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Liu, Dennis – CBE - Life Sciences Education, 2007
It seems hard to believe that Dolly the cloned sheep was born 10 years ago, kindling furious arguments over the prospects and ethics of cloning a human. Today, the controversy over cloning is entwined, often confused, with concerns over the use of human embryonic stem cells. Most people are unclear what cloning is, and they know even less when it…
Descriptors: Ethics, Genetics, Science Instruction, Scientific Research
Her Majesty's Inspectorate of Education, 2009
The HMIE publication, "External quality arrangements for Scotland's colleges," specifies that HMIE will produce a number of subject aspect reports over the four years 2008-12. These aspect reports complement in a subject-specific context the generic evaluations of learning and teaching in HMIE's reports of external review of colleges.…
Descriptors: Foreign Countries, Colleges, Institutional Evaluation, Program Evaluation
Lee, Mark J. W.; Pradhan, Sunam; Dalgarno, Barney – Journal of Information Technology Education, 2008
Modern information technology and computer science curricula employ a variety of graphical tools and development environments to facilitate student learning of introductory programming concepts and techniques. While the provision of interactive features and the use of visualization can enhance students' understanding and assist them in grasping…
Descriptors: Cognitive Processes, Computer Software Evaluation, Hypothesis Testing, Visualization
Matsuda, Hiroshi; Shindo, Yoshiaki – Innovations in Education and Teaching International, 2006
The 3D computer graphics (3D-CG) animation using a virtual actor's speaking is very effective as an educational medium. But it takes a long time to produce a 3D-CG animation. To reduce the cost of producing 3D-CG educational contents and improve the capability of the education system, we have developed a new education system using Virtual Actor.…
Descriptors: Computer Graphics, Animation, Visual Aids, Audiovisual Aids
Lin, Huifen; Chen, Tsuiping – System: An International Journal of Educational Technology and Applied Linguistics, 2006
Cognitive load can be defined as the amount of mental effort that performing a specific task imposes on a learner's cognitive system. It can be measured by the number of new concepts embedded in a learning task. English as a Foreign Language (EFL) learners, with their limited English proficiency and minimal entry knowledge of a subject matter,…
Descriptors: Cognitive Processes, Difficulty Level, English (Second Language), Second Language Learning
Liu, Dennis – CBE - Life Sciences Education, 2006
The human brain contains an estimated 100 billion neurons, and browsing the Web, one might be led to believe that there's a Web site for every one of those cells. It's no surprise that there are lots of Web sites concerning the nervous system. After all, the human brain is toward the top of nearly everyone's list of favorite organs and of…
Descriptors: Web Sites, Anatomy, Educational Media, Brain
Counts, Ed – International Journal of Instructional Media, 2006
Multimedia, as the term suggests, consists of multi-mediums such as photographs, sounds, and movies. A variety of digital production tools enable teachers, students, artists, and others to combine the elements in dynamic ways to inform, express, and teach. In this media-rich culture, people have taken digital tools for granted and they probably…
Descriptors: Multimedia Materials, Multimedia Instruction, Computer Mediated Communication, Popular Culture
Hsin, Wen-Jung – InSight: A Collection of Faculty Scholarship, 2007
This paper introduces several hands-on projects that have been used to motivate students in learning various computer networking concepts. These projects are shown to be very useful and applicable to the learners' daily tasks and activities such as emailing, Web browsing, and online shopping and banking, and lead to an unexpected byproduct,…
Descriptors: Student Motivation, Internet, Computer Networks, Computer Science Education
Sims, Edward M. – Computers and Education, 2007
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost of modeling such characters, authoring and editing their interactions, and delivering them over limited-bandwidth connections can be prohibitive. This paper describes a…
Descriptors: Foreign Culture, Educational Technology, Military Personnel, Mentors
Paterno, Domenica R. – 1994
David Wisniewski's 1992 picture book version of the African epic of "Sundiata, Lion King of Mali" and the actual historical account of the 13th century Lion King, Sundiata, are both badly served by Disney's "The Lion King." Disney has been praised for using African animals as story characters; for using the African landscape as…
Descriptors: African Culture, African History, African Literature, Animation
Silverstein, Ora; Tamir, Pinchas – 1993
Today's literature on the psychology of learning points out that intelligent learning is the formation of concept structures communicated and manipulated by means of symbols. The study presented in this paper examines the learning of biology by means of unguided viewing of television using two different television symbol systems: story animation…
Descriptors: Animation, Audience Response, Biology, Cognitive Processes
Kodaira, Sachiko Imaizumi; Akiyama, Takashiro – 1988
This study focused on the television viewing behavior of a sample of 277 two- and three-year-old children, who were observed by their mothers as they watched a children's studio variety television program entitled "With Mother." The program consists of skits by performers disguised as animals, songs and games, exercises, an animation…
Descriptors: Animation, Attention Span, Child Development, Childhood Attitudes
New York State Education Dept., Albany. Educational Programs and Studies Information Service. – 1975
Students can see more in motion picture and television productions once they realize that they are already quite knowledgeable, and these ten discovery-experience lesson units on film and television productions provide teachers with a means to let them discover for themselves that they already know several characteristics of the moving media as…
Descriptors: Aesthetic Education, Animation, Commercial Television, Discovery Learning
Rice, Mabel – 1980
This study explored what children talk about when they watch television as a means of learning more about how and why children verbally encode information. Preschool and third-grade children watched four animated television programs that varied in amount of dialog (one high-dialog, two moderate, and one no-dialog). Their comments while viewing…
Descriptors: Animation, Bibliographies, Childhood Attitudes, Cognitive Processes
Rice, Susan, Ed.; Mukerji, Rose, Ed. – 1973
Because of the importance of television in the lives of our children--they spend more time with it than in school--it makes sense that they should learn to process the vast input from television and become knowing and active about the media. This collection of essays presents ideas by contributors outside of the "painfully vague conclusions of the…
Descriptors: Animation, Children, Creativity, Essays

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