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Sun Kyung Kim; Mihyun Lee; Youngho Lee; Younghye Go; Mi Hyeon Park – Education and Information Technologies, 2025
The development of best strategies for improving learning engagement in the field of mental health nursing education, is a challenge for teachers. Using self-reflection, students are facilitated to actively participate in their own learning process, improving their efforts to understand and perform best practice for patients. This study aimed to…
Descriptors: Mental Health, Nursing Education, Computer Simulation, Undergraduate Students
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Rune Johan Krumsvik – Education and Information Technologies, 2025
This exploratory case study examines how AI technologies, specifically a GPT-4-based synopsis chatbot, can serve as a sparring partner for doctoral students in Norway. Despite favourable conditions, only two-thirds of Norwegian PhD candidates complete their doctorates, partly due to challenges with article-based dissertations that require a…
Descriptors: Doctoral Students, Artificial Intelligence, Academic Language, Computer Uses in Education
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George Kinnear; Paola Iannone; Ben Davies – Educational Studies in Mathematics, 2025
Example-generation tasks have been suggested as an effective way to both promote students' learning of mathematics and assess students' understanding of concepts. E-assessment offers the potential to use example-generation tasks with large groups of students, but there has been little research on this approach so far. Across two studies, we…
Descriptors: Mathematics Skills, Learning Strategies, Skill Development, Student Evaluation
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María del Mar Montoya Rodríguez; Francisco J. Molina Cobos; Vanesa Martínez-Valderrey; Pablo Molina Moreno; Sofía Pizzarossa; Julieta Feris; Valentina Compá; Vanessa A. de Souza – Journal of Information Technology Education: Innovations in Practice, 2025
Aim/Purpose: This study explores the effectiveness of a virtual reality (VR) application designed to teach Theory of Mind (ToM) skills to children aged 5-6, addressing the gap in research on the use of VR for typically developing children. Background: ToM is a critical skill for social interaction and understanding others' perspectives. Despite…
Descriptors: Theory of Mind, Computer Simulation, Preschool Children, Interpersonal Relationship
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Tugba Konakli; Tuba Alkanat Akman; Mahmut Mert; Dogan Yuksel – Research in Comparative and International Education, 2025
Most study abroad research focused on the experiences of students, perceptions of study abroad coordinators received little attention in research. Addressing this gap, this study examines how changes after 2020 (i.e. digitalisation of the Erasmus + processes and virtual mobility) impacted the perceptions of study abroad coordinators (N = 23) in a…
Descriptors: Study Abroad, Coordinators, Electronic Learning, Student Mobility
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Khaleel Asyraaf Mat Sanusi; Deniz Iren; Nardie Fanchamps; Mai Geisen; Roland Klemke – Educational Technology Research and Development, 2025
Psychomotor skill training has traditionally relied on the physical presence of both teacher and learner for effective demonstrations and feedback, posing challenges for remote and self-directed learning. Technological advancements have given rise to immersive learning environments (ILEs), offering novel solutions for interactive and multimodal…
Descriptors: Psychomotor Skills, Skill Development, Computer Simulation, Electronic Learning
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Kevin Slonka; Matthew North; Neelima Bhatnagar; Anthony Serapiglia – Information Systems Education Journal, 2025
Continuing to fill the literature gap, this research replicated and expands a prior study of student performance in database normalization in an introductory database course. The data was collected from four different universities, each having different prerequisite courses for their database course. Student performance on a database normalization…
Descriptors: Required Courses, Academic Achievement, Information Systems, Databases
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Kevin Mentzer; Mark Frydenberg; Suhong Li – Information Systems Education Journal, 2025
Virtual Reality has the potential to transform educational experiences. This evolution, from the earliest days of projecting and viewing stereoscopic static images to the immersive headset experiences possible today, allows VR to transport students to new locations, enable them to participate in virtual spaces and simulations, and design 3-D…
Descriptors: Computer Simulation, Business Education, Educational Technology, Technology Uses in Education
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Darby Drageset; Yu-Chia Kao; Nigel A. Newbutt; Kent J. Crippen – Research in Science Education, 2025
This exploratory study, framed by the Contextual Model of Learning, sought to define the personal context of autistic visitors and their families attending a sensory-friendly natural history museum event as a science learning experience. The study focused on the motivations and expectations for visiting the museum, as well as how the inclusion of…
Descriptors: Museums, Computer Simulation, Exhibits, Family (Sociological Unit)
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Clayton Cohn; Surya Rayala; Caitlin Snyder; Joyce Horn Fonteles; Shruti Jain; Naveeduddin Mohammed; Umesh Timalsina; Sarah K. Burriss; Ashwin T. S.; Namrata Srivastava; Menton Deweese; Angela Eeds; Gautam Biswas – Grantee Submission, 2025
Collaborative dialogue offers rich insights into students' learning and critical thinking. This is essential for adapting pedagogical agents to students' learning and problem-solving skills in STEM+C settings. While large language models (LLMs) facilitate dynamic pedagogical interactions, potential hallucinations can undermine confidence, trust,…
Descriptors: STEM Education, Computer Science Education, Artificial Intelligence, Natural Language Processing
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Alexis L. d'Amato; Emma Theobald; Madison N. Scott; Joel S. Elson; Samuel T. Hunter – Journal of Creative Behavior, 2025
Through the lens of the similarity-attraction principle, we conducted a pair of studies to examine how perceived physical similarity influences the role similarity and ingroup affinity drives malevolent creativity ideation. Study 1 (N = 305) participants were assigned to teams using the minimal group paradigm and then were given a social threat…
Descriptors: Creativity, Negative Attitudes, Computer Simulation, Psychological Patterns
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Jinhee Kim; Young Hoan Cho – Asia Pacific Journal of Education, 2025
Educators expect artificial intelligence (AI) to augment student capabilities and rapidly transform teaching and learning practices. However, little is known about students' perceptions of AI and what they expect from AI in student-AI teaming. There is a lack of holistic understanding of the nature, effects, and areas of improvement in teamwork by…
Descriptors: Artificial Intelligence, Technology Uses in Education, Student Attitudes, Expectation
Julie A. Moore; Natalie J. Berger – Teachers College Press, 2025
This practical resource offers a variety of facilitation moves and choices that one should consider when leading a virtual learning community. Do you facilitate a virtual learning community? Would you like to learn strategies and moves that ensure your participants have a valuable and meaningful experience? Protocols have been used in education…
Descriptors: Communities of Practice, Computer Mediated Communication, Videoconferencing, Interpersonal Relationship
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Yoana Omarchevska; Anouschka van Leeuwen; Tim Mainhard – Journal of Computing in Higher Education, 2025
In the flipped classroom, students engage in preparatory activities to study the course materials prior to attending teacher-guided sessions. Students' success in the flipped classroom is directly related to their preparation and students tend to change their preparation activity over time. Few studies have investigated why students change their…
Descriptors: Blended Learning, College Students, Metacognition, Learning Motivation
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Mark W. Isken – INFORMS Transactions on Education, 2025
A staple of many spreadsheet-based management science courses is the use of Excel for activities such as model building, sensitivity analysis, goal seeking, and Monte-Carlo simulation. What might those things look like if carried out using Python? We describe a teaching module in which Python is used to do typical Excel-based modeling and…
Descriptors: Spreadsheets, Models, Programming Languages, Monte Carlo Methods
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