institutions. Some organizations have given cybersecurity a line item on the annual budget, while others have created dedicated departments to improve their technical defenses. Executive boards and C-level executives have shifted from an…
Descriptors: Demography, Decision Making, Computer Security, Undergraduate Students
Muldner, Kasia; Jennings, Jay; Chiarelli, Veronica – ACM Transactions on Computing Education, 2023
This article reviews literature on worked examples in the context of programming activities. We focus on two types of examples, namely, code-tracing and code-generation, because there is sufficient research on these to warrant a review. We synthesize key results according to themes that emerged from the review. This synthesis aims to provide…
Descriptors: Problem Solving, Programming, Computer Science Education, Literature Reviews
Spurrier, Gary; Topi, Heikki – Journal of Information Systems Education, 2023
Over 20 years after introducing and popularizing agile software development methods, those methods have proven effective in delivering projects that meet agile assumptions. Those assumptions require that projects be small and simple in scope and utilize small, colocated teams. Given this success, many agile advocates argue that agile should…
Descriptors: Computer Software, Information Technology, Design, Teamwork
Berger, Roland; Lensing, Philipp – Physics Teacher, 2023
In physics education, the topic of electromagnetic induction is an important but also challenging topic for many students. The early introduction of formulae, e.g., Faraday's law of induction, seems to hinder rather than to foster the understanding of the topic's underlying principles. In this paper, we present the basic idea for a teaching…
Descriptors: Teaching Methods, Magnets, Physics, Computer Simulation
Ömer Faruk Tutar; Fatih Harun Turhan – Shanlax International Journal of Education, 2023
In this study, the aim is to elucidate the relationship between digital technologies and the concept of leisure time. Digital leisure time can be defined as the time spent by individuals using digital tools and platforms for entertainment, recreation, acquiring knowledge, communication, socialization, and escaping from a negative mood state during…
Descriptors: Leisure Time, Recreational Activities, Information Technology, Computer Use
Sy Han Chiou; Gongjun Xu; Jun Yan; Chiung-Yu Huang – Grantee Submission, 2023
Recurrent event analyses have found a wide range of applications in biomedicine, public health, and engineering, among others, where study subjects may experience a sequence of event of interest during follow-up. The R package reReg offers a comprehensive collection of practical and easy-to-use tools for regression analysis of recurrent events,…
Descriptors: Data Analysis, Computer Software, Regression (Statistics), Models
Unlu, Serkan; Kiray, Seyit Ahmet – Online Submission, 2022
This book has been prepared to introduce common technological tools that can be used in science education in the distance education process. Although most of the applications introduced in the book are used in face-to-face education, this book focuses on their use in the distance science education process. In the Introduction part of the book, the…
Descriptors: Computer Software, Videoconferencing, Distance Education, Pandemics
Adam Carreon; Caitlin Criss; Maggie Mosher – Journal of Special Education Technology, 2024
Virtual reality (VR) is an innovative technology that is rapidly gaining popularity in and out of the classroom. With improvements in hardware and software technology and the push for one-to-one computing, teachers have access to innovative VR supports and resources. These innovative technologies have the potential to improve instruction for…
Descriptors: Computer Simulation, Students with Disabilities, Technology Uses in Education, Student Motivation
Heather Lotherington; Noah Bradley – Language Learning & Technology, 2024
This article presents a study on novel language forms and uses across evolving digital environments, and questions whether emerging digital communication conventions should have a place in language education. The study was motivated by the deepening gap between the content of and approaches to language instruction evident in popular…
Descriptors: Computer Mediated Communication, Language Research, Digital Literacy, Content Analysis
Dan Sun; Azzeddine Boudouaia; Chengcong Zhu; Yan Li – International Journal of Educational Technology in Higher Education, 2024
ChatGPT, an AI-based chatbot with automatic code generation abilities, has shown its promise in improving the quality of programming education by providing learners with opportunities to better understand the principles of programming. However, limited empirical studies have explored the impact of ChatGPT on learners' programming processes. This…
Descriptors: Computer Science Education, Computer Software, Feedback (Response), Artificial Intelligence
Andreas Larsson; Karin Stolpe – International Journal of Technology and Design Education, 2024
In recent years, subject content such as programming and digital literacy has become an integral part of technology education. However, research shows that many programming teachers lack sufficient formal education to teach programming and show disparate educational and professional experiences. This study investigates how three teachers'…
Descriptors: Knowledge Base for Teaching, Teacher Characteristics, Digital Literacy, Technology Education

Peer reviewed
Direct link
