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Dastane, Omkar; Haba, Herman Fassou – International Journal of Information and Learning Technology, 2023
Purpose: The purpose of the study is to identify drivers of mobile massive open online course (MOOC) continuous intention (CI) through the lenses of customer perceived value (CPV) theory. Consumer choice is successfully explained by CPV, but lesser attention is given to linking the theory to the mobile MOOC context whereby the majority of theories…
Descriptors: MOOCs, Intention, Electronic Learning, Educational Benefits
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Simsek, Bilal; Direkçi, Bekir – British Journal of Educational Technology, 2023
The aim of this study is to compare reading comprehension levels of two groups of students--an experimental and a control group--who read the same texts in course books using either augmented reality technique or traditional reading technique. Barrett's taxonomy, which proposes a classification of reading comprehension, consisting of literal…
Descriptors: Reading Comprehension, Computer Simulation, Simulated Environment, Secondary School Students
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Silva, Leonardo; Mendes, Antonio Jose; Gomes, Anabela; Fortes, Gabriel – IEEE Transactions on Education, 2023
Contribution: Students' problem-understanding abilities and their relationship with programming learning were investigated using a methodology little explored in the existing literature. Background: Problem comprehension is an ability used during software development. Current research points to conflicting results on students' ability to interpret…
Descriptors: Programming, Comprehension, Computer Software, Electronic Learning
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Tobar-Muñoz, Hendrys; Baldiris, Silvia; Fabregat, Ramon – Technology, Knowledge and Learning, 2023
Augmented Reality Game-Based Learning (ARGBL) is becoming increasingly relevant in Technology-Enhanced Learning. Games with AR characteristics, or even AR applications structured with rules and game elements, are proving to be effective and successful learning experiences. There is a need to include teachers in the design process. In this paper,…
Descriptors: Computer Simulation, Simulated Environment, Educational Games, Game Based Learning
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Fernandez-Gauna, Borja; Rojo, Naiara; Graña, Manuel – International Journal of Educational Technology in Higher Education, 2023
We describe an automated assessment process for team-coding assignments based on DevOps best practices. This system and methodology includes the definition of Team Performance Metrics measuring properties of the software developed by each team, and their correct use of DevOps techniques. It tracks the progress on each of metric by each group. The…
Descriptors: Computer Software, Programming, Coding, Teamwork
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Cheerapakorn, Pasawut; Chatwattana, Pinanta – Higher Education Studies, 2023
The objectives of this research are (1) to study and synthesise the conceptual framework of the virtual learning environment model on cloud using hybrid learning, (2) to develop the virtual learning environment model on cloud using hybrid learning, and (3) to study the results after using the virtual learning environment model on cloud using…
Descriptors: Electronic Learning, Educational Environment, Educational Technology, Blended Learning
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Ritter, Frank E.; Qin, Michael; MacDougall, Korey; Chae, Chungil – Interactive Learning Environments, 2023
We created a list of more than 140 tools that can be used to create tutoring systems, from complete tutoring systems to low-level tools for preparing instructional materials. Based on this list, we present a preliminary ontology of system dimensions that can serve as a base for a comprehensive review or in building systems. We also note that: (a)…
Descriptors: Educational Resources, Intelligent Tutoring Systems, Computer Managed Instruction, Programmed Tutoring
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Zaagsma, Miriam; Koning, Mark H. M.; Volkers, Karin M.; Schippers, Alice P.; van Hove, Geert – British Journal of Learning Disabilities, 2023
Background: Professional support for people with intellectual disabilities is increasingly delivered remotely. Understanding what support workers do to support people with intellectual disabilities remotely, and how they do this, is therefore important. The purpose of this study was to gain insight into the remote support practice of the support…
Descriptors: Intellectual Disability, Foreign Countries, Services, Employees
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Mejia-Puig, Luis; Chandrasekera, Tilanka – International Journal of Technology and Design Education, 2023
In design education, immersive virtual reality (VR) has grown as a visualization and interaction tool. Nonetheless, little research has been done on how individuals self-perception within VR affects their performance. This self-awareness is carried out using avatars that depict the virtual body through multiple points of view. This article…
Descriptors: Computer Simulation, Design, Human Body, Cognitive Processes
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Linthaluek, Siwaporn; Wannapiroon, Panita; Nilsook, Prachyanan – International Education Studies, 2023
The objectives of this research were to synthesize the competencies of the digital researcher, carry out an empirical investigation of the digital researcher landscape, and evaluate the results of a synthesis of digital researcher competency. To conduct the research, the researchers carried out a review of the literature related to researcher…
Descriptors: Technology, Digital Literacy, Instructional Materials, Researchers
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Sideridis, Georgios; Tsaousis, Ioannis; Ghamdi, Hanan – Educational and Psychological Measurement, 2023
The purpose of the present study was to provide the means to evaluate the "interval-scaling" assumption that governs the use of parametric statistics and continuous data estimators in self-report instruments that utilize Likert-type scaling. Using simulated and real data, the methodology to test for this important assumption is evaluated…
Descriptors: Intervals, Scaling, Computer Software, Likert Scales
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Lui, Michelle; Chong, Kit-Ying Angela; Mullally, Martha; McEwen, Rhonda – International Journal of Computer-Supported Collaborative Learning, 2023
This paper explores the affordances of virtual reality (VR) simulations for facilitated model-based reasoning. Thirty-four undergraduate students engaged with simulated scientific models in head-mounted displays and their facilitator in a co-located mixed-presence configuration. We coded the facilitator--participant interactions using the…
Descriptors: Computer Simulation, Simulation, Thinking Skills, Affordances
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Liu, Enrui; Cai, Su; Liu, Zifeng; Liu, Changhao – IEEE Transactions on Learning Technologies, 2023
Augmented reality (AR) has been incorporated into the educational context for years. Numerous studies have demonstrated the effectiveness of AR in different disciplines, learning styles, and learning environments. However, few studies have focused on the problem of generating AR applications in authentic educational contexts. In this study, an AR…
Descriptors: Simulated Environment, Computer Simulation, Programming, Educational Resources
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Jiang, Ziren; Cao, Wenhao; Chu, Haitao; Bazerbachi, Fateh; Siegel, Lianne – Research Synthesis Methods, 2023
A reference interval, or an interval in which a prespecified proportion of measurements from a healthy population are expected to fall, is used to determine whether a person's measurement is typical of a healthy individual. For a specific biomarker, multiple published studies may provide data collected from healthy participants. A reference…
Descriptors: Intervals, Computation, Meta Analysis, Measurement
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Zong, Zheng; Schunn, Christian D. – International Journal of Computer-Supported Collaborative Learning, 2023
Online peer feedback has proven to be practically useful for instructors and to be useful for learning, especially for the feedback provider. Because students can vary widely in skill level, some research has explored matching reviewer and author by performance level. However, past research on the impacts of reviewer matching has found little…
Descriptors: Computer Mediated Communication, Feedback (Response), Peer Evaluation, Biology
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