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Schaffhauser, Dian – Campus Technology, 2012
Colleges and universities have got a big problem: how to bake a wireless network as good as Mom's. The problem is that enterprise wireless networks "tend to be a little more finicky" than the home ones. While the home devices are plug-and-play, enterprise networks force IT departments to manage client issues such as drivers and settings. It's a…
Descriptors: Computer Networks, Educational Technology, Telecommunications, Technology Planning
Alvero, Alicia M.; Rappaport, Eva; Taylor, Matthew A. – Journal of Organizational Behavior Management, 2011
The current study compared the estimation of momentary time-sampling (MTS) to actual safety performance of three ergonomic responses: back, shoulder, and feet. Actual safety performance was established for the five participants by measuring the target responses with a continuous procedure. MTS 90, 105, 120, 135, 150, 165, 180, 195, 210, 240, and…
Descriptors: Skill Analysis, Time, Sampling, Intervals
Moore, David Richard – International Journal of Game-Based Learning, 2012
This study suggests that conceptualization is the primary activity of arcade-style gameplay. Arcade-style game play is primarily a function of presenting concepts to players and continually requiring them to react with finer responses. The degree to which a concept is malleable determines how large its range is in gameplay. In other words, the…
Descriptors: Concept Teaching, Educational Games, Play, Game Theory
Kangas, Brian D. – International Journal of Teaching and Learning in Higher Education, 2012
"The Cognitive Style of PowerPoint: Pitching Out Corrupts Within" by Edward Tufte (2006) condemns the software for failing to help users achieve many of the goals of an effective presentation and instead offers a low resolution platform with a deeply hierarchical single-path structure capable of convening a trivial amount of information even over…
Descriptors: Educational Technology, Cognitive Style, Computer Software, Computer Software Evaluation
Gassert, R.; Metzger, J.; Leuenberger, K.; Popp, W. L.; Tucker, M. R.; Vigaru, B.; Zimmermann, R.; Lambercy, O. – IEEE Transactions on Education, 2013
Haptic paddles--low-cost one-degree-of-freedom force feedback devices--have been used with great success at several universities throughout the US to teach the basic concepts of dynamic systems and physical human-robot interaction (pHRI) to students. The ETHZ haptic paddle was developed for a new pHRI course offered in the undergraduate…
Descriptors: Robotics, Engineering Education, Undergraduate Students, Interaction
Katsioloudis, Petros J.; Jones, Millie – Technology and Engineering Teacher, 2013
The need for assistive technology--technology that assists persons with
disabilities--is great. At no time has there been a greater need to provide assistive technologies than to assist the thousands of military veterans
returning home from the Middle East with a range of physical and mental disabilities. Mobility impairment is a significant…
Descriptors: Assistive Technology, Physical Disabilities, Veterans, Physical Mobility
Waters, John K. – Campus Technology, 2012
Colleges and universities are swimming in an ever-widening sea of data. Human beings and machines together generate about 2.5 "quintillion" (10[superscript 18]) bytes every day, according to IBM's latest estimate. The sources of all that data are dizzyingly diverse: e-mail, blogs, click streams, security cameras, weather sensors, social networks,…
Descriptors: Electronic Publishing, Data, Information Utilization, Information Management
Gravina, Nicole E.; Loewy, Shannon; Rice, Anna; Austin, John – Journal of Organizational Behavior Management, 2013
The primary purpose of this study was to replicate and extend a study by Gravina, Austin, Schroedter, and Loewy (2008). A similar self-monitoring procedure, with the addition of self-monitoring accuracy training, was implemented to increase the percentage of observations in which participants worked in neutral postures. The accuracy training…
Descriptors: Human Factors Engineering, Man Machine Systems, Accuracy, Training
Barrett, Matthew E.; Swan, Alexander B.; Mamikonian, Ani; Ghajoyan, Inna; Kramarova, Olga; Youmans, Robert J. – International Journal of Instruction, 2014
This study examined the encoding specificity principle in relation to traditional and computer-based note taking and assessment formats in higher education. Students (N = 79) took lecture notes either by hand (n = 40) or by computer (n = 39) and then completed either a computer or a paper-based assessment. When note taking and assessment formats…
Descriptors: Notetaking, Congruence (Psychology), Higher Education, College Students
Panza, Carol M. – Performance Improvement Quarterly, 2012
The fishbone diagram developed by Mariano Bernardez (2009a, 2009b) in the introductory article to this issue of "Performance Improvement Quarterly" depicts the origins and interrelationships of the models and approaches of many fields and researchers that have contributed to human performance technology (HPT) as it is used today. We can…
Descriptors: Performance Technology, Educational Development, Educational Trends, Trend Analysis
Mativo, John M.; Hill, Roger B.; Godfrey, Paul W. – Journal of STEM Education: Innovations and Research, 2013
The focus of this study was to examine four characteristics for successful and unsuccessful students enrolled in basic mathematics courses at a technical college. The characteristics, considered to be in part effects of human factors in engineering and design, examined the preferred learning styles, computer information systems competency,…
Descriptors: College Mathematics, Mathematics Instruction, Technical Institutes, Human Factors Engineering
Mokhtar, Tarek Hassan Amin – ProQuest LLC, 2011
Conventional monuments are concrete manifestations of memories without the capacity to reflect individual interpretations of history. In an increasingly digital society, however, there is a need for configurable monuments reflecting our contemporary, open and complex community. "Monumental-IT" reflects the dynamic and inclusive character of our…
Descriptors: Expertise, Quasiexperimental Design, Research Methodology, Interaction
Schofield, Damian – Journal of Information Technology Education: Research, 2014
Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online vir-tual environments. This technology has been used to generate a range of interactive Virtual Real-ity (VR) learning environments across a spectrum of…
Descriptors: Guidelines, Games, Engineering Technology, Virtual Classrooms
Lahiri, Minakshi; Moseley, James L. – Educational Technology, 2013
"Cloud computing" is currently the "buzzword" in the Information Technology field. Cloud computing facilitates convenient access to information and software resources as well as easy storage and sharing of files and data, without the end users being aware of the details of the computing technology behind the process. This…
Descriptors: Technology Uses in Education, Technology Planning, Information Technology, Information Management
Jameson, Juanita – Knowledge Quest, 2013
Keeping a uniform, basic arrangement of the school library is essential if students are to be comfortable finding resources in other libraries. Two questions that must be answered if a new system were to be devised are: Who would decide on the particulars of that system? What criteria would be used to make the decision to ensure that use of the…
Descriptors: School Libraries, Classification, Library Development, Library Services

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