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Peace, Paula Marie – ProQuest LLC, 2022
A virtual learning environment aims to engage the student, enabling them to interact and express their understanding of the material. Virtual learