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Peer reviewedBruce, Kim B. – Education and Computing, 1991
Describes a model for the design of undergraduate curricula in the discipline of computing that was developed by the ACM/IEEE (Association for Computing Machinery/Institute of Electrical and Electronics Engineers) Computer Society Joint Curriculum Task Force. Institutional settings and structures in which computing degrees are awarded are…
Descriptors: Computer Science Education, Curriculum Design, Curriculum Development, Degree Requirements
Peer reviewedRosner, Michael; Baj, Fabio. – Education and Computing, 1993
Describes the Portable AI Lab, a computing environment containing artificial intelligence (AI) tools, examples, and documentation for use with university AI courses. Two modules of the lab are highlighted: the automated theorem proving module and the natural language processing module, which includes augmented transition networks. (23 references)…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Science Education, Computer Software
Dillon, Richard W. – Computing Teacher, 1993
Describes a four-part curriculum that can serve as a model for incorporating artificial intelligence (AI) into the high school computer curriculum. The model includes examining questions fundamental to AI, creating and designing an expert system, language processing, and creating programs that integrate machine vision with robotics and…
Descriptors: Artificial Intelligence, Computer Science Education, Curriculum Design, Curriculum Development
Peer reviewedBiemans, Harm J. A.; Simons, P. Robert-Jan – Learning and Instruction, 1992
Effects of embedding regulation questions and regulation hints in a concurrent computer-assisted instruction program aimed at word processor use were examined for 133 Dutch second-grade vocational education students. Results support the value of regulation questions and hints in learning to use the word processing program. (SLD)
Descriptors: Computer Assisted Instruction, Computer Science Education, Elementary Education, Elementary School Students
Peer reviewedMcEwen, Beryl C. – Business Education Forum, 1996
A study to identify instructional methodologies that business educators (n=167) use to teach microcomputer software skills found that demonstrations, simulations, and self-paced learning are most effective; most acquire skills through self-instruction; educators are likely to teach the way they learned; and there is a need for training in…
Descriptors: Business Education, Computer Science Education, Computer Software, Microcomputers
Peer reviewedCharlton, John P.; Birkett, Paul E. – Journal of Educational Computing Research, 1999
A path-modeling approach is adopted to examine interrelationships between factors influencing computing behavior and computer course performance. Factors considered are gender, personality, intellect and computer attitudes, ownership, and experience. Intrinsic motivation is suggested as a major factor which can explain many variables' relationship…
Descriptors: Academic Achievement, Computer Attitudes, Computer Literacy, Computer Science Education
Turner, Scott A.; Perez-Quinones, Manuel A.; Edwards, Stephen H. – Journal on Educational Resources in Computing, 2005
In introductory computer science courses, the Unified Modeling Language (UML) is commonly used to teach basic object-oriented design. However, there appears to be a lack of suitable software to support this task. Many of the available programs that support UML focus on developing code and not on enhancing learning. Programs designed for…
Descriptors: Feedback (Response), Student Attitudes, Computer Science Education, Computer Software
Wilson, Brenda Cantwell – Journal of Educational Computing Research, 2006
A study analyzing survey results of more than 850 students enrolled in college computer courses was conducted. The survey included, among other things, questions about students' preferences for a programming assignment. The three choices given were examples of common types of programming assignments found in CS1 textbooks: an application to…
Descriptors: Textbooks, Programming, Assignments, Gender Differences
Gal-Ezer, Judith; Zur, Ela – Computers and Education, 2004
The implementation of a new computer science (CS) curriculum in high schools which includes all the basic elements of traditional CS programs, motivated a research to determine how students conceive the very fundamental notion of efficiency. Since this was the first time that algorithm efficiency was integrated into a high school curriculum, our…
Descriptors: Secondary School Curriculum, Misconceptions, Computer Science Education, High School Students
Hefford, Nigel A.; Keef, Stephen P. – Journal of Educational Computing Research, 2004
This analysis of gender performance differences in a first-level New Zealand university course in computer science is predicated on the model of academic ability proposed by Charles Spearman, the eminent educational psychologist and statistician. The regression model is based on the theoretical constructs of general academic ability and specific…
Descriptors: Foreign Countries, Academic Ability, Multiple Regression Analysis, Evaluation Methods
Kitchens, Fred L.; Sharma, Sushil K.; Harris, Thomas – Journal of Information Technology Education, 2004
MIS curricula in business schools are challenged to provide MIS courses that give students a strong practical understanding of the basic technologies, while also providing enough hands-on experience to solve real life problems. As an experimental capstone MIS course, the authors developed a cluster-computing project to expose business students to…
Descriptors: Undergraduate Study, Computers, Curriculum Design, Management Information Systems
Nikirk, Martin – Techniques: Connecting Education and Careers, 2006
This article discusses a computer game design and animation pilot at Washington County Technical High School as part of the advanced computer applications completer program. The focus of the instructional program is to teach students the 16 components of computer game design through a team-centered, problem-solving instructional format. Among…
Descriptors: Vocational High Schools, Computers, Video Games, Animation
King, Michael A. – Journal of Information Technology Education, 2009
Business intelligence derived from data warehousing and data mining has become one of the most strategic management tools today, providing organizations with long-term competitive advantages. Business school curriculums and popular database textbooks cover data warehousing, but the examples and problem sets typically are small and unrealistic. The…
Descriptors: Strategic Planning, Problem Sets, Corporations, Statistics
Hendry, David G. – Journal on Educational Resources in Computing, 2007
This article presents a project-based case study that was developed for students with diverse backgrounds and varied inclinations for engaging technical topics. The project, called History Places, requires that student teams develop a vision for a kind of digital library, propose a conceptual model, and use the model to derive a logical model and…
Descriptors: History, Case Studies, Student Projects, Teamwork
Holvikivi, Jaana – European Journal of Engineering Education, 2007
This paper aims at explaining the outcomes of information technology education for international students using anthropological theories of cultural schemas. Even though computer science and engineering are usually assumed to be culture-independent, the practice in classrooms seems to indicate that learning patterns depend on culture. The…
Descriptors: Learning Theories, College Students, Anthropology, Information Technology

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