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Lonneke H. Schellekens; Marieke F. van der Schaaf; Cees P.M. van der Vleuten; Frans J. Prins; Saskia Wools; Harold G. J. Bok – Quality Assurance in Education: An International Perspective, 2023
Purpose: This study aims to report the design, development and evaluation of a digital quality assurance application aimed at improving and ensuring the quality of assessment programmes in higher education. Design/methodology/approach: The application was developed using a design-based research (DBR) methodology. The application's design was…
Descriptors: Computer Software, Computer System Design, Programming, Higher Education
Ana Isabel Santos; Sandro Serpa – International Society for Technology, Education, and Science, 2023
Artificial intelligence has potentiated changes in higher education. In this position paper, we propose to discuss dimensions that shape higher education and that can be transformed by the mobilization of Artificial Intelligence: teaching-learning processes (from the perspectives of scholars and students), research (from the perspective of…
Descriptors: Artificial Intelligence, Higher Education, Educational Change, Teaching Methods
Thomas G. Calderon, Editor – Advances in Accounting Education: Teaching and Curriculum Innovations, 2023
"Advances in Accounting Education: Teaching and Curriculum Innovations" publishes both non-empirical and empirical articles dealing with accounting education. All articles emphasize teaching, learning and curriculum development, and discuss vital matters pertaining to the improvement of accounting programs at colleges and universities.…
Descriptors: Accounting, Business Education, Artificial Intelligence, Higher Education
Kim, Kwang S.; Wang, Hantao; Max, Ludo – Journal of Speech, Language, and Hearing Research, 2020
Purpose: Various aspects of speech production related to auditory-motor integration and learning have been examined through auditory feedback perturbation paradigms in which participants' acoustic speech output is experimentally altered and played back via earphones/headphones "in real time." Scientific rigor requires high precision in…
Descriptors: Speech, Acoustics, Computer Software, Audio Equipment
Richter, Christoph – Ethnography and Education, 2020
This article explores the ways aesthetic practices and emerging digital technologies are entangled in the practices of industrial designers. Despite the increased interest in the socio-materiality of aesthetic practices, the conception of the materiality and historicity of digital artefacts remains an open issue. It is suggested that the concept…
Descriptors: Freehand Drawing, Computer Graphics, Aesthetics, Information Technology
Ferguson, Sarah L.; Moore, E. Whitney G.; Hull, Darrell M. – International Journal of Behavioral Development, 2020
The present guide provides a practical guide to conducting latent profile analysis (LPA) in the Mplus software system. This guide is intended for researchers familiar with some latent variable modeling but not LPA specifically. A general procedure for conducting LPA is provided in six steps: (a) data inspection, (b) iterative evaluation of models,…
Descriptors: Statistical Analysis, Computer Software, Data Analysis, Goodness of Fit
Modesti, Paolo – Informatics in Education, 2020
As the number of software vulnerabilities discovered increases, the industry is facing difficulties to find specialists to cover the vacancies for security software developers. Considering relevant teaching and learning theories, along with existing approaches in software security education, we present the pedagogic rationale and the concrete…
Descriptors: Computer Security, Computer Software, Computer Science Education, Programming
Parker, Billy – Journal of Visual Impairment & Blindness, 2020
In 2015, National Industries for the Blind (NIB) identified a source of difficulty in finding well-qualified applicants who are visually impaired (i.e., those who are blind or have low vision) for employment in services positions. People who are visually impaired develop technology skills sufficient to perform the functions they need in daily…
Descriptors: Training, Computer Software, Program Effectiveness, Visual Impairments
Dawson, Phillip; Sutherland-Smith, Wendy; Ricksen, Mark – Assessment & Evaluation in Higher Education, 2020
Contract cheating happens when students outsource their assessed work to a third party. One approach that has been suggested for improving contract cheating detection is comparing students' assignment submissions with their previous work, the rationale being that changes in style may indicate a piece of work has been written by somebody else. This…
Descriptors: Cheating, Identification, Accuracy, Computer Software
Shuling Yang; Guy Trainin; Carin Appleget – Reading Teacher, 2025
The advent of Generative AI technologies, such as ChatGPT, in November 2022, necessitated immediate and critical attention from the educational research community. The impact of GenAI in education, though not yet clear, has the potential to be transformative. More specifically, the focus of this paper is on how to integrate GenAI into elementary…
Descriptors: Cues, Artificial Intelligence, Computer Software, Technology Uses in Education
Mimi Ismail; Ahmed Al - Badri; Said Al - Senaidi – Journal of Education and e-Learning Research, 2025
This study aimed to reveal the differences in individuals' abilities, their standard errors, and the psychometric properties of the test according to the two methods of applying the test (electronic and paper). The descriptive approach was used to achieve the study's objectives. The study sample consisted of 74 male and female students at the…
Descriptors: Achievement Tests, Computer Assisted Testing, Psychometrics, Item Response Theory
Marie Utterberg Modén; Marisa Ponti; Johan Lundin; Martin Tallvid – Scandinavian Journal of Educational Research, 2025
The paper emphasises the need to consider the social, political, and economic contexts within which educational systems operate and use Artificial Intelligence (AI). Focused on Swedish compulsory education, this study explores whether the use of AI envisioned by national authorities and educational technology companies contributes to unfairness.…
Descriptors: Ethics, Equal Education, Compulsory Education, Artificial Intelligence
Skyler Bruggink; Jeff W. Dawson; Iain W. McKinnell – Technology, Knowledge and Learning, 2025
Gamification is a pedagogical strategy that uses the principles and mechanics of game play to facilitate student learning. Despite increased adoption over the last decade, the question of how effective gamification is as a pedagogical strategy remains controversial. Here we report on the impact of a custom developed mobile app that incorporates…
Descriptors: Course Content, Game Based Learning, Computer Software, Learning Processes
Peter Pavlis – Online Submission, 2025
This quantitative, quasi-experimental study aimed to propose research-based AI constructivist learning activities by measuring students' self-perceptions of their critical thinking using the Motivational Strategies and Learning Questionnaire (MSLQ). The study utilized the input-experience-output framework to evaluate how these learning pursuits…
Descriptors: Critical Thinking, Artificial Intelligence, Constructivism (Learning), Learning Activities
Mohammed Alwaqdani – Education and Information Technologies, 2025
This paper investigated teachers' perceptions towards the integration of Artificial Intelligence educational tools (AIED) into their educational practices. Indeed, AI rapidly advances across various fields, including education, and it is essential to understand teachers' perceptions to effectively harness its potential. The study used a…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Software, Teaching Methods

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