NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 1,006 to 1,020 of 139,650 results Save | Export
Michael A. Dzbenski – ProQuest LLC, 2024
Virtual Reality (VR) and Virtual Learning Environments (VLE) are technologies that allow users to interact with virtual environments and can create and participate in digital educational experiences and simulations. Due to the VR and VLEs being relatively new technologies in education, acceptance, use, and finally adoption in a classroom…
Descriptors: Computer Simulation, Educational Environment, Technology Uses in Education, Computer Attitudes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Sanda Vere?; Ana-Simona Ilie; Paula Maria Buda – Romanian Review of Geographical Education, 2024
The purpose of this study is to investigate primary school teachers' perceptions regarding the frequency of using educational platforms, digital applications, and videos for teaching science and geography. Data collection was carried out through a questionnaire survey in which 107 primary school teachers voluntarily participated. The analysis…
Descriptors: Films, Elementary School Students, Teaching Methods, Computer Games
Peer reviewed Peer reviewed
Direct linkDirect link
Leonie Brummer; Hester de Boer; Jolien M. Mouw; Jan-Willem Strijbos – Learning Environments Research, 2024
Even though context, content, and task factors are considered essential parts of digitally delivered instructional feedback, their effects on learning performance are most often studied separately. A meta-analysis was carried out to address the effects of context, content, and task factors of digitally delivered instructional feedback on learning…
Descriptors: Feedback (Response), Teacher Response, Computer Mediated Communication, Computer Assisted Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Ka-Yan Fung; Kit-Yi Tang; Tze Leung Rick Lui; Kuen-Fung Sin; Lik-Hang Lee; Huamin Qu; Shenghui Song – IEEE Transactions on Learning Technologies, 2024
Prescreening children for specific learning disabilities, e.g., dyslexia, is essential for effective intervention. With a quick and reliable prescreening result, special education coordinators (SENCOs) can provide students with early intervention and relieve their learning pressure. Unfortunately, due to the limited resources, many students in…
Descriptors: Dyslexia, Children, Computer Software, Early Intervention
Peer reviewed Peer reviewed
Direct linkDirect link
Jacqui Taylor; Monica Whitty – Psychology Learning and Teaching, 2024
We propose that psychology graduates are uniquely placed to work in the cybersecurity industry due to their understanding of human behavior and the possession of skills needed to address cybersecurity issues. However, there are challenges in attracting psychology graduates to the cybersecurity industry as they may not be fully aware of how skills…
Descriptors: Psychology, Majors (Students), Student Attitudes, Literacy
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Gary A. Harris – Journal of Cybersecurity Education, Research and Practice, 2024
Cybersecurity threats have been a serious and growing problem for decades. In addition, a severe shortage of cybersecurity professionals has been proliferating for nearly as long. These problems exist in the United States and globally and are well documented in literature. This study examined what state universities are doing to help address the…
Descriptors: State Universities, Computer Security, Professional Personnel, Labor Supply
Peer reviewed Peer reviewed
Direct linkDirect link
Zhongtian Ji; Kan Guo; Shuang Song – Journal of Educational Computing Research, 2024
As a significant tool to integrate information technology and education, dynamic mathematical software (DMS) has been widely concerned in recent years. However, how to better apply it to instruction practice deserves further exploration. Thus, we adopted the meta-analysis method to analyze the DMS-based experiments published between 2000 and 2020.…
Descriptors: Mathematics Education, Mathematics Instruction, Teaching Methods, Computer Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Jingying Chen; Junlin Hu; Kun Zhang; Xiao Zeng; Yuhao Ma; Wenrui Lu; Kai Zhang; Guangshuai Wang – Interactive Learning Environments, 2024
Virtual reality (VR) technology has shown great potential on intervention of social skills for children with autism spectrum disorder (ASD). This review aimed to review the application of VR in current social skills intervention targeting autistic children and evaluate its effect. After searching and screening three databases, we found 20 papers…
Descriptors: Computer Simulation, Interpersonal Competence, Skill Development, Autism Spectrum Disorders
Peer reviewed Peer reviewed
Direct linkDirect link
Samar Thabet Jallad – Anatomical Sciences Education, 2024
Technological developments have significantly impacted various aspects of life, most notably healthcare and education. A nursing education shift was required to prepare digital generation. Consequently, nurse educators must adopt innovative approaches to teaching and learning, like incorporating immersive virtual reality (VR) into human anatomy…
Descriptors: Experiential Learning, Computer Simulation, Computer Oriented Programs, Undergraduate Students
Peer reviewed Peer reviewed
Direct linkDirect link
Levy, Helena; Hanulíková, Adriana – Language Learning, 2023
We use a novel paradigm to examine the effect of language exposure and variable input on the acquisition of words in primary school--aged children. Children growing up with different languages and foreign or regional accents in their input might benefit from their experience with variability when learning new words from peers with unfamiliar…
Descriptors: Linguistic Input, Second Language Learning, Second Language Instruction, Pronunciation
Peer reviewed Peer reviewed
Direct linkDirect link
Huang, Wanju – TechTrends: Linking Research and Practice to Improve Learning, 2023
A design case is a form of scholarly writing in which the author embarks on a reflective journey sharing rich descriptions of their design, design processes, challenges, etc. This paper presents two design cases that demonstrate how learning theories and instructional design concepts were purposefully incorporated in two instructional applications…
Descriptors: Learning Processes, Instructional Design, Learning Theories, Artificial Intelligence
Peer reviewed Peer reviewed
Direct linkDirect link
Coleman, Philip; Hosein, Anesa – European Journal of Engineering Education, 2023
Laboratory tasks often focus on mechanical procedures leaving limited time and opportunities for students to build conceptual knowledge. We investigate to what extent introducing simulation tasks to preparation work can enable students to build their conceptual knowledge. We surveyed two cohorts of students taking an electronics module. Laboratory…
Descriptors: Learner Engagement, Engineering Education, Laboratory Experiments, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Chan, Shiau-Wei; Looi, Chee-Kit; Ho, Weng Kin; Kim, Mi Song – Journal of Educational Computing Research, 2023
The importance of computational thinking (CT) as a 21st-century skill for future generations has been a key consideration in the reforms of many national and regional educational systems. Much attention has been paid to integrating CT into the traditional subject classrooms. This paper describes a scoping review of learning tools for integrating…
Descriptors: Thinking Skills, 21st Century Skills, Teaching Methods, Research Reports
Zenon Borys – ProQuest LLC, 2023
Currently, teachers increasingly use digital curriculum resources in the design and enactment of their lessons. Using digital resources changes how teachers interact with their resources and how students interact with teachers and content, placing new demands on teachers. This study examines this context. The research questions guiding this study…
Descriptors: Middle School Mathematics, Educational Resources, Influences, Digital Literacy
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Robert Jesiolowski; Monique Jesiolowski – International Society for Technology, Education, and Science, 2023
Today more than ever before, we have access to new technologies which provide unforeseen opportunities for educators to pursue new innovations in online education. Pursuing innovation is a complex process! It starts with an idea, but that needs to be coupled with the right team of experts willing to take big risks and put in the hard work to build…
Descriptors: Game Based Learning, Computer Games, Educational Games, Artificial Intelligence
Pages: 1  |  ...  |  64  |  65  |  66  |  67  |  68  |  69  |  70  |  71  |  72  |  ...  |  9310