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Golob, Tea; Makarovic, Matej; Rek, Mateja – Comunicar: Media Education Research Journal, 2023
The paper explores the effects of the sociological concept of reflexivity to parents' media education of preschool children. It draws upon the recommendations of the American Academy of Paediatrics referring to the restrictions of screen exposure based on different age groups, coviewing and discussing media content. It applies a social survey on…
Descriptors: Preschool Children, Media Education, Foreign Countries, Parent Participation
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Gold, Nicolas E.; Lawson, Ian; Oxtoby, Neil P. – Research Ethics, 2023
Software plays an important role in contemporary research. Aside from its use for administering traditional instruments like surveys and in data analysis, the widespread use of mobile and web apps for social, medical and lifestyle engagement has led to software becoming a research intervention in its own right. For example, it is not unusual to…
Descriptors: Computer Software, Intervention, Ethics, Researchers
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Karnalim, Oscar; Simon; Chivers, William – IEEE Transactions on Learning Technologies, 2023
We have recently developed an automated approach to reduce students' rationalization of programming plagiarism and collusion by informing them about the matter and reporting uncommon similarities to them for each of their submissions. Although the approach has benefits, it does not greatly engage students, which might limit those benefits. To…
Descriptors: Gamification, Programming, Plagiarism, Cooperative Learning
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Howard, Natalie-Jane – Learning, Media and Technology, 2023
Online gamification is an innovative educational practice, yet little is known about how the socio-material imbrications entailed in this pedagogical approach influence educator professional identities. Adopting a social-material sensibility to examine lecturer professional identities, this qualitative study mobilises visual-elicitation interviews…
Descriptors: Gamification, Educational Games, Teacher Attitudes, Professional Identity
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Aparisi, David; Delgado, Beatriz; Bo, Rosa María – Education and Information Technologies, 2023
Cyberbullying has generated interest for researchers in the field of psychology and education in recent years. While most studies have focused on samples of adolescents, the university environment also deserves special attention due to its serious consequences on students. It is therefore very important to prevent cyberbullying in the context of…
Descriptors: Bullying, Computer Mediated Communication, Victims, Anxiety
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Llewellyn, Kristina R.; Llewellyn, Jennifer J.; Roberts-Smith, Jennifer – Research in Dance Education, 2023
Central to restorative justice is a commitment to sharing and listening to first voice. This is required for the work of transitioning to just relations. The Restorative Inquiry for the Nova Scotia Home for Colored Children (The Home), and its Digital Oral Histories for Reconciliation (DOHR) project, offers a significant example of the power of…
Descriptors: Foreign Countries, Dance Education, Social Justice, Oral History
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Driggers, Kenneth – Studies in Philosophy and Education, 2023
While virtual simulations are a familiar professional training tool, they have only recently been implemented in teacher education programs. These simulations are used to complement traditional student teacher placement. In this paper, the author critically examines one teacher training simulation, TeachLivE, specifically in terms of its implicit…
Descriptors: Computer Simulation, Teacher Education Programs, Training, Instruction
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Gopalan, Valarmathie; Bakar, Juliana Aida Abu; Zulkifli, Abdul Nasir – Education and Information Technologies, 2023
The involvement of Augmented Reality (AR) in science learning has marked a significant change by transforming science learning into an exciting activity. Several systematic literature reviews (SLR) have been conducted to determine the trends in educational AR studies, the use of informal education in AR, AR's advantages and challenges, and the…
Descriptors: Computer Simulation, Science Instruction, Educational Technology, Electronic Learning
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Fears, Nicholas E.; Templin, Tylan N.; Sherrod, Gabriela M.; Bugnariu, Nicoleta L.; Patterson, Rita M.; Miller, Haylie L. – Journal of Autism and Developmental Disorders, 2023
Autistic children have differences in their movements which impact their functional performance. Virtual-reality enables researchers to study movement in safe, engaging environments. We used motion-capture to measure how 7-13-year-old autistic and neurotypical children make whole-body movements in a virtual-reality task. Although children in both…
Descriptors: Autism Spectrum Disorders, Children, Early Adolescents, Human Body
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Wang, Wei-Sheng; Cheng, Yu-Ping; Lee, Hsin-Yu; Lin, Chia-Ju; Huang, Yueh-Min – Journal of Computer Assisted Learning, 2023
Background: Benefited from advances in technology, virtual reality (VR) has been widely applied to learning content in operational training as well as hands-on courses. However, most current studies tend to evaluate learning effectiveness in this application, and few were focused on how learners can be benefited from transferring the knowledge…
Descriptors: Computer Simulation, Learning, Experiential Learning, Anxiety
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Trumbach, Cherie C.; Payne, Dinah M.; Walsh, Kenneth – Industry and Higher Education, 2023
Cybersecurity threats have been intensifying and becoming more diverse. Social engineering can enable or enhance these technical attacks. This interplay between technical attacks and social engineering, when used, makes every employee, manager and board member a part of the security infrastructure of an organization. As such, it is incumbent upon…
Descriptors: Computer Security, Information Security, Business Education, Higher Education
Cusak, Austin – ProQuest LLC, 2023
This study sought to understand how cybersecurity professionals in technical U.S. Federal Government (USFG) positions transition into first-time cybersecurity leader roles. The study also sought to explore which leadership competencies were used/developed in this transition and how those leaders gained the knowledge and skills to perform their…
Descriptors: Computer Security, Information Security, Government Employees, Federal Government
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Wong-Welch, Jenny; Cripps, Richard M. – Biochemistry and Molecular Biology Education, 2023
Three dimensional (3D) design and printing are customizable and cost-effective approaches to developing small equipment and other items for use in various interdisciplinary applications. However, many pedagogical approaches to 3D printing focus more on the generation of artifacts than on the involvement of students as creators. Moreover, library…
Descriptors: Printing, Computer Peripherals, Biology, College Students
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Montoya-Rodríguez, María M.; de Souza Franco, Vanessa; Tomás Llerena, Clementina; Molina Cobos, Francisco J.; Pizzarossa, Sofía; García, Ana C.; Martínez-Valderrey, Vanesa – Journal of Intellectual Disabilities, 2023
Virtual reality (VR) and augmented reality (AR) programs have proliferated significantly in recent years and they are finding their way into different educational and therapeutic purposes. This systematic review aims at analyzing the virtual reality and augmented reality programs designed to promote the development of social skills in individuals…
Descriptors: Computer Simulation, Interpersonal Competence, Skill Development, Intellectual Disability
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Angrisani, Marco; Kapteyn, Arie; Samek, Swaroop – Field Methods, 2023
From September 2016 to September 2018, we piloted the collection of financial transaction and account balance data in the Understanding America Study (UAS), a probability-based Internet panel representative of the U.S. adult population. Unlike previous studies relying on electronic transaction information from financial aggregators, which…
Descriptors: Money Management, Computer Use, Adults, Consumer Economics
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