Publication Date
| In 2026 | 15 |
| Since 2025 | 3588 |
| Since 2022 (last 5 years) | 17347 |
| Since 2017 (last 10 years) | 36192 |
| Since 2007 (last 20 years) | 68939 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 9874 |
| Teachers | 6668 |
| Researchers | 2553 |
| Administrators | 1790 |
| Policymakers | 1067 |
| Students | 681 |
| Media Staff | 653 |
| Parents | 264 |
| Counselors | 125 |
| Community | 101 |
| Support Staff | 62 |
| More ▼ | |
Location
| Australia | 2756 |
| Turkey | 2564 |
| United Kingdom | 2289 |
| Canada | 2244 |
| China | 1588 |
| United States | 1523 |
| Taiwan | 1442 |
| California | 1189 |
| Spain | 1036 |
| Germany | 961 |
| Japan | 880 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 62 |
| Meets WWC Standards with or without Reservations | 81 |
| Does not meet standards | 60 |
Bojcetic, Nenad; Valjak, Filip; Zezelj, Dragan; Martinec, Tomislav – Education Sciences, 2021
The article describes an attempt to address the automatized evaluation of student three-dimensional (3D) computer-aided design (CAD) models. The driving idea was conceptualized under the restraints of the COVID pandemic, driven by the problem of evaluating a large number of student 3D CAD models. The described computer solution can be implemented…
Descriptors: Student Evaluation, Automation, Computer Assisted Design, Computer Uses in Education
Chen Li; Yue Jiang; Peter H. F. Ng; Yixin Dai; Francis Cheung; Henry C. B. Chan; Ping Li – IEEE Transactions on Learning Technologies, 2024
Computer-supported collaborative learning aims to use information technologies to support collaborative knowledge construction by practicing the relevant pedagogical approaches, especially in the distance learning setting. The enabling technologies are fast advancing, and the need for solutions during the COVID-19 global pandemic led to the…
Descriptors: Computer Simulation, Computer Assisted Instruction, Cooperative Learning, Technology Uses in Education
Susan Carter; Trang Thu Thi Nguyen – Innovations in Education and Teaching International, 2024
Academic blogs are international, extramural, outside of institutional structure, obligation, and audit. Their algorithms allow quantitative investigation, but qualitative research on blog practice is rare. This paper offers qualitative insight into academic blog pedagogy using "DoctoralWriting" as a case study. Here,…
Descriptors: Doctoral Students, Doctoral Programs, Electronic Publishing, Academic Language
Guozhu Ding; Xiangyi Shi; Shan Li – Education and Information Technologies, 2024
In this study, we developed a classification system of programming errors based on the historical data of 680,540 programming records collected on the Online Judge platform. The classification system described six types of programming errors (i.e., syntax, logical, type, writing, misunderstanding, and runtime errors) and their connections with…
Descriptors: Programming, Computer Science Education, Classification, Graphs
Capturing Movement: A Tablet App, "Geometry Touch," for Recording Onscreen Finger-Based Gesture Data
Stoo Sepp; Sharon Tindall-Ford; Shirley Agostinho; Fred Paas – IEEE Transactions on Learning Technologies, 2024
This article presents a novel digital method of capturing finger-based gestures on touchscreen devices for the purpose of exploring tracing gestures in educational research. Given that tracing has been found to support cognition, learning, and problem solving in educational settings, data related to the performance of these gestures are…
Descriptors: Computer Oriented Programs, Tablet Computers, Data Collection, Problem Solving
Kristin Herman; Miguel Ramlatchan; Ross Herman – TechTrends: Linking Research and Practice to Improve Learning, 2024
Over the past decade, geospatial technologies have emerged as a tool for developing spatial reasoning and cognitive processes. While the foundational Learning to Think Spatially report from the National Research Center (2006) launched research into the use of geospatial technologies in isolation, more recently, cloud-based simulation software have…
Descriptors: Geographic Information Systems, Spatial Ability, Computer Simulation, Instructional Design
Corey Schimpf; Brian Castellani – International Journal of Social Research Methodology, 2024
Advances in the integration of smart technology with interdisciplinary methods has created a new genre, approachable modeling and smart methods -- AM-Smart for short. AM-Smart platforms address a major challenge for applied and public sector analysts, educators and those trained in traditional methods: accessing the latest advances in…
