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Apple, Michael W.; Jungck, Susan – American Educational Research Journal, 1990
Interpreting teaching in gender and labor process terms, an ethnographic study of the use of a computer-literacy curriculum assessed the effects of these tendencies on teachers' daily lives. Teachers often used a prepackaged curriculum that deskilled them and left them bored and reliant on outside experts and purchased material. (TJH)
Descriptors: Classroom Techniques, Computer Science Education, Curriculum Evaluation, Educational Technology
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Barak, Moshe – Staff and Educational Development International, 1999
Discusses theoretical approaches to teaching and learning in the past 20 years, and their link to computer and communication technology. Presents examples of recent programs to improve science and technology education among junior high and high schools in Israel, which incorporate the use of computers and information systems to diverse degrees and…
Descriptors: Computer Science Education, Computer Uses in Education, Educational Development, Educational Practices
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Rowe, Glenn W.; Gregor, Peter – Computers & Education, 1999
Reports on the evaluation of a computer-based learning system at the University of Dundee (Scotland) used for computing courses. Describes use of the World Wide Web, tutorials, interface, motivation, perceived value in relation to lectures and laboratories, student attitudes, improvements made as a result of the evaluation, and future work. (LRW)
Descriptors: Computer Assisted Instruction, Computer Interfaces, Computer Science Education, Course Evaluation
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Soh, Leen-Kiat; Samal, Ashok; Nugent, Gwen – Journal on Educational Resources in Computing, 2005
Closed laboratories are becoming an increasingly popular approach to teaching introductory computer science courses, as they facilitate structured problem-solving and cooperation. However, most closed laboratories have been designed and implemented without embedded instructional research components for constant evaluation of the laboratories'…
Descriptors: Computer Science Education, Student Needs, Research Design, Laboratories
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Kolikant, Yifat Ben-David; Pollack, Sarah – Computer Science Education, 2004
Norms govern the criteria by which students decide what is good and what is not good, and align their learning trajectories accordingly.We found that the high-school students' norm is to produce working, but not necessarily error-free, programs and to argue for their correctness solely on the basis of a few executions. Therefore, they prefer…
Descriptors: Norms, Computer Science, Teaching Methods, High School Students
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Felleisen, Matthias; Findler, Robert Bruce; Flatt, Matthew; Krishnamurthi, Shriram – Computer Science Education, 2004
The TeachScheme! Project aims to reform three aspects of introductory programming courses in secondary schools. First, we use a design method that asks students to develop programs in a stepwise fashion such that each step produces a well-specified intermediate product. Second, we use an entire series of sublanguages, not just one. Each element of…
Descriptors: Programming, Programming Languages, Computer Science Education, Program Implementation
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Sanders, Kathryn E.; McCartney, Robert – Computer Science Education, 2004
In this paper, we investigate the question of what assessment tools are being used in practice by United States computing programs and what the faculty doing the assessment think of the tools they use. After presenting some background with regard to the design, implementation, and use of assessment, with particular attention to assessment tools,…
Descriptors: Expertise, Science Programs, Program Effectiveness, Computer Science Education
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Scharff, Christelle; Brown, Harold – Computer Science Education, 2004
A novel approach to improving instruction in an introductory computing course for freshmen non-computer-science majors is to couple it with a logic course as part of a Learning Community. Research has shown that effective Learning Communities can lead to higher academic achievement, better retention rates, diminished faculty isolation, and…
Descriptors: Computer Science Education, Logical Thinking, Instructional Improvement, Instructional Effectiveness
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Pendergast, Mark O. – Journal of Information Technology Education, 2006
This paper examines the impact the use of the Java programming language has had on the way our students learn to program and the success they achieve. The importance of a properly constructed first course in programming cannot be overstated. A course well experienced will leave students with good programming habits, the ability to learn on their…
Descriptors: Programming Languages, Active Learning, Programming, Introductory Courses
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Postner, Lori; Stevens, Reed – Computer Science Education, 2005
In this paper, we explore how students used two resources, the in-class lecture and the online newsgroup, to write computer programs. By focusing on the questions students asked in each setting, we compare these two learning environments. Questions students asked during lecture typically related to the material the instructor was presenting. In…
Descriptors: Programming, Lecture Method, Computer Science Education, Use Studies
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Cook, Diane J.; Huber, Manfred; Yerraballi, Ramesh; Holder, Lawrence B. – Journal of Computing in Higher Education, 2004
The goal of this project is to develop a unique simulation environment that can be used to increase students' interest and expertise in Computer Science curriculum. Hands-on experience with physical or simulated equipment is an essential ingredient for learning, but many approaches to training develop a separate piece of equipment or software for…
Descriptors: Science Curriculum, Interdisciplinary Approach, Games, Curriculum Development
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Dick, Rodney F. – Business Communication Quarterly, 2006
This study explores the complicated nature of the interface as a mediational tool for inexperienced writers as they composed hypertext documents. Because technology can become so quickly and inextricably connected to people's everyday lives, it is essential to explore the effects on these technologies before they become invisible. Because…
Descriptors: Educational Technology, Technological Literacy, Technology Education, Use Studies
Chen, Ming-Pu; And Others – 1996
Some of the elements instructional designers must consider when designing screens for computer based instruction (CBI) include legibility, readability, and particularly font size. The purpose of this study was to determine which size font is most effective for CBI. Participants were 163 undergraduate and graduate students enrolled in an…
Descriptors: College Students, Computer Assisted Instruction, Computer Science Education, Computer System Design
Slawson, Brian – 1994
The HyperGLOB project introduced university-level graphic design students to interactive multimedia. This technology involves using the personal computer to display and manipulate a variety of electronic media simultaneously (combining elements of text and speech, music and sound, still images, motion video, and animated graphics) and allows…
Descriptors: College Students, Computer Graphics, Computer Science Education, Computer Uses in Education
Anderson, Stephen T., Sr. – 1997
This paper describes a college math and computer science educator's experience integrating multimedia materials in classroom instruction. It serves as a "tutorial" for non-computer science educators considering adding multimedia presentations to their instruction. The paper covers: the time commitment for developing and integrating multimedia…
Descriptors: Computer Oriented Programs, Computer Science Education, Computer Software Selection, Computer System Design
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