Publication Date
| In 2026 | 41 |
| Since 2025 | 3657 |
| Since 2022 (last 5 years) | 17416 |
| Since 2017 (last 10 years) | 36261 |
| Since 2007 (last 20 years) | 69008 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 9874 |
| Teachers | 6670 |
| Researchers | 2554 |
| Administrators | 1790 |
| Policymakers | 1069 |
| Students | 681 |
| Media Staff | 653 |
| Parents | 264 |
| Counselors | 126 |
| Community | 101 |
| Support Staff | 62 |
| More ▼ | |
Location
| Australia | 2757 |
| Turkey | 2570 |
| United Kingdom | 2289 |
| Canada | 2245 |
| China | 1591 |
| United States | 1525 |
| Taiwan | 1444 |
| California | 1189 |
| Spain | 1038 |
| Germany | 962 |
| Japan | 881 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 62 |
| Meets WWC Standards with or without Reservations | 81 |
| Does not meet standards | 60 |
Evelina Jaleniauskiene; Kallia Katsampoxaki-Hodgetts – Communication Teacher, 2024
Students' engagement in multimodal remediation of learning material in the form of slideshow presentations dominates universities. Yet, diversification of learning artifacts through the creation of more diverse types of multimodal content is scarce. The current article therefore proposes an innovative project during which students summarize…
Descriptors: Multimedia Materials, Journal Articles, Research Methodology, Visual Aids
Faramarz Asanjarani; Gokmen Arslan; Mehdi Ghezelseflo; Farhad Akbari – Educational and Developmental Psychologist, 2024
Objective: Cyberbullying, which is defined as an intentional, aggressive, and repetitive behaviour where a person or group uses electronic devices (primarily the Internet and smartphones), is a new concept specifically for the Iranian educational system. We examined the Bullying and Cyberbullying Scale for Adolescents' (BCS-A) psychometric…
Descriptors: Bullying, Computer Mediated Communication, Adolescents, Psychometrics
Niloofar Mansoor; Cole S. Peterson; Michael D. Dodd; Bonita Sharif – ACM Transactions on Computing Education, 2024
Background and Context: Understanding how a student programmer solves different task types in different programming languages is essential to understanding how we can further improve teaching tools to support students to be industry-ready when they graduate. It also provides insight into students' thought processes in different task types and…
Descriptors: Biofeedback, Eye Movements, Computer Science Education, Programming Languages
Chandell Gosse; Victoria O'Meara; Jaigris Hodson; George Veletsianos – Higher Education: The International Journal of Higher Education Research, 2024
Academic labor has expanded beyond the walls of academic institutions. Academics are expected to communicate with students online, use digital tools to complete their work, and share their research with broad audiences--often through online spaces like social media. Academics also face technology-facilitated violence and abuse (TFVA) in these same…
Descriptors: Computer Mediated Communication, Bullying, Social Discrimination, College Faculty
Xiaohang Dong; Hui Liang; Xianghua Ding; Yawen Zhang – Education and Information Technologies, 2024
Serious game-based learning is a high-fashioned topic in educational technology which helps children learn and train their skills. Most existing literature focuses on the improvement of children's specific abilities or skills, such as reading comprehension, attention, memory, etc. However, for cognitively impaired children, it is necessary to…
Descriptors: Game Based Learning, Educational Games, Cognitive Development, Intellectual Disability
Denise Swanson; Gerald Tindal – Behavioral Research and Teaching, 2024
This technical report provides an authoritative bibliographic resource of all the studies conducted on "easyCBM"® and published on the main website for Behavioral Research and Teaching under Publications (https://brtprojects.org). The "easyCBM"© software is a direct descendent of "Curriculum-based Measurement" (CBM)…
Descriptors: Bibliographies, Computer Software, Test Construction, Test Reliability
Linus Geewe; Mirela Vinerean; Ala Sarah Alaqra; John Sören Pettersson – International Journal for Technology in Mathematics Education, 2024
