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Reed, Stephen K. – Educational Psychology Review, 2005
The Animation Tutor[TM] is a curriculum project that uses software to supplement instruction in courses such as intermediate algebra. Its purpose is to ground mathematical reasoning in concrete experiences through the use of interactive animation and the virtual manipulation of objects. This article summarizes how the project has progressed from…
Descriptors: Research Projects, Research and Development, Theory Practice Relationship, Animation
Tanner, Howard; Jones, Sonia – Technology, Pedagogy and Education, 2007
The Interactive Teaching and ICT project explores the process of interactive teaching and learning with and without information and communications technology. A key technique in the authors' methodology has been the use of video-stimulated reflective dialogue to assist teachers to reflect on key episodes in their teaching. In this paper the…
Descriptors: Learning Strategies, Educational Technology, Learning Processes, Thinking Skills
Lee, Sung Heum; Boling, Elizabeth – 1996
Screen designers for computer-mediated instruction (CMI) products must consider the motivational appeal of their designs. Although learners may be motivated to use CMI programs initially because of their novelty, this effect wears off and the instruction must stand on its own. Instructional screens must provide effective and efficient instruction,…
Descriptors: Aesthetic Values, Animation, Color, Computer Assisted Instruction
Kupsh, Joyce – 1995
Multimedia presentations are defined as the integration, control, and manipulation of text, art and graphics, photography, animation, audio, and video for presentations. This paper provides an overview of multimedia presentations, and examines how multimedia is being implemented through the Multimedia Design Center (MDC) at California State…
Descriptors: Animation, Audiovisual Aids, Computers, Education Courses
Rieber, Lloyd P.; Parmley, M. Wayne – 1992
The purpose of this study was to investigate the effects of interactive learning strategies in the form of visually-based, real-time computer simulations on inductive learning by adults in physical science. The subjects were 160 upperclass undergraduate students who were enrolled in an introductory computer education class. The computer based…
Descriptors: Adult Learning, Analysis of Variance, Animation, Computer Simulation
Schneider, Joel; And Others – 1991
This report summarizes the mathematical and pedagogical content of the SQUARE ONE TV library after four seasons of production, relating that content to the series' three goals: (1) to promote positive attitudes toward, and enthusiasm for, mathematics; (2) to encourage the use and application of problem-solving processes; and (3) to present sound…
Descriptors: Animation, Content Analysis, Educational Games, Educational Objectives
Rieber, Lloyd P. – 1989
The purpose of this study was to examine the effects of animated instruction and levels of practice on application learning in a computer-based instructional (CBI) science lesson. A total of 119 fourth and fifth grade students participated in an introductory lesson covering Newton's Laws of Motion. Three levels of visual elaboration (static…
Descriptors: Analysis of Variance, Animation, Cognitive Style, Computer Assisted Instruction
Peer reviewedMoore, John W., Ed. – Journal of Chemical Education, 1987
Provides a series of short articles about various uses of computers and courseware in teaching chemistry. Addresses topics such as a programming utility for animation, an organic synthesis program, a program for the allocation of organic qualitative analysis of unknowns, color images of molecules, and enhancing spreadsheet capabilities. (TW)
Descriptors: Animation, Chemical Analysis, Chemistry, College Science
Peer reviewedLilienfield, Lawrence S.; Broering, Naomi C. – Advances in Physiology Education, 1994
Describes the use of an interactive multimedia computer program in the study of cardiovascular physiology. Scores on tests given immediately after completion of a two-hour animation program on the Cardiac Cycle and Introduction to Electrocardiography were significantly higher than pretest scores. Students who used the computer program achieved…
Descriptors: Animation, Biological Sciences, Cardiovascular System, Case Studies
Peer reviewedPark, Ok-choon; Gittelman, Stuart S. – Educational Technology, Research and Development, 1992
Discussion of computer-based instruction and animation focuses on a study of undergraduates that investigated the effects of two computer-based instructional strategies, visual display and feedback type, on teaching how to troubleshoot electronic circuits. Time spent on various components of the program is also examined. (35 references) (LRW)
Descriptors: Analysis of Variance, Animation, Computer Assisted Instruction, Computer Graphics
Peer reviewedAlgava, Alisa – Educational Leadership, 1999
A class of fourth-graders-turned-film-producers created an animated video about national parks. The experience helped students acquire academic skills and knowledge, use technology meaningfully, feel confident about themselves and their learning, value cooperation, understand the creative process, sustain a vision, and have fun in school. (MLH)
Descriptors: Active Learning, Animation, Basic Skills, Discovery Learning
Peer reviewedLinn, Marcia C.; Eylon, Bat-Sheva – Journal of Science Education and Technology, 2000
Contrasts spontaneous and reflective knowledge integration instruction delivered using a computer learning environment to enhance understanding of displaced volume. Distinguishes the impact of instruction on students who believed scientific phenomena are governed by principles (cohesive beliefs) versus students who believed that science is a…
Descriptors: Animation, Attitudes, Computer Software, Evaluation
Tsui, Chi-Yan; Treagust, David – Journal of Biological Education, 2003
Over the past decades, genetics has remained a difficult topic in school science. This paper presents an interactive multimedia program, "BioLogica", used to teach Grade 10 (14- and 15-year-olds) Australian students about genetics. Over six weeks, the teacher used different representations in the teaching and engaged students in computer…
Descriptors: Foreign Countries, Student Attitudes, Computer Assisted Instruction, Genetics
Black, Rebecca W. – E-Learning, 2006
This article draws on constructs in second-language acquisition, literacy, cultural, and media studies as theoretical bases for examining how networked technologies and fan culture provide a young English language learner (ELL) with a site for developing her English language and writing skills. During this process, she also develops an online…
Descriptors: Popular Culture, Writing Skills, English (Second Language), Second Language Learning
Rieber, Lloyd P.; Hannafin, Michael J. – 1987
A study was carried out at Pennsylvania State University to examine the effects of both textual and computer animated orienting activities--i.e., mediators through which new information is presented to the learner--and practice on the application and problem solving skills of elementary school students. It was hypothesized that students provided…
Descriptors: Advance Organizers, Animation, Cognitive Processes, Computer Assisted Instruction

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