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Ilaria Compagnoni; Fabiana Fazzi – AILA Review, 2024
Digital mediation strategies are key soft skills to develop amongst students as they prepare to interact in increasingly collaborative settings, socially and professionally. Defined as a set of communication strategies deployed to reach mutual agreement over a dispute, mediation enables students' cooperation in task-based language teaching…
Descriptors: Foreign Countries, Secondary School Students, English (Second Language), Second Language Learning
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K. Bret Staudt Willet; Hunhui Na – Online Learning, 2024
The emergence of generative artificial intelligence (GenAI) has ignited debates regarding its potential benefits and detriments for education. Despite widespread discussions, insights into GenAI's impact on education have been limited because early studies have often been narrow in scope and focused on specific contexts. Therefore, the purpose of…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Web Sites
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Marie Sagesse Uwurukundo; Jean François Maniraho; Michael Tusiime; Irénée Ndayambaje; Vedaste Mutarutinya – Education and Information Technologies, 2024
It has been discovered that incorporating technology into geometry instruction improves students' abilities and attitudes. GeoGebra Software is effective at motivating teachers to use technology as a supplement to enhance students' mathematical learning potential. The current study sought to ascertain the effects of GeoGebra software on secondary…
Descriptors: Secondary School Students, Secondary School Teachers, Geometry, Student Attitudes
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Shian-Shyong Tseng; Tsung-Yu Yang; Wen-Chung Shih; Bo-Yang Shan – Interactive Learning Environments, 2024
In this paper, to handle the problem of the quick evolution of cyber-security attacks, we developed the iMonsters board game and proposed the attack and defense knowledge self-evolving algorithm. Three versions of the iMonsters were launched in 2013, 2017, and 2019, respectively. Accordingly, the cyber-security ontology can be refined by the…
Descriptors: Educational Games, Computer Security, Computer Science Education, Game Based Learning
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Mourad Majdoub; Fatme Diab; Géraldine Heilporn – OTESSA Conference Proceedings, 2024
Modern technology plays an important role in helping students from all walks of life to overcome barriers and benefit from teaching and learning. However, due to a lack of knowledge or skills with regards to educational technologies, K-12 teachers struggle to harness the full potential of digitalisation to support student learning and engagement,…
Descriptors: Foreign Countries, High School Students, High School Teachers, Digital Literacy
Ahsen, Tooba – ProQuest LLC, 2023
This thesis explores the use of Augmented Reality (AR) in two challenging scenarios -- autism therapy, and network-constrained, remote collaboration. In the first half of this thesis, we highlight the design and implementation of CustomAR and Augmented Playgrounds -- two applications that leverage the visualization and contextual abilities of AR…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Baral, Sami; Botelho, Anthony; Santhanam, Abhishek; Gurung, Ashish; Cheng, Li; Heffernan, Neil – International Educational Data Mining Society, 2023
Teachers often rely on the use of a range of open-ended problems to assess students' understanding of mathematical concepts. Beyond traditional conceptions of student open-ended work, commonly in the form of textual short-answer or essay responses, the use of figures, tables, number lines, graphs, and pictographs are other examples of open-ended…
Descriptors: Mathematics Instruction, Mathematical Concepts, Problem Solving, Test Format
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Phung, Tung; Cambronero, José; Gulwani, Sumit; Kohn, Tobias; Majumdarm, Rupak; Singla, Adish; Soares, Gustavo – International Educational Data Mining Society, 2023
Large language models (LLMs), such as Codex, hold great promise in enhancing programming education by automatically generating feedback for students. We investigate using LLMs to generate feedback for fixing syntax errors in Python programs, a key scenario in introductory programming. More concretely, given a student's buggy program, our goal is…
Descriptors: Computational Linguistics, Feedback (Response), Programming, Computer Science Education
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Tsabari, Stav; Segal, Avi; Gal, Kobi – International Educational Data Mining Society, 2023
Automatically identifying struggling students learning to program can assist teachers in providing timely and focused help. This work presents a new deep-learning language model for predicting "bug-fix-time", the expected duration between when a software bug occurs and the time it will be fixed by the student. Such information can guide…
Descriptors: College Students, Computer Science Education, Programming, Error Patterns
Hinduja, Sameer; Patchin, Justin W. – Corwin, 2023
As social media apps, gaming platforms, and other online environments have given present more opportunities to adolescents to cause harm to their peers, the proportion of youth who have experienced cyberbullying continues to rise. This bestselling guide from the co-directors of the Cyberbullying Research Center provides the tools you need today to…
Descriptors: Prevention, Computer Mediated Communication, Bullying, Social Media
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Egbert, Jesse; Burch, Brent – Applied Linguistics, 2023
The words in a language or language variety are often rank ordered in lists that are meant to reflect the relative importance of those words to language users and learners of a language. This rank ordering is done on the basis of the relative prevalence of words in a corpus. Lexical prevalence is often operationalized as measures of frequency,…
Descriptors: Word Lists, Incidence, Computational Linguistics, Textbooks
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Rahmani, Shams R.; Mashtare, Michael L.; Schulze, Darrell G.; Camberato, James J.; Johnston, Cliff T.; Fulk-Bringman, Sherry S. – Natural Sciences Education, 2023
Beginning abruptly in the second half of the Spring 2020 semester at Purdue University, we modified our teaching approach in Introductory Soil Science and Forest Soils courses (AGRY 255/270) with a combined annual enrollment of [approximately]370 students to cope with the COVID-19 pandemic. In that semester, we went to entirely virtual lecture,…
Descriptors: Science Instruction, Soil Science, COVID-19, Pandemics
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Bwalya, Tuesday – International Journal of Education and Development using Information and Communication Technology, 2023
For schools to successfully deliver the computer studies curriculum, they should have, among other things, qualified teachers and computer laboratories. This study investigated the availability of qualified computer studies teachers and computer laboratories in public secondary schools in Lusaka City, Zambia. A mixed-methods approach was employed…
Descriptors: Teacher Qualifications, Computer Science Education, Computer Assisted Instruction, Laboratories
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Alwaely, Suad Abdalkareem; Minnullina, Rosalia; Fedorova, Elena; Lazareva, Yuliya – Cogent Education, 2023
Not only children but also adults now spend much more time in front of the screen (computers, laptops, tablets, phones, TVs, Play Station, other game consoles, etc.) for various reasons: work, study, a lot of free time, communication, entertainment, information retrieval. The aim of this paper is to examine how the time spent in front of the…
Descriptors: Foreign Countries, Secondary School Students, Parents, Addictive Behavior
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Jung Youn, Soo – Language Testing, 2023
As access to smartphones and emerging technologies has become ubiquitous in our daily lives and in language learning, technology-mediated social interaction has become common in teaching and assessing L2 speaking. The changing ecology of L2 spoken interaction provides language educators and testers with opportunities for renewed test design and…
Descriptors: Test Construction, Test Validity, Second Language Learning, Telecommunications
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