Descriptors: Technology Integration, Technology Uses in Education, Computer Oriented Programs, Artificial Intelligence
Moses Kumi Asamoah; Patricia Ananga; Francis Annor – Journal of Adult and Continuing Education, 2024
This study aimed to investigate students' digital (ICT) skills, perceived relevance (usefulness), and actual use of digital (ICTs) skills for learning. Data were obtained via Google Forms from 325 students who were conveniently sampled from two public universities in Ghana. The results from the multivariate analysis of variance showed that age and…
Descriptors: Foreign Countries, College Students, Public Colleges, Information Technology
Basil Azubuike Akuegwu; Mercy Nkiruka Godwin Akeke; Garieth Omorobi Omorobi; Chika Christiana Uchendu – Journal of Education and e-Learning Research, 2024
This study investigates the level of preparedness among tertiary institutions for adopting e-learning as a mode of instruction in Cross River State, Nigeria. This study investigated institutional preparedness to adopt e-learning mode instruction based on the following indices: availability and accessibility of e-learning facilities, staff…
Descriptors: Foreign Countries, Electronic Learning, Technology Uses in Education, Technology Integration
Ali Rezaei – Journal of Interactive Learning Research, 2024
Educational tools like EdPuzzle, PlayPosit, and Kaltura have gained recent attention, as they purportedly empower educators to incorporate questions, quizzes, and discussions into instructional videos. However, there is no empirical evidence on how or under what circumstances these platforms may impact students' learning. A quasi-experimental…
Descriptors: College Students, Interactive Video, Student Attitudes, College Faculty
M. P. Akhil; Remya Lathabhavan; Aparna Merin Mathew – Higher Education, Skills and Work-based Learning, 2024
Purpose: By a thorough bibliometric examination of the area through time, this paper analyses the research landscape of metaverse in education. It is an effort that is focused on the metaverse research trends, academic production and conceptual focus of scientific publications. Design/methodology/approach: The Web of Science (WoS) database was…
Descriptors: Educational Research, Educational Trends, Computer Simulation, Educational Technology
Erica J. Lewis; Michelle Hesse; Catherine Copeland – Journal on Excellence in College Teaching, 2024
Innovation courses are needed in higher education to meet workforce demands and prepare students for societal challenges. Assessment of outcomes can be challenging in innovation courses, particularly those that leverage diversity to drive innovation. The authors report on assessment methods in one such course at a public university using the…
Descriptors: College Students, Instructional Innovation, Diversity, Performance Based Assessment
Michael Ion – ProQuest LLC, 2024
In an era where digital platforms increasingly shape the educational experiences of learners, this dissertation examines activity in the Mathematics Discord Server (MDS), an expansive online learning community used by hundreds of thousands of mathematics learners worldwide. Daily interactions, numbering in the tens of thousands, focused on…
Descriptors: Mathematics Education, Artificial Intelligence, Natural Language Processing, Communities of Practice
Li Xiangming; Ke Wang; Yincheng Wang; Jibo He; Jingshun Zhang – Asia-Pacific Education Researcher, 2024
The inconsistent findings about learning outcomes in VR (virtual reality) learning necessitate further robustness of empirical data. This article addressed this gap by comparing the learning outcomes across VR, phone, and mobile learning on two dimensions: recall accuracy and recall speed, as well as learners' attitudes. Additionally, this paper…
Descriptors: Computer Simulation, Usability, Educational Environment, Vocabulary Development
Elizabeth Klein – Language and Literacy Spectrum, 2024
Play is essential to the healthy growth and development of children. As children play, they explore new roles, try out new ideas, and bond with each other. Play increases language, cognitive, and social skills. How can the power of play be harnessed and shaped for educational purposes? How can teachers infuse play into the classroom to improve…
Descriptors: Reading Instruction, Play, Teaching Methods, Reading Motivation

Peer reviewed
Direct link
