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Köse, Hasan; Sönmez-Kartal, Mine – Education and Information Technologies, 2022
The primary purpose of this study is to examine the effectiveness of presenting animated video prompting (VP) in teaching car wash skills to individuals with mild intellectual disability (ID). In addition, it was aimed to investigate the permanence of the teaching, the generalizability of the acquired skill, and the opinions of the participants…
Descriptors: Video Technology, Prompting, Vocational Education, Job Skills
Prasad, Alvin; Chaudhary, Kaylash; Sharma, Bibhya – Education and Information Technologies, 2022
As a novice, learning computer programming is challenging. It requires learners to be inquisitive and acquire skills to analyze problems to get to solutions critically. Unfortunately, students drop out of programming courses because students think that programming is difficult to understand. The student's understanding of the problem definition is…
Descriptors: Programming, Computer Science Education, Skill Development, Computer Literacy
Barut Tugtekin, Esra; Dursun, Ozcan Ozgur – Education and Information Technologies, 2022
One of the objectives of this research is to develop and validate the Instructional Material Motivation Scale for Single-Use (IMMS-SU) instrument in the Turkish context. The IMMS-SU was developed and validated in a two-phased process on a sample of 1654 students. The Exploratory Factor Analysis revealed that IMMS-SU included 14 items…
Descriptors: Animation, Interaction, Video Technology, Program Effectiveness
Gürbüzer, Sümeyra; Çite, Hakan; Alkis Küçükaydin, Mensure – International Journal of Modern Education Studies, 2022
The role and importance of technology applications in increasing the cognitive and affective learning of students have been accepted. For this reason, it has been considered important to use different materials and various educational technologies in the preparation of active learning environments. In this context, the effect of the use of the…
Descriptors: Elementary School Students, Grade 4, Social Studies, Student Attitudes
Ieva Gintere; Emmanouel Rovithis; Ágnes Karolina Bakk; Alvis Misjuns – International Journal of Game-Based Learning, 2024
The study presents the authors' research for the purpose of designing ImGame, a virtual environment inviting users to playfully learn about the concept of immersion and its historical antecedents. The authors describe ImGame's current pre-production stage and examine the basic characteristics of the feeling of immersion. They intend to deepen the…
Descriptors: Computer Simulation, Creativity, Educational Technology, Interdisciplinary Approach
Bin Jing; Jinrong Liu; Xue Gong; Yangli Zhang; Haojie Wang; Changcheng Wu – Interactive Learning Environments, 2024
An increasing number of MOOCs use learning videos featuring an instructor and slides, but there are few specific guidelines for the design of instructor images for these videos. A pedagogical agent (PA) is a kind of virtual instructor image in a learning video, and its image design is mostly guided by anthropomorphism. Our research attempts to…
Descriptors: Video Technology, Educational Technology, MOOCs, Imagery
Gila A. Schauer, Editor; Maria Economidou-Kogetsidis, Editor; Milica Savic, Editor; Anders Myrset, Editor – Multilingual Matters, 2025
This book brings together research on second language pragmatics in the underexplored context of EFL primary classrooms. Presenting studies from Croatia, Cyprus, Germany, Norway, Spain and the Netherlands, the book offers a rich exploration of different topics, such as learners' pragmatic performance, awareness and development, learners' and…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Elementary School Students
Asma A. Sayed; Terry Lucas – Educational Process: International Journal, 2025
Background/purpose: This study explores the development and implementation of interactive animated e-books as a transformative digital learning tool. It analyzes their pedagogical and cognitive effects on learner participation and understanding. The study is oriented towards how multimedia integration, interactive storytelling, and adaptive…
Descriptors: Material Development, Electronic Publishing, Books, Animation
Vere?, Sanda; Magda?, Ioana – Romanian Review of Geographical Education, 2020
This study aims to review, analyse and synthesize the literature, which refers to the use of educational film in education in Romania and which deepens aspects related to the use of animated film in primary education. The aim was to review the literature on: classification of animated films in the category of educational means; the functions of…
Descriptors: Animation, Instructional Films, Instructional Effectiveness, Teaching Methods
Songkhro, Jirayu; Dequiña, Lauro S., Jr.; Dominguez, Ryan Rommel; Khathayut, Phanlapa – Education Quarterly Reviews, 2022
This research aimed at 1) studying the second-year university students' achievement after using animated videos through Google Sites to enhance socio-culture of native English-speaking countries, 2) examining the efficiency of animated videos with an efficiency criterion of 75/75, and 3) exploring the students' level of satisfaction after using…
Descriptors: Instructional Effectiveness, Animation, Video Technology, Undergraduate Students
Bilginer, Emine Büsra; Uzun, Emine – Journal of Pedagogical Research, 2022
This case study aimed to examine whether slow-motion animation and visual materials provide to enhance mental model developments of preservice science teachers (PSTs). A total of 34 PSTs (16 in visual material group and 18 in slow-motion animation group) participated into the study. A mental model application related to circulatory system subject,…
Descriptors: Schemata (Cognition), Preservice Teachers, Science Teachers, Animation
Ojo, S. G. – Mathematics Teaching Research Journal, 2022
This study explored the use of animation in the classroom by investigating whether or not students taught with animation will achieve better than recorded teaching. This study adopted non-equivalent control group, quasi experimental design. Eighty (80) Junior Secondary School 2 students (40 males, 40 females) from two co-educational private junior…
Descriptors: Foreign Countries, Animation, Secondary School Students, Algebra
Pettersson, Alma Jahic; Rundgren, Carl-Johan; Tibell, Lena A. E. – Designs for Learning, 2022
Previous research suggests that everyday expressions are commonly used in students' descriptions of nutrient uptake. This study investigate a classroom context in year 5 with a focus on signs of scientific meaning-making about nutrient uptake with an animation as a resource in two different schools. In one of the schools there was also a teacher…
Descriptors: Grade 5, Elementary School Science, Science Instruction, Teaching Methods
Ritella, Giuseppe; Loperfido, Fedela Feldia; De Giglio, Gianfranco; Scurani, Antonietta; Ligorio, Maria Beatrice – Dialogic Pedagogy, 2022
This article explores how the adoption of educational robotics, cloud-based animation software, and simplified visual programming software can provide valuable opportunities for dialogic interaction and learning. The potentialities of this type of activity are often overlooked in dialogic investigations. Based on empirical illustration, we discuss…
Descriptors: Robotics, Animation, Computer Software, Interaction
Salame, Issa I.; Etwaroo, Nicole; Khalil, Ali; Kolozian, Tiffani – International Journal of Instruction, 2022
Redox titration problems are considered difficult for students to learn due to their abstract nature, the myriad amount of representations, and the mathematical competency required to learn and solve. The goal of this research project is to examine challenges students face in learning about redox titration-related problems, approaches they use in…
Descriptors: Mathematics Skills, Problem Solving, Urban Schools, Minority Group Students

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