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Esra Pinar Uça Günes; Nuray Gedik; Mehmet Ali Isikoglu; Baris Yigit; Ihsan Günes; Ayfer Beylik – Open Praxis, 2024
The primary objective of this manuscript is to examine the online assessment and exam security procedures during the pandemic, with a particular focus on higher education. In this context, the study investigates the measures employed by instructors, the challenges they encountered, and the strategies they employed to overcome these challenges in a…
Descriptors: Tests, Distance Education, Supervision, COVID-19
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Livia Tomás; Ophélie Bidet – International Journal of Social Research Methodology, 2024
Qualitative research has been strongly affected by the COVID-19 pandemic, highlighting the possibilities that Voice over Internet Protocol (VoIP) technologies such as Skype, WhatsApp, and Zoom offer to qualitative scholars. Based on the experience of using such technologies to collect qualitative data for our PhD studies, we present how we dealt…
Descriptors: Telecommunications, Qualitative Research, Interviews, Interpersonal Relationship
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Sukanya Intarapak; Porntip Rojsiraphisal; Thidaporn Supapakorn – International Society for Technology, Education, and Science, 2024
The COVID-19 pandemic situation spreading around the world had brought dynamic changes in every field of life since 2019, especially in the learning processes. The processes of learning were done by using online platform. In a sudden shift in the learning processes, students were forced to adapt. Consequently, the processes of online learning…
Descriptors: Stress Variables, Online Courses, COVID-19, Pandemics
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Gary Wong Wai Chung; Daniel Shen Jiandong; Paulina Pui Yun Wong – International Society for Technology, Education, and Science, 2024
This study examines the effectiveness of a game-based metaverse platform in enhancing learning outcomes in economics education. Students were virtually transported back to the Great Depression within the metaverse. System data and self-assessment surveys assessed aspects such as ease of use and perceived usefulness for learning, evaluating their…
Descriptors: Game Based Learning, Economics Education, Instructional Effectiveness, Undergraduate Students
Hari Prasad Challa – ProQuest LLC, 2024
The increasing complexity of modern power systems, coupled with the integration of diverse rapidly evolving technologies involving physical systems requiring cybersecurity, has presented significant challenges for engineers in the field and researchers in laboratory facilities. This research and dissertation presents the development of a…
Descriptors: Computer Security, Information Systems, Technology Integration, Information Technology
Andrew Lehman – ProQuest LLC, 2024
Geometry is a strand of mathematics that can benefit individuals in many areas of life. Test results, such as the TIMSS results, indicate that geometry is an area for growth among American students. With a need for students to better understand geometry, several academic standards have been created to direct geometry instruction in the United…
Descriptors: Mathematics Achievement, Elementary School Mathematics, Elementary School Students, Elementary School Teachers
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Addison Davis – English in Texas, 2024
As a teacher in the San Antonio Independent School District, Addison Davis encountered a significant challenge--maintaining student engagement during the last periods of the school day. These periods often felt like a battle between his students' growing restlessness and his efforts to keep them focused on the content. Initially, he relied heavily…
Descriptors: Teaching Methods, Preferences, English Instruction, Handwriting
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Aleshia Hayes; Kevin T. Martinez; Beth Karlin; Patience Wieland; Krisstal Clayton; Iqbal Rubaiyat – International Journal on E-Learning, 2024
VR has been widely acknowledged for its capacity to allow perspective-taking, increase empathy, engage learners, and facilitate experiential learning; however, the availability, accessibility, and limitations of the content have slowed implementation. One instance of this can be seen in implementing XR content to engage global citizens with…
Descriptors: Computer Simulation, Visual Aids, Video Technology, Behavior Change
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Pejic, Marko; Savic, Goran; Segedinac, Milan – Journal of Educational Computing Research, 2021
This study proposes a software system for determining gaze patterns in on-screen testing. The system applies machine learning techniques to eye-movement data obtained from an eye-tracking device to categorize students according to their gaze behavior pattern while solving an on-screen test. These patterns are determined by converting eye movement…
Descriptors: Eye Movements, Computer Assisted Testing, Computer Software, Evaluation Methods
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Quintana, Rebecca M.; Pinto, Juan D.; Tan, Yuanru – Online Learning, 2021
We compared discussion posts from a data science ethics MOOC that was hosted on two platforms. We characterized one platform as "open" because learners can respond to discussion prompts while viewing and responding to others. We characterized the other platform as "locked" because learners must respond to a discussion prompt…
Descriptors: Electronic Learning, Online Courses, Computer Mediated Communication, Prompting
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Heinsen Egan, Matthew; McDonald, Chris – Computer Science Education, 2021
Background and Context: Students learning the C programming language struggle to debug, and to understand the runtime behaviour of, their programs. Objective: We examine a tool that combines several novice-focused error detection, program visualization, and debugging techniques, to investigate which features students use in real study sessions,…
Descriptors: Computer Science Education, Programming Languages, Programming, Novices
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Riad, A. B. M. Kamrul; Islam, Md Saiful; Shahriar, Hossain; Zhang, Chi; Valero, Maria; Sneha, Sweta; Ahamed, Sheikh – Information Systems Education Journal, 2021
Mobile device security has become increasingly important in mobile computing. Since the mobile devices and applications are growing rapidly, the security threats are intensified due to mobile app flaws and lack of security consideration in early stages of software development. The unsecure software development process creates a serious weak path…
Descriptors: Handheld Devices, Computer Security, Computer Software, Computer Science Education
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Shaltayev, Dmitriy – Decision Sciences Journal of Innovative Education, 2021
In this article, we describe the use of linear programming in conjunction with an online simulation game in an undergraduate supply chain management class. Supply chain management is a required course for students enrolled in a Business Administration program with a concentration in management. It delivers a broad overview of the supply chain…
Descriptors: Undergraduate Students, Educational Games, Computer Simulation, Computer Games
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Dagman, Andreas; Wärmefjord, Kristina – Education Sciences, 2022
The pandemic has had a major effect on engineering education, transforming both current and future teaching practice. The physical meetings between student and teacher have during the pandemic been replaced by online contact and recordings of lectures and demonstrations. In this paper, the focus is on computer aided design (CAD) teaching for…
Descriptors: Evidence Based Practice, Computer Assisted Design, COVID-19, Pandemics
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Junus, Kasiyah; Santoso, Harry Budi; Ahmad, Mubarik – Education and Information Technologies, 2022
This current study investigates the use of online role-playing, in an online discussion forum, in learning the community of inquiry framework -- an area of learning covered in the Computer-Aided Instruction (CAI) course, an elective course for Computer Science undergraduate students at Universitas Indonesia. The participants were divided into…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Communities of Practice, Computer Science Education
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