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Saira Anwar; Ahmed Ashraf Butt; Muhsin Menekse – Grantee Submission, 2023
This study explored the effectiveness of scaffolding in students' reflection writing process. We compared two sections of an introductory computer programming course (N=188). In Section 1, students did not receive any scaffolding while generating reflections, whereas in Section 2, students were scaffolded during the reflection writing process.…
Descriptors: Scaffolding (Teaching Technique), Writing Instruction, Writing Processes, Writing (Composition)
Danijela Stojanovic; Zorica Bogdanovic; Luka Petrovic; Svetlana Mitrovic; Aleksandra Labus – Interactive Learning Environments, 2023
In this paper we present an approach to employing pervasive technologies, such as IoT and mobile technologies, in secondary education. The goal is to develop a comprehensive methodology, IoT infrastructure and a mobile application that would enable secondary students to test their knowledge in interaction with a smart environment. We have…
Descriptors: Learning Processes, Secondary School Students, Technology Uses in Education, Handheld Devices
David Shilane; Nicole Di Crecchio; Nicole L. Lorenzetti – Teaching Statistics: An International Journal for Teachers, 2024
Educational curricula in data analysis are increasingly fundamental to statistics, data science, and a wide range of disciplines. The educational literature comparing coding syntaxes for instruction in data analysis recommends utilizing a simple syntax for introductory coursework. However, there is limited prior work to assess the pedagogical…
Descriptors: Programming, Data Science, Programming Languages, Coding
Sofia Seinfeld; Filippo Gabriele Prattico; Chiara De Giorgi; Fabrizio Lamberti – IEEE Transactions on Learning Technologies, 2024
Swapping visual perspective in virtual reality (VR) provides a unique means for embodying different virtual bodies and for self-distancing. Moreover, this technology is a powerful tool for experiential learning and for simulating realistic scenarios, with broad potential in the training of soft skills. However, there is scarce knowledge on how…
Descriptors: Computer Simulation, Self Evaluation (Individuals), Employment Interviews, Training
Danielle Kearns-Sixsmith – Mentoring & Tutoring: Partnership in Learning, 2024
Tutoring promotes student achievement, academic independence, and the reduction of anxiety. While ample studies support tutoring for enhancing student success, few address how to evaluate tutoring. This quandary led to research in building and testing a meta-model that identified the hallmarks of one-on-one high-quality online tutoring.…
Descriptors: Electronic Learning, Tutoring, Higher Education, Educational Quality
Merve Hatice Karatas; Hüseyin Çakir – Journal of Learning and Teaching in Digital Age, 2024
Nowadays, it is not common to come across sectors that can work and succeed without using information technology (IT). IT has now become a part of organizations' management and strategic decision-making mechanisms. Therefore, organizations make serious investments to develop software and system infrastructures and transfer business processes to…
Descriptors: Information Technology, Governance, Decision Making, Computer Software
Aslihan Istanbullu; Murat Topal; Sabri Sekan Tan – Turkish Online Journal of Educational Technology - TOJET, 2024
Metaverse is a technology which allow users to "experience" a digital universe and includes several components like augmented and virtual reality. Researchers who wish to research the field may not know where to start or the key features of the field. Thus, the present study aims to discuss the general and social, conceptual, and…
Descriptors: Computer Simulation, Bibliometrics, Journal Articles, Periodicals
Yuchen Cheng; Loukia Bololia – Journal of Autism and Developmental Disorders, 2024
Today, the global prevalence of autism is high and continues to increase dramatically. Effective support and interventions are therefore warranted. Augmented reality (AR), one of the recent modalities of immersive technology, is gaining traction in autism interventions. However, there is currently a lack of reviews on the use of AR in children…
Descriptors: Computer Simulation, Interpersonal Competence, Children, Autism Spectrum Disorders
Debarati Mukherjee; Supriya Bhavnani; Georgia Lockwood Estrin; Vaisnavi Rao; Jayashree Dasgupta; Hiba Irfan; Bhismadev Chakrabarti; Vikram Patel; Matthew K. Belmonte – Autism: The International Journal of Research and Practice, 2024
Current challenges in early identification of autism spectrum disorder lead to significant delays in starting interventions, thereby compromising outcomes. Digital tools can potentially address this barrier as they are accessible, can measure autism-relevant phenotypes and can be administered in children's natural environments by non-specialists.…
Descriptors: Autism Spectrum Disorders, Young Children, Evaluation, Technology
Sedef Sezgin; Mehmet Firat – International Review of Research in Open and Distributed Learning, 2024
In the 21st century, the widespread use of information technologies has made access to technology, technology usage skills, and the quality of technology services increasingly important. However, the digital divide--defined as a lack of access to telecommunications--remains a significant issue that separates developed countries from developing…
Descriptors: Access to Computers, Disadvantaged, Open Education, Undergraduate Students
Sebastian Gil Parga; Umang Singh; Jairo Gutierrez; Stefan Marks – Interactive Learning Environments, 2024
There is a growing interest in using Augmented Reality technologies in education due to common perceived advantages like its accessibility and the increase in academical performance and motivation it promotes. Yet, most research done does not offer a deeper analysis of how AR technologies are used to reach different educational goals or the…
Descriptors: Computer Simulation, Instructional Design, Technology Uses in Education, Educational Research
Zhipeng Zhou; Ziyao Zhang; Ying Lu; Zilong Wang; Jianqiang Cui; Guodong Ni – Education and Information Technologies, 2024
For working students, reconciling work and school lives is a major challenge. Emerging ubiquitous information and communication technologies (ICTs) further exacerbate this challenge, as a constant connection to work via ICTs blurring the boundaries between work and school domains. While the influence of ICTs on users' work and personal lives has…
Descriptors: Information Technology, Student Employment, Coping, Computer Use
Sandra McKeown; Zuhaib M. Mir – Research Synthesis Methods, 2024
Searching multiple resources to locate eligible studies for research syntheses can result in hundreds to thousands of duplicate references that should be removed before the screening process for efficiency. Research investigating the performance of automated methods for deduplicating references via reference managers and systematic review software…
Descriptors: Literature Reviews, Evaluation, Followup Studies, Automation
Joel S. Steele; Kevin J. Grimm – Structural Equation Modeling: A Multidisciplinary Journal, 2024
Structural Equation Modeling (SEM) continues to grow in popularity with numerous articles, books, courses, and workshops available to help researchers become proficient with SEM quickly. However, few resources are available to help users gain a deep understanding of the analytic steps involved in SEM, with even fewer providing reproducible syntax…
Descriptors: Structural Equation Models, Programming, Orthographic Symbols, Syntax
Sven Judel; Jasper vom Felde; Ulrik Schroeder – Technology, Knowledge and Learning, 2024
This article presents the first iteration of the video analytics system VA4ME that enables the logging of video interactions in Moodle without the need to provide the videos by a separate plugin or website. Instead, the logging plugin injects, if allowed within a course, JavaScript code that logs video interactions and transforms these logs into…
Descriptors: Video Technology, Learning Management Systems, Information Storage, Educational Technology

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