First-year engineering students show difficulties in connecting basic vector algebra with manipulations using the graphical representation. Experiencing vectors in real applications can improve the process of learning vectors. Thus, we introduce a unique approach for using digital technologies, namely augmented reality. We utilized a video…
Descriptors: College Freshmen, Engineering Education, Computer Simulation, Algebra
Priti Oli – ProQuest LLC, 2024
This dissertation focuses on strategies and techniques to enhance code comprehension skills among students enrolled in introductory computer science courses (CS1 and CS2). We propose a novel tutoring system, "DeepCodeTutor," designed to improve the code comprehension abilities of novices. DeepCodeTutor employs scaffolded self-explanation…
Descriptors: Reading Comprehension, Tutoring, Scaffolding (Teaching Technique), Automation
Brian Khoa Ngac – ProQuest LLC, 2024
Curriculum development is currently being done in a variety of ways: individually, with peers, through an academic committee that may or may not have an industry representative, or through workshops. But the current ways of developing curriculum have challenges and inefficiencies, specifically when using groups and committee (logistical…
Descriptors: Expertise, Cooperation, Curriculum Development, Computer Security
I-Hsiung Chang; Pi-Chun Hsu; Ru-Si Chen – Education and Information Technologies, 2024
This study investigates how trust influences parents' satisfaction with parenting apps. The study demonstrates that social ties and perceived value act as mediators between trust and user satisfaction. A questionnaire was conducted in Taiwan to test parents' perceptions of parenting apps, focusing particularly on user satisfaction and related…
Descriptors: Foreign Countries, Satisfaction, Trust (Psychology), Parent Attitudes
Maxine Berthiaume; Max Kinateder; Bruno Emond; Natalia Cooper; Ishika Obeegadoo; Jean-François Lapointe – Education and Information Technologies, 2024
Access to dangerous goods training for firefighters in remote areas is limited for financial and logistical reasons. Virtual reality (VR) is a promising solution for this challenge as it is cost-effective, safe, and allows to simulate realistic scenarios that would be dangerous or difficult to implement in the real world. However, rigorous…
Descriptors: Evaluation, Computer Simulation, Fire Protection, Transportation
Thin-Yin Leong; Nang-Laik Ma – INFORMS Transactions on Education, 2024
This paper develops a spreadsheet simulation methodology for teaching simulation and performance analysis of priority queues with multiple servers, without resorting to macros, add-ins, or array formula. The approach is made possible by a "single overtaking" simplifying assumption under which any lower-priority customer may be passed in…
Descriptors: Spreadsheets, Simulation, Teaching Methods, Computer Science Education
Terra Blevins – ProQuest LLC, 2024
While large language models (LLMs) continue to grow in scale and gain new zero-shot capabilities, their performance for languages beyond English increasingly lags behind. This gap is due to the "curse of multilinguality," where multilingual language models perform worse on individual languages than a monolingual model trained on that…
Descriptors: Multilingualism, Computational Linguistics, Second Languages, Reliability
Leonora Kaldaras; Kevin Haudek; Joseph Krajcik – International Journal of STEM Education, 2024
We discuss transforming STEM education using three aspects: learning progressions (LPs), constructed response performance assessments, and artificial intelligence (AI). Using LPs to inform instruction, curriculum, and assessment design helps foster students' ability to apply content and practices to explain phenomena, which reflects deeper science…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, STEM Education, Learning Trajectories
Piia Näykki; Saara Pyykkönen; Jenni Latva-aho; Tuula Nousiainen; Emilia Ahlström; Tapio Toivanen – Journal of Computer Assisted Learning, 2024
Background: In recent years, the use of virtual reality (VR) environments for education has gained interest in research and education. However, little is known about the potential of social VR environments for collaborative learning. Objectives: This study explores pre-service teachers' (PSTs') collaborative learning and role-based drama activity,…
Descriptors: Computer Simulation, Cooperative Learning, Preservice Teachers, Drama

Peer reviewed
Direct link
