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Peer reviewedRichardson, C. W. – Computer Education, 1983
Provides information on teaching the "logic" component of computer studies specified in the J.M.B. syllabi (ordinary and advanced levels). Indicates that the information may be useful for teachers contemplating or starting courses leading to A-level. Information is based on notes provided with DALECK and assume use of this kit. (JN)
Descriptors: Computer Science, Computer Science Education, Course Descriptions, Electronic Equipment
Lubar, David – Creative Computing, 1982
Some aspects of animation that are on the Apple-microcomputer are presented. Shape tables are described and several programs that illustrate important concepts are included. The concept of animation is viewed as being very simple and the process is clearly detailed. (MP)
Descriptors: Animation, Computer Programs, Computer Science, Computer Science Education
Seidel, Robert J. – Phi Delta Kappan, 1980
Discusses five instructional purposes for computers (opportunities for students to become familiar with computers, development of skills with computers, curriculum enhancement, educational reform, and cost-effectiveness), their similarities and differences, and the ways in which each purpose could be evaluated. (Author/IRT)
Descriptors: Computer Science, Computer Science Education, Cost Effectiveness, Educational Objectives
Peer reviewedBen-Jacob, Marion G. – Journal of Educational Technology Systems, 1997
Introductory courses in computer science at colleges and universities have undergone significant changes in 20 years. This article provides an overview of the history of introductory computer science (FORTRAN, ANSI flowchart symbols, BASIC, data processing concepts, and PASCAL) and its future (robotics and C++). (PEN)
Descriptors: Computer Science, Computer Science Education, Flow Charts, Higher Education
Simkin, Mark G. – Journal of Information Systems Education, 2007
Most commercial programming applications are considerably more complex than the end-of-chapter exercises found in programming textbooks. This case addresses this problem by requiring the students in entry-level Visual Basic programming classes to create an application that helps users order ski equipment from a retailer. For convenience, the forms…
Descriptors: Programming, Computer Oriented Programs, Computer Science Education, Student Projects
Pincus, Fred L. – Education Digest: Essential Readings Condensed for Quick Review, 2007
The author, a 64-year-old male college professor, shares the insight he learned when he took a Web-design workshop. The workshop, which was headed by a 50-ish woman, was terribly fast for the author. The author relates how he had felt depressed and frustrated at the insensitivity of the instructor. He realizes how his experience at the workshop…
Descriptors: Workshops, Computer Science Education, Student Experience, Phenomenology
Rieber, Lloyd P.; Noah, David – Educational Media International, 2008
The purpose of this study was to investigate the influence of game-like activities on adult learning during a computer-based simulation. This research also studied the use of visual metaphors as graphic organizers to help make the underlying science principles explicit without interfering with the interactive nature of the simulation. A total of…
Descriptors: Computer Simulation, Figurative Language, Adult Learning, Computers
Gagliardi, Cristina; Mazzarini, Giulia; Papa, Roberta; Giuli, Cinzia; Marcellini, Fiorella – Educational Gerontology, 2008
A best practice guide for improving the computer skills of the elderly and disabled is presented. A set of user devices was made available to old and disabled people attending computer science courses and a Web site specifically designed for such users was presented. The analysis targeted the learners' perception of organizational and didactical…
Descriptors: Teaching Methods, Participant Satisfaction, Computer Science, Computer Literacy
Kotze, Paula; Renaud, Karen; van Biljon, Judy – Computers & Education, 2008
This paper explores the use of design patterns and anti-patterns in teaching human-computer interaction principles. Patterns are increasingly popular and are seen as an efficient knowledge transfer mechanism in many fields, including software development in the field of software engineering, and more recently in the field of human-computer…
Descriptors: Man Machine Systems, Knowledge Representation, Computer Software, Computers
Rafferty, Anna N., Ed.; Whitehill, Jacob, Ed.; Romero, Cristobal, Ed.; Cavalli-Sforza, Violetta, Ed. – International Educational Data Mining Society, 2020
The 13th iteration of the International Conference on Educational Data Mining (EDM 2020) was originally arranged to take place in Ifrane, Morocco. Due to the SARS-CoV-2 (coronavirus) epidemic, EDM 2020, as well as most other academic conferences in 2020, had to be changed to a purely online format. To facilitate efficient transmission of…
Descriptors: Educational Improvement, Teaching Methods, Information Retrieval, Data Processing
Li, Frederick W. B.; Lau, Rynson W. H.; Dharmendran, Parthiban – International Journal of Distance Education Technologies, 2010
Existing adaptive e-learning methods are supported by student (user) profiling for capturing student characteristics, and course structuring for organizing learning materials according to topics and levels of difficulties. Adaptive courses are then generated by extracting materials from the course structure to match the criteria specified in the…
Descriptors: Electronic Learning, Programming, Profiles, Student Characteristics
Ismail, Mohd Nasir; Ngah, Nor Azilah; Umar, Irfan Naufal – Journal of Educational Computing Research, 2010
The purpose of the study is to investigate the effects of mind mapping with cooperative learning (MMCL) and cooperative learning (CL) on: (a) programming performance; (b) problem solving skill; and (c) metacognitive knowledge among computer science students in Malaysia. The moderating variable is the students' logical thinking level with two…
Descriptors: Thinking Skills, Hypothesis Testing, Control Groups, Cooperative Learning
Buzzetto-More, Nicole; Ukoha, Ojiabo; Rustagi, Narendra – Journal of Information Technology Education, 2010
The under representation of women and minorities in undergraduate computer science and information systems programs is a pervasive and persistent problem in the United States. Needed is a better understanding of the background and psychosocial factors that attract, or repel, minority students from computing disciplines. An examination of these…
Descriptors: Majors (Students), Females, Focus Groups, Information Systems
Yuan, Xiaohong; Vega, Percy; Qadah, Yaseen; Archer, Ricky; Yu, Huiming; Xu, Jinsheng – ACM Transactions on Computing Education, 2010
Using animated visualization tools has been an important teaching approach in computer science education. We have developed three visualization and animation tools that demonstrate various information security concepts and actively engage learners. The information security concepts illustrated include: packet sniffer and related computer network…
Descriptors: Computer Science Education, Visualization, Teaching Methods, Undergraduate Study
Sheard, Judy; Carbone, Angela; Hurst, A. J. – Computer Science Education, 2010
This article reports on a study of student engagement in the first year of their undergraduate information and communication technology (ICT) degree at an Australian university. The study was conducted at Monash University in the four undergraduate ICT degrees of the Faculty of Information Technology. The study draws on data collected from staff…
Descriptors: Undergraduate Students, Student Motivation, Learning Experience, Student Experience

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