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Fester, Anthea; Horvath, George – TESOL Journal, 2022
In the last couple of decades, the increased use of technology in the education sector has led to smartphone use becoming more prevalent in supporting students' learning. Apart from applications (apps) specifically designed for language educational purposes, such as Duolingo, there are also instant messaging apps that are not specifically designed…
Descriptors: Computer Mediated Communication, Handheld Devices, Computer Oriented Programs, Computer Uses in Education
Hinchman, David B. – US Government Accountability Office, 2022
The COVID-19 pandemic forced schools across the nation to increase their reliance on IT to deliver educational instruction to students. This amplified the vulnerability of K-12 schools to potentially serious cyberattacks. The US Government Accountability Office (GAO) was asked to review cybersecurity in K-12 schools. The objectives of this report…
Descriptors: Elementary Secondary Education, Computer Security, Information Security, Government Role
Mulders, Miriam – International Association for Development of the Information Society, 2022
Theoretical background: Learning in virtual realities (VR) has become increasingly important. In this context, VR appears to be particularly conducive to affective learning objectives, such as perspective-taking in VR actors. Previous research has often focused on investigating cause-effect relationships that focus on the direct effects of…
Descriptors: Computer Simulation, Grade 8, Grade 9, Visual Aids
Alkmini Gogou; Kostas Kasvikis – Education 3-13, 2024
The aim of the paper is to analyse and discuss the results of research concerning the development of historical concepts by Greek primary education pupils when engaged in a history game based on ICT. For purposes of the research, an experimental intervention was implemented. It was addressed to 67 pupils aged 10-11 years old, using an application…
Descriptors: Computer Simulation, History Instruction, Technology Uses in Education, Children
Sarah Prestridge; Seng Chee Tan; Michele Jacobsen; H. Ulrich Hoppe; Charoula Angeli; Marcelo Milrad; Shesha Kanta Pangeni; Eugenia Kovatcheva; Ayoub Kafyulilo; Brendan Flanagan; Ferial Khaddage – Technology, Knowledge and Learning, 2024
This article originated from a working group on "Learning beyond formal schooling through human--computer--human interaction (HCHI)" convened at the UNESCO EDUSummIT 2023 in Kyoto (Japan). A polylogue approach was adopted by engaging eight co-authors whose diverse perspectives culminated in propositions that addressed the pivotal…
Descriptors: Foreign Countries, Informal Education, Nonformal Education, Computer Mediated Communication
Alexis Ellyn Cobo – ProQuest LLC, 2023
The field of computer science education currently lacks consistency in access, equity, and inclusion for students in historically marginalized groups, particularly students with disabilities. At the same time, research demonstrates a need for high-quality teacher professional development to support the inclusion of students with disabilities in…
Descriptors: Inclusion, Elementary Secondary Education, Computer Science Education, Minority Group Students
Vesna Svalina; Ana Ristivojevic – Open Learning, 2025
This paper presents research that aimed to determine how teachers employed in Croatian and Serbian music schools coped with distance learning during the COVID-19 pandemic. The random sample was represented by 589 teachers working in music schools, of which 369 were from Croatia and 220 were from Serbia. The results showed that teachers from both…
Descriptors: Foreign Countries, Music Education, Schools, Distance Education
Cheng-Hung Wang – Education and Information Technologies, 2025
In the post-COVID-19 era, information education with highly interactive teaching methods has become increasingly common. In particular, the metaverse and virtual reality (VR) technology can be used in novel learning methods to leverage the intuitiveness, immersivity, and interactivity of VR. For example, students could use VR to simulate…
Descriptors: Computer Simulation, Instructional Materials, Natural Sciences, Elementary Secondary Education
Lin Zhang; Qiang Jiang; Weiyan Xiong; Wei Zhao – Journal of Educational Computing Research, 2025
This study seeks to deepen the understanding of the direct and indirect effects of human-computer dialogic interaction programming activities, facilitated by ChatGPT, on student engagement. Data were collected from 109 Chinese high school students who engaged in programming tasks using either ChatGPT-driven dialogic interaction or traditional pair…
Descriptors: Artificial Intelligence, Computer Software, Computer Science Education, Programming
Christine Ladwig; Dana Schwieger; Reshmi Mitra – Information Systems Education Journal, 2025
The rapid rise of AI use is creating some very serious legal and ethical issues such as bias, discrimination, inequity, privacy violations, and--as creators everywhere fear--theft of protected intellectual property. Because AI platforms "learn" by scraping training materials available online or what is provided to them through their…
Descriptors: Copyrights, Plagiarism, Intellectual Property, Computer Software
David Kocsis; Morgan Shepherd; Daniel L. Segal – Journal of Information Systems Education, 2025
This paper describes the development of a training module to improve students' individual online behaviors. We developed this module to integrate cyber hygiene concepts into a hands-on learning activity where students develop and secure a mobile web application using the Salesforce Developer tool. This new module aims to prepare the next…
Descriptors: Tutorial Programs, Computer Science Education, Computer Security, Programming
Seongyong Lee; Jaeho Jeon; Hohsung Choe – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2025
Although Global Englishes (GE) research continues to grow in English language teaching (ELT), the role of technology in enhancing GE awareness remains underexplored. Addressing this gap, the study investigates the potential of English as a lingua franca (ELF) interactions with artificial intelligence (AI) chatbots in raising GE awareness. Using a…
Descriptors: Preservice Teacher Education, Preservice Teachers, English (Second Language), Global Approach
Lucas Kohnke; Dennis Foung – Educational Technology & Society, 2025
This study aimed to replicate and extend Buchner and Hoffman's (2022) research on the Tell-Show-Enact-Do (TSED) approach to integrating augmented reality (AR) and virtual reality (VR) into teacher training. We conducted non-parametric Mann-Whitney U tests on the original dataset to examine the impact of age and learning design on the participants'…
Descriptors: Simulated Environment, Computer Simulation, Faculty Development, Instructional Design
Annisa Ummihusna; Mohd Zairul; Habibah Ab Jalil; Puteri Suhaiza Sulaiman – Journal of Applied Research in Higher Education, 2025
Purpose: Challenges of conducting site visit activities, a vital component of architecture learning during the recent pandemic have proved our unreadiness in facing the digital future. The lack of understanding of learning technology has affected the education experience. Thus, there is a need to investigate immersive learning technology such as…
Descriptors: Architectural Education, Computer Assisted Design, Computer Simulation, Simulated Environment
Lintang Matahari Hasani; Kasiyah Junus; Lia Sadita; Tsukasa Hirashima; Yusuke Hayashi – Online Learning, 2025
Online collaborative learning (OCL) based on the community of inquiry (CoI) framework is often implemented in the form of an online discussion activity for teaching subjects that require learners to revise their understandings and invent ways to solve problems. However, implementing OCL is challenging due to the difficulty of fostering…
Descriptors: Thinking Skills, Inquiry, Computer Mediated Communication, Asynchronous Communication

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