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Sangmin-Michelle Lee – Education and Information Technologies, 2025
Cultural understanding and awareness are crucial for English as a Foreign Language (EFL) learners, yet effective learning of the target culture often remains a challenge in traditional classrooms. Immersive virtual reality (iVR) introduces an innovative avenue for cultural learning by enabling learners to experience the target cultures in a more…
Descriptors: English (Second Language), Second Language Instruction, Computer Simulation, English Literature
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Xiaoming Cao; Zhuo Huang; Junchen Wu; Mingzhu Li; Tao He – Education and Information Technologies, 2025
Cyberbullying has garnered growing attention, yet existing research lacks nuanced insights into the dynamics of students' cyberbullying profiles and the associated risk factors across multiple domains. This study aims to (1) investigate K-12 students' cyberbullying profiles, (2) develop an AI predictive model for cyberbullying roles, and (3)…
Descriptors: Bullying, Computer Mediated Communication, Victims, Artificial Intelligence
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Andrei Ludu; Maria Ludu; Teha Cooks – Journal of Computers in Mathematics and Science Teaching, 2025
This paper presents research activity on computer-based mathematics learning to study the effectiveness of open-source teaching computer platforms (Canvas) in computer-assisted instruction. We designed a set of multiple-choice online quizzes as a dynamical flow-chart of possible paths to follow while solving a difficult math problem on…
Descriptors: Teaching Methods, Computer Assisted Instruction, Mathematics Education, Engineering Education
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Haozhe Jiang; Deqi Zhu; Ritesh Chugh; Darren Turnbull; Wu Jin – Education and Information Technologies, 2025
As virtual reality (VR) and augmented reality (AR) continue to become popular, there remains a noticeable gap in understanding their potential for enriching science, technology, engineering, and mathematics (STEM) learning among K-12 students. To address this knowledge gap, this study systematically reviewed 117 articles published from 2010 to…
Descriptors: Computer Simulation, Technology Uses in Education, STEM Education, Elementary Secondary Education
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Kubra Acikgul; Kubra Onuk Keskin – International Journal of Education in Mathematics, Science and Technology, 2025
This study aimed to investigate research trends regarding the use of GeoGebra in educational research through bibliometric analysis. 301 articles published in the Web of Science database between 2009 and 2023 were included in the research. Web of Science database and VOSviewer program were used during bibliometric analysis. Performance analysis…
Descriptors: Computer Software, Mathematics Instruction, Authors, Information Retrieval
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Tianxiao Yang; Jongpil Cheon – Computer Science Education, 2025
Background and context: There were few studies indicating if students' computational thinking (CT) self-efficacy and their CT performance were aligned with each other. Objectives: The study was to investigate if there was a discrepancy between students' CT self-efficacy and their CT performance. Method: Involving 104 non-CS undergraduate students…
Descriptors: Self Efficacy, Computer Science Education, Prediction, Teacher Expectations of Students
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Gabrielle A. Shimko; Emily R. Fyfe; Karin H. James – Applied Cognitive Psychology, 2025
College students with attention-deficit/hyperactivity disorder (ADHD) exhibit difficulty in lecture notetaking, a key study skill supporting learning and academic achievement. Higher ADHD symptoms, particularly inattentive symptoms, are related to more sensorimotor difficulties, which may make taking handwritten notes difficult, thus disrupting…
Descriptors: College Students, Students with Disabilities, Attention Deficit Hyperactivity Disorder, Notetaking
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Ju Ling; Min Gao – International Journal of Information and Communication Technology Education, 2025
This study investigates the integration of computer-aided design (CAD), a technology for creating digital drawings and models, into art education to enhance creativity and improve teaching quality. Utilizing a mixed-methods approach with a cohort of 150 students, the results demonstrate significant advancements in creativity (a 33.3% increase),…
Descriptors: Computer Assisted Design, Art Education, Computer Uses in Education, Creativity
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Abhiru Chathurma Elaphatha; Meran Keshawa Ediriweera – Biochemistry and Molecular Biology Education, 2025
Glycosylation is a biologically significant post-translational modification (PTM) of proteins that involves the covalent attachment of a sugar molecule (a glycan) to a peptide sequence, resulting in the formation of glycoproteins. Glycomics and glycoproteomics involve the complete mapping of glycans of a cell, tissue, or organism.…
Descriptors: Data Analysis, Diseases, Computer Software, Computer Uses in Education
Vagi Bino; Charly Muke; Kay Owens – Mathematics Education Research Group of Australasia, 2025
Teacher education for early childhood education in Papua New Guinea (PNG) has been minimal in the past and this paper reports on workshops in which both quality mathematics education and computers were introduced to teachers in remote areas of PNG. With a lack of funding and time, the logistics of holding the workshops are noted. There were some…
Descriptors: Foreign Countries, Early Childhood Education, Workshops, Mathematics Education
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Aranka Bijl; Sebastiaan de Klerk; Bernard P Veldkamp; Eva de Schipper; Saskia Wools – Journal of Educational Technology Systems, 2025
Workers in many vocations rely on a wide range of information to solve problems, including Dutch municipal enforcement officials (MEOs) who require this skill when planning surveillance routes. The present study focused on the development of a digital simulation game intended for assessing domain-specific information problem solving (IPS) in…
Descriptors: Foreign Countries, Career and Technical Education, Problem Solving, Computer Games
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Candace Walkington; Mitchell J. Nathan; Julianna Washington; Jonathan Hunnicutt; Taylor Darwin; LeaAnne Daughrity; Kelsey Schenck – Grantee Submission, 2025
Augmented Reality (AR) technologies allow for holograms to be layered over the real-world, "augmenting" human vision by adding technical information or illustrations onto 3D space. Although AR-based applications are showing positive effects in many systematic reviews and meta-analyses, well-designed, rigorous studies with strong control…
Descriptors: Geometry, Mathematics Education, Computer Simulation, Tablet Computers
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Rachel G. Barnett; Paul W. Cascella – Communication Disorders Quarterly, 2025
This research examined the cost and features of 20 speech sound disorder (SSD) treatment apps as part of the feature mapping paradigm. Methods included the development of a 48-item SSD checklist culled from the extant literature and sorted into 10 categories: linguistic level, feedback types, customization, image types, image iconicity, speech…
Descriptors: Speech Impairments, Intervention, Computer Oriented Programs, Speech Skills
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Rosidah; M. Miftach Fakhri; Muhammad Ammar Naufal; Muhammad Takwin Machmud; Della Fadhilatunisa; Fitria Arifiyanti; Soeharto Soeharto – Education and Information Technologies, 2025
Despite the increasing use of digital tools in education, limited research has explored their combined impact on both cognitive and affective learning outcomes in mathematics. This study aims to address this gap by investigating the effect of integrating GeoGebra technology through Augmented Reality (AR) and microgames on students' motivation,…
Descriptors: Mathematics Instruction, Technology Uses in Education, Computer Software, Computer Simulation
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Jozsef Katona; Klara Ida Katonane Gyonyoru – TechTrends: Linking Research and Practice to Improve Learning, 2025
In the context of the digital economy, programming proficiency is an essential competency that promotes upward socio-economic mobility and expands career opportunities. However, students from socially disadvantaged backgrounds often face significant barriers to acquiring these skills, such as limited access to technology and educational resources.…
Descriptors: Artificial Intelligence, Technology Uses in Education, Programming, Computer Science Education
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