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Jodi Olson; Brian Huels – Advances in Accounting Education: Teaching and Curriculum Innovations, 2024
Partnership and limited liability company (LLC) entity types are commonplace in the business world. Unfortunately, in many tax classrooms, individual and corporate taxation topics tend to dominate the syllabus. In alignment with the CPA Evolution Model Curriculum, referencing the importance of teaching partnership returns in accounting education,…
Descriptors: Accounting, Business Education, Taxes, Small Businesses
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Yunsung Kim; Jadon Geathers; Chris Piech – International Educational Data Mining Society, 2024
"Stochastic programs," which are programs that produce probabilistic output, are a pivotal paradigm in various areas of CS education from introductory programming to machine learning and data science. Despite their importance, the problem of automatically grading such programs remains surprisingly unexplored. In this paper, we formalize…
Descriptors: Grading, Automation, Accuracy, Programming
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Shonfeld, Miri; Greenstein, Yoram – British Journal of Educational Technology, 2021
This paper focuses on student attitudes about using a virtual world (VW) learning platform. VWs allow students to meet via avatars and experience events that simulate real social experiences. It can also enhance student motivation, learning and collaboration. However, studies have reported that many students and teachers find VW difficult to use,…
Descriptors: Preservice Teachers, College Students, Student Attitudes, Computer Simulation
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Soboleva, Elena V.; Suvorova, Tatyana N.; Zenkina, Svetlana V.; Bocharov, Mikhail I. – European Journal of Contemporary Education, 2021
The problem that the given paper aims to solve is associated with the need to resolve the contradiction between the requirements of the digital economy for a high level of computational thinking of specialists of the future and an insufficiently developed methodological base for training graduates that meets these requirements. The purpose of the…
Descriptors: Computer Games, Computer Science Education, Computer Software, Specialists
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Lee, JiHye; Lee, Hyun-Kyung; Jeong, Dabin; Lee, JiEun; Kim, TaeRyun; Lee, JiHyon – International Journal of Art & Design Education, 2021
Traditional museums of culture and history are failing to develop or make effective use of augmented reality (AR) technology. To address this deficit, the present study sought to develop online and offline experiential AR learning tools that would enable children to more fully explore museum artefacts. The study approach was based on the Blended…
Descriptors: Museums, Cultural Education, Computer Simulation, History Instruction
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Sdravopoulou, Konstantina; Castillo, Juan Jesús Gutiérrez; González, Juan Manuel Muñoz – Education and Information Technologies, 2021
There is a significant body of research in "naturalistic designs" of augmented reality (AR), concerning different fields (medicine, education, arts etc). Although naturalistic approaches have the potential to enable new forms of experiencing and experimenting with AR technologies, it remains unclear how they can impact participants'…
Descriptors: Computer Simulation, Design, Computer Software, Simulated Environment
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Calandra, Brendan; Renken, Maggie; Cohen, Jonathan David; Hicks, Timothy; Ketenci, Tuba – TechTrends: Linking Research and Practice to Improve Learning, 2021
In this study, the authors analyzed data from a sample of thirty-two middle school students from an urban school district in the southeastern United States who used MIT's App Inventor to design, create, and remix mobile apps during an afterschool program for one school year. This paper focuses on computer science learning outcomes as measured by…
Descriptors: Middle School Students, Urban Schools, After School Programs, Computer Science Education
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Supardi, Supardi; Juhji, Juhji; Azkiyah, Intan; Muqdamien, Birru; Ansori, Aan; Kurniawan, Iwan; Sari, Ahmad Fitriadi – International Journal of Evaluation and Research in Education, 2021
This study aimed to analyze the contribution of Information and Communications Technology (ICT) basic skills to student social media utilization activities. Quantitative research was determined as a method with regression analysis. A total of 144 students selected randomly participated in this research. The research instrument used a five-scale…
Descriptors: Information Technology, Basic Skills, Social Media, College Students
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Chang, Yu-Shan – British Journal of Educational Technology, 2021
This study explored the effects of virtual reality (VR) application on the process and outcome of skill learning. The participants consisted of 60 new employees in the customer network cable service division of a telecommunications company, and the study focused on the learning of optical-fibre fusion splicing skills. The skill-learning test…
Descriptors: Computer Simulation, Skill Development, Job Training, Job Skills
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Kaminska, Dorota; Zwolinski, Grzegorz; Wiak, Slawomir; Petkovska, Lidija; Cvetkovski, Goga; Barba, Paolo Di; Mognaschi, Maria Evelina; Haamer, Rain Eric; Anbarjafari, Gholamreza – Technology, Knowledge and Learning, 2021
This paper introduces, explains and illustrates real-life application of virtual training tool for electrical engineering education. The tool gives users the opportunity to interact with and manipulate 3D models of authentic devices. The users have a possibility to compare structural differences between devices, assemble and disassemble the…
Descriptors: Computer Simulation, Computer Uses in Education, Engineering Education, Electronics
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Millar, Russell; Manoharan, Sathiamoorthy – International Journal of Educational Technology in Higher Education, 2021
It is demonstrated that the fully automatic generation of isomorphic questions allows for both repeat assessment, and for this assessment to be individualized. While this does require a substantial up-front effort, once prepared assessments can be reproduced with relative ease and with a near-zero probability of students receiving the same…
Descriptors: Student Evaluation, Cooperative Learning, Peer Relationship, Discussion (Teaching Technique)
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Edwards, Thomas; Özgün-Koca, S. Asli; Chelst, Kenneth – Mathematics Teacher: Learning and Teaching PK-12, 2021
In this article, the authors share activities designed to help students make a connection between the complex roots of X[superscript 2] - 2x + 5 = 0 and the graph of y = X[superscript 2] - 2x + 5. We piloted these activities in three precalculus classes. The activities involved both concrete and technological representations of the mathematical…
Descriptors: Calculus, Mathematics Instruction, Graphs, Computer Software
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An, Jiwoo; Holme, Thomas A. – Journal of Chemical Education, 2021
Incorporation of previously reported AR technology (ARiEL) for a general chemistry laboratory was attempted for the second time, a replication effort designed to provide students with an option to read about the nature of instruments used in an experiment. Students' app usage was tracked to understand the type and amount of information accessed,…
Descriptors: Computer Simulation, Computer Uses in Education, Chemistry, Science Instruction
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Wijanarko, Bambang Dwi; Heryadi, Yaya; Toba, Hapnes; Budiharto, Widodo – Education and Information Technologies, 2021
Automated question generation is a task to generate questions from structured or unstructured data. The increasing popularity of online learning in recent years has given momentum to automated question generation in education field for facilitating learning process, learning material retrieval, and computer-based testing. This paper report on the…
Descriptors: Foreign Countries, Undergraduate Students, Engineering Education, Computer Software
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Berényi, László; Deutsch, Nikolett; Szolnoki, Bernadett; Birkner, Zoltán – Electronic Journal of e-Learning, 2021
The success of developing e-learning is determined by curriculum quality, the availability of technological requirements and, to an even greater extent, by user response to the technology introduced in the process. Digital enhancement of education through e-learning solutions should also take the unique attributes of the targeted local region,…
Descriptors: Student Attitudes, Electronic Learning, Foreign Countries, Engineering Education
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