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Julianna Washington; Taylor Darwin; Theodora Beauchamp; Candace Walkington – Grantee Submission, 2024
Prisms VR, a secondary math learning application, allows for users to see, manipulate, and engage with mathematical concepts in an embodied way in Virtual Reality (VR) environment. We examine cases in which mathematics teachers and middle school students worked through Prisms and reflected upon their experiences. Findings indicate that VR…
Descriptors: Mathematics Instruction, Teacher Attitudes, Computer Simulation, Algebra
Nguyen, Ha; Lopez, John; Homer, Bruce; Ali, Alisha; Ahn, June – Information and Learning Sciences, 2023
Purpose: In the USA, 22-40% of youth who have been accepted to college do not enroll. Researchers call this phenomenon summer melt, which disproportionately affects students from disadvantaged backgrounds. A major challenge is providing enough mentorship with the limited number of available college counselors. The purpose of this study is to…
Descriptors: Design, Artificial Intelligence, Man Machine Systems, Interaction
Noipom, Rusnat; Lim, Apiradee; Sittichai, Ruthaychonnee – Social Psychology of Education: An International Journal, 2023
This study examined the common forms of Facebook bullying perpetration and the factors associated with it among secondary school students in southern Thailand. The participants in this study were 600 secondary school students in Pattani province, southern Thailand, ranging in age from 13 to 18. The data were gathered through a questionnaire…
Descriptors: Foreign Countries, Secondary School Students, Bullying, Computer Mediated Communication
Heuke genannt Jurgensmeier, Nina; Schmidt, René; Stumpe, Britta – International Journal of Technology in Education, 2023
Virtual Reality (VR) has gained more importance in the educational sector. A possibility of using VR in education can be Virtual Field Trips (VFTs). This work analyses the possibilities of creating VFTs with different software/tools, output devices, and 360° cameras in the educational sector. The preparatory work, with the recording of own 360°…
Descriptors: Field Trips, Computer Simulation, Computer Software, Comparative Analysis
Abirami, A. M.; Pudumalar, S.; Pandeeswari, S. Thiruchadai – International Journal of Adult Education and Technology, 2023
Software engineering is a core theory course offered in undergraduate engineering programmes which deals with various systematic approaches, methods, and tools that can be employed for designing, developing, testing, and maintaining quality software applications. It is one of the challenging courses for the teaching faculty. After graduation, the…
Descriptors: Educational Environment, Undergraduate Students, Computer Science Education, Computer Software
Hoseana, Jonathan; Stepanus, Oriza; Octora, Elvina – International Journal of Mathematical Education in Science and Technology, 2023
As educational systems move from onsite to online due to the COVID-19 pandemic, teachers face the difficulty of designing online examination formats which minimize opportunities for dishonesty. In this paper, we expose our design of such a format: a protected Microsoft Excel spreadsheet containing short-answer questions, which was implemented in a…
Descriptors: Plagiarism, Calculus, Algebra, Computer Software
El-Hamamsy, Laila; Bruno, Barbara; Avry, Sunny; Chessel-Lazzarotto, Frédérique; Dehler Zufferey, Jessica; Mondada, Francesco – ACM Transactions on Computing Education, 2023
Context: With the introduction of Computer Science (CS) into curricula worldwide, teachers' adoption of CS pedagogical content is essential to ensure the long-term success of reform initiatives. Continuing Professional Development (CPD) programs play a key role in this process. Unfortunately, adoption is seldom evaluated in CS-CPDs or CPDs in…
Descriptors: Elementary School Teachers, Computer Science Education, Computer Science, Adoption (Ideas)
Turja, Tuuli – Journal of Workplace Learning, 2023
Purpose: In a best-case scenario, both organisations and their employees gain from technological changes by staying up to date on developing digitalisation. However, opportunities to learn and use modern technologies may not be shared equally in the workplace. Employee groups can be divided between those with and without access to new…
Descriptors: Robotics, Computer Attitudes, Work Environment, Health Personnel
Long, Stephanie; Volpe, Robert J.; Briesch, Amy M. – Psychology in the Schools, 2023
The importance of letter sound knowledge (LSK) as a precursor to later literacy skills has been well-documented. Since English language learners (ELLs), or students who first acquired a language other than English, continue to underperform in reading compared to their English-speaking peers, they are particularly at-risk for reading and academic…
Descriptors: Computer Assisted Instruction, Tutoring, Tutorial Programs, Phoneme Grapheme Correspondence
Kearney, Kelly B.; Pistorio, Kalynn Hall – Journal of Special Education Technology, 2023
Literacy based behavioral interventions (LBBIs) have been used to teach numerous skills, such as requesting an accommodation, engaging in self-regulation, and remaining on-task, to children and adolescents. Electronic-LBBIs (E-LBBIs) have recently emerged in the literature as an effective strategy, using preferred forms of media (tablet or…
Descriptors: Intervention, Literacy, Behavior Modification, Electronic Learning
Robinson, Bradley; Wright, William Terrell – English Teaching: Practice and Critique, 2023
Purpose: The purpose of this study is to demonstrate the power of affective pedagogies and playful literacies to resist neoliberal framings of video game play and design in educational contexts. Design/methodology/approach: Focusing on the Giga-Games Camp, a video game design camp for adolescents, the authors mobilize different methodological…
Descriptors: Video Games, Camps, Photography, Teaching Methods
Nunes, Paula Sofia; Catarino, Paula; Martins, Paulo; Nascimento, Maria Manuel – Contemporary Educational Technology, 2023
There are several educational software (ES) used in the classroom environment for the teaching and learning of geometric contents that are part of the Portuguese basic education mathematics program. There are studies that show that the use of this type of artifact has a fundamental role in the behavior of students, raising, among other aspects, a…
Descriptors: Foreign Countries, Computer Software Evaluation, Grade 7, Computer Uses in Education
Duarte, Vannessa; Cleveland-Slimming, Margareth; Vidal, Cristian; Contreras, Sergio – IEEE Transactions on Education, 2023
Contribution: This is one of the first studies that evaluated the combination of an Agile framework (i.e., Scrum) along with the Service-Learning methodologies applied to education settlement. Another tool that would help improve educational delivery quality is the Service-Learning methodology that enables students to experience hands-on learning…
Descriptors: Service Learning, Information Systems, Systems Development, Methods
Zhao, Fangzheng; Mayer, Richard E. – Educational Technology Research and Development, 2023
How does the emotional tone (happy or sad) and gender (male or female) of the instructor's computer-generated voice in a multimedia lesson affect learning processes and outcomes for female learners (Experiment 1) and male learners (Experiment 2)? In two experiments, college students viewed a 2.5 min narrated slideshow on the formation of lightning…
Descriptors: Emotional Response, Psychological Patterns, Intonation, Gender Differences
Chung, Christina; Jeong, Luz Suplico; Moriuchi, Emi – Journal of Educators Online, 2023
This cross-cultural study of the Philippines and the United States examines factors that affect students' online learning motivation by focusing on technical and psychological perceptions and how these perceptions influence goal orientation for online learning among American and Filipino students. Applying Self-Determination Theory and the…
Descriptors: Foreign Countries, Online Courses, Student Motivation, Self Determination

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