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Towhidi, Gelareh; Pridmore, Jeannie – Journal of Information Systems Education, 2023
Cybersecurity is among the highest in-demand skills for Information Systems graduates and therefore is critical for the Information Systems curriculum. There is a substantial lack of skilled cybersecurity graduates. It is estimated that there is a global shortage of almost three and a half million cybersecurity professionals in 2022. Organizations…
Descriptors: Computer Security, Computer Science Education, Alignment (Education), Higher Education
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Hsu, Keng-Chih; Liu, Gi-Zen – Journal of Computer Assisted Learning, 2023
Background: Given the advancement of mobile and sensing technology, the incorporation of augmented reality (AR) in context-aware ubiquitous learning (CAUL) has offered significant benefits to oral communication development in foreign language learning. Although a great number of studies have been dedicated in this field, only a little research was…
Descriptors: Computer Simulation, Educational Technology, Best Practices, Computer Uses in Education
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Alpay Aksin – SAGE Open, 2023
Technological pedagogical and content knowledge (TPACK) is a pedagogical tool that can provide teachers and preservice teachers opportunities to receive enhanced lesson input, engage in classroom interactions, and improve learning outcomes. This study aims at examining the factors related to the TPACK skills of preservice social studies teachers.…
Descriptors: Foreign Countries, Preservice Teachers, Social Studies, Technological Literacy
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Araos Moya, Andrés; Damsa, Crina – Learning, Media and Technology, 2023
This study explored how agency is expressed when undergraduate students cross curricular boundaries to learn software development by realising affordances enabled by resources on online platforms. The study employed a qualitative research design based on individual stimulated recall interviews with 27 computer and software engineering students.…
Descriptors: Undergraduate Students, Computer Software, Computer Science Education, Personal Autonomy
Samir Sefain – ProQuest LLC, 2023
The purpose of this study was to provide recommendations to solve the problem of a lack of computer skills among Canadian Language Benchmark (CLB) 4 and 5 learners at the Language Instruction for Newcomers to Canada (LINC) Center. The problem was that CLB 4 and 5 learners do not have basic computer skills. When the school switched to online mode…
Descriptors: Foreign Countries, Barriers, Computer Literacy, Benchmarking
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Rayner Bin Tangkui; Tan Choon Keong – Anatolian Journal of Education, 2023
This study aims to investigate the effect of using Minecraft on Year 5 pupils' higher-order thinking skills (HOTS) in fractional problems-solving. A quasi-experimental pretest and posttest non-equivalent groups design was used. The study sample involved 65 Year 5 pupils from two intact classes which consists of 31 pupils as the treatment group and…
Descriptors: Video Games, Thinking Skills, Fractions, Problem Solving
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Allison, Jordan – Journal of Further and Higher Education, 2023
Cyber security is a growing area of international importance, with shortages present for cyber security skills. While many universities have introduced degree programmes for cyber security, the major focus of these programmes is on the development of technical skills with some reports indicating how graduates of these courses lack in softer skills…
Descriptors: Computer Security, Information Security, Computer Science Education, Teaching Methods
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Trish Harvey; Karen Moroz; Jennifer Carlson – International Society for Technology, Education, and Science, 2023
With an increase in Synchronous online learning, there is a shift in how current teaching practices are impacted and what is important to students and student learning. Synchronous teaching is not taking face-to-face strategies online, instead, it requires intentional design and thoughtful planning. To that end, this paper discusses pedagogical…
Descriptors: Interpersonal Relationship, Community Development, Electronic Learning, Computer Mediated Communication
Association Supporting Computer Users in Education, 2022
ASCUE, the Association Supporting Computer Users in Education, is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as CUETUG, the College and University Eleven-Thirty Users'…
Descriptors: Computer Uses in Education, Undergraduate Students, Student Attitudes, Computer Software
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Thornton, Ian M.; Tagu, Jérôme; Zdravkovic, Suncica; Kristjánsson, Árni – Cognitive Research: Principles and Implications, 2021
Attention is known to play an important role in shaping the behaviour of both human and animal foragers. Here, in three experiments, we built on previous interactive tasks to create an online foraging game for studying divided attention in human participants exposed to the (simulated) risk of predation. Participants used a "sheep" icon…
Descriptors: Attention, Computer Games, Behavior Patterns
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El Bedewy, Shereen; Lavicza, Zsolt; Haas, Ben; Lieban, Diego – Education Sciences, 2022
In this paper we propose STEAM practices that would foster mathematics learning through modelling architecture while connecting to culture and history. The architectural modelling process is applied by the teachers as participants of these practices from different countries allowing a broad cultural and historical connection to mathematics…
Descriptors: STEM Education, Architectural Education, Foreign Countries, History Instruction
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Hilton, Courtney B.; Goldwater, Micah B.; Hancock, Dale; Clemson, Matthew; Huang, Alice; Denyer, Gareth – CBE - Life Sciences Education, 2022
A critical goal for science education is to design and implement learning activities that develop a deep conceptual understanding, are engaging for students, and are scalable for large classes or those with few resources. Approaches based on peer learning and online technologies show promise for scalability but often lack a grounding in cognitive…
Descriptors: Science Education, Undergraduate Students, Biochemistry, Correlation
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Chung, Sock H.; Farah, Badie N.; Tang, Hung-Lian – Journal of Information Technology Education: Research, 2022
Aim/Purpose: The purpose of this study is to propose a curriculum development model for the integration of technology, organization, and environment (TOE) framework into enterprise resource planning (ERP) systems education. The study investigated the relationships between the three factors of the TOE framework and student learning outcomes from…
Descriptors: Information Systems, Computer Software, Planning, Technology Integration
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Willatt, Carlos; Flores, Luis Manuel – Studies in Philosophy and Education, 2022
In a context of pervasive digitalization of the social world, both before and during the COVID-19 pandemic, the field of education has undergone major changes with the development of digital practices and settings. However, the physical presence of the subjects and the body remain something primordial and irreplaceable in traditional educational…
Descriptors: Phenomenology, Information Technology, COVID-19, Pandemics
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Barrón-Estrada, María Lucia; Zatarain-Cabada, Ramón; Romero-Polo, Jorge Abraham; Monroy, Julieta Noguez – Education and Information Technologies, 2022
Pattern recognition is an important skill of Computational Thinking and is one of the most important competences for solving a problem that involves finding similarities or patterns in small problems to solve more complex ones. In this work, we present the mobile application software Patrony. The main contribution of this work is to promote the…
Descriptors: Handheld Devices, Computer Oriented Programs, Pattern Recognition, Computation
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