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Ali Soyoof; Michelle M. Neumann; Barry Lee Reynolds; Afsheen Rezai; Ali Ibrahim Can Gözüm – Education and Information Technologies, 2025
Previous studies have shown that demographic factors can influence parental mediation strategies during children's digital gameplay. However, little is known about maternal and paternal mediation in Iranian families. This study examined the relationship between maternal and paternal mediation (restrictive, active, viewing, technical, and…
Descriptors: Foreign Countries, Parent Role, Computer Use, Computer Games
Matt Kessler; Shawn Loewen; Talip Gönülal – Computer Assisted Language Learning, 2025
Despite the influx of research examining various aspects of mobile-assisted language learning (MALL) applications (apps) over the past two decades, there have been no head-to-head studies that have investigated the comparative effectiveness of different mobile apps. The current study addresses this gap by directly comparing two of the most…
Descriptors: Handheld Devices, Telecommunications, Technology Uses in Education, Second Language Learning
Yavuz Akbulut; Onur Dönmez; Beril Ceylan; Tayfun Firat – Journal of Computing in Higher Education, 2025
Providing pre-training on new material can simplify complex content for learners who may need guidance to understand basic facts and organize their efforts. However, the effect of pre-training on learning outcomes is controversial because it tends to vary by context. Our aim was to investigate the effectiveness of pre-training in reducing…
Descriptors: Training, Cognitive Processes, Difficulty Level, Academic Achievement
Pattarapol Yamwongsri; Hsiu-Ling Chen – Journal of Educational Computing Research, 2025
Inquiry-Based Learning (IBL) is known to develop advanced cognitive skills, particularly in complex subjects like geography. However, integrating Spherical Video-Based Virtual Reality (SVVR) with IBL remains underexplored. This study proposed an SVVR-based IBL approach to enhance geography education for high school students in Thailand. A…
Descriptors: Computer Simulation, Video Technology, Active Learning, Inquiry
Sankaranarayanan Paleeri; Sneha Parambath – Journal of Educational Technology, 2025
This study explored the perceptions of learners, teachers, and administrators on the role of artificial intelligence (AI) in the higher secondary school education scenario of Kerala. The study was a comprehensive survey, and sample groups included 360 students, 60 teachers, and 5 administrators. Both qualitative methods and quantitative techniques…
Descriptors: Artificial Intelligence, Computer Uses in Education, Student Attitudes, Teacher Attitudes
Engin Karadag; Murat Aydogmus; Irfan Simsek; S. Koza Ciftci; Katerina Karkali; Efthymios Goumas; Igor Vaslav Vitale; Marta Kubiak; Lidia Esther Godoy Bellas – Education and Information Technologies, 2025
Virtual reality (VR) has emerged as a promising tool for enhancing motor skill training in children with special educational needs (SEN). This qualitative case study explored the perspectives and experiences of experts regarding the integration of VR technology into motor skill training for children with SEN. This study investigated VR's perceived…
Descriptors: Computer Simulation, Computer Uses in Education, Motor Development, Psychomotor Skills
Marwa Hafour – Language Learning & Technology, 2025
Mobile apps are becoming part and parcel of our daily lives. Hence, this study examined the differential effects of app modes on listening comprehension and recognition. From a pool of Egyptian EFL sophomores, 107 students were randomly assigned into 3 groups practicing mobile-assisted listening in 3 modalities: Unimodal (n = 35), Bimodal (n =…
Descriptors: Foreign Countries, Multilingualism, English (Second Language), Second Language Learning
Sarah L. Rodriguez; Amanda Ross – Computer Science Education, 2025
Background and Context: Hispanic-serving community colleges represent promising sites for broadening participation and enhancing computing interests around AI. Objectives: This study investigated how students enrolled in an introductory AI computing course at an HSCC made meaning of their course experiences and how they described their interest in…
Descriptors: Artificial Intelligence, Computer Software, Computer Science Education, Technology Integration
Nergiz Teke; Tugba Bas – European Journal of Education, 2025
Early literacy skills, the basis of literacy skills, can be introduced to children through various stimuli and are supported by digital games with the increasing use of technology. This study aims to investigate the games children can download from the Play Store, which has high accessibility and allows them to play offline many times, regarding…
Descriptors: Emergent Literacy, Computer Games, Educational Games, Computer Oriented Programs
UNESCO-UNEVOC International Centre for Technical and Vocational Education and Training, 2025
Drawing on insights from over 4,000 respondents across 128 countries, this survey report examines how young people are navigating both the opportunities and challenges of the digital era. While 62% of youth are already using AI in real-world contexts, only 30% have received formal training -- highlighting critical gaps in access, ethics and…
Descriptors: Artificial Intelligence, Computer Use, Technological Literacy, Training
Stephanie Fredrick; Amanda Nickerson; Michelle Demaray; Chunyan Yang – John Wiley & Sons, Inc, 2025
"Cyberbullying: Helping Children Navigate Digital Technology and Social Media" is a practical resource for addressing bullying and aggressive behaviors online. Authored by school psychologists, this book offers a balanced perspective on keeping kids safe online in ways that promote positive development. Finding accurate guidance for…
Descriptors: Bullying, Computer Mediated Communication, Social Media, Child Safety
Iria Estévez-Ayres; Patricia Callejo; Miguel Ángel Hombrados-Herrera; Carlos Alario-Hoyos; Carlos Delgado Kloos – International Journal of Artificial Intelligence in Education, 2025
The emergence of Large Language Models (LLMs) has marked a significant change in education. The appearance of these LLMs and their associated chatbots has yielded several advantages for both students and educators, including their use as teaching assistants for content creation or summarisation. This paper aims to evaluate the capacity of LLMs…
Descriptors: Artificial Intelligence, Natural Language Processing, Computer Mediated Communication, Technology Uses in Education
Patricia Cantor; Melinda Holohan; Jean Rogers – Teachers College Press, 2025
This book equips early childhood professionals to grow their "screen awareness"--the knowledge and practices that uphold the developmental well-being and rights of children in a screen-based, media-centric society. The authors introduce the Screen-Aware Framework for Early Childhood (SAFEC), a versatile approach for making informed,…
Descriptors: Electronic Learning, Computer Uses in Education, Early Childhood Education, Young Children
Pranathi R.; Savitha D.; Taniya A.; Vedashree H.; Aswathi S. – Advances in Physiology Education, 2025
The amphibian dissection for medical students was halted by the restrictions imposed by the national regulatory guidelines, prompting medical curricula to revise and innovate instructional methods. Hence, there is a critical need for potential innovative solutions to enhance students' understanding of physiological concepts. Therefore, this study…
Descriptors: Foreign Countries, Zoology, Laboratory Procedures, Medical Students
Matisse Poupard; Florian Larrue; Hélène Sauzéon; André Tricot – British Journal of Educational Technology, 2025
Immersive technologies are assumed to have many benefits for learning due to their potential positive impact on optimizing learners' cognitive load and fostering intrinsic motivation. However, despite promising results, the findings regarding the actual impact on learning remain inconclusive, raising questions about the determinants of efficacy.…
Descriptors: Educational Technology, Academic Achievement, Cognitive Processes, Learning Motivation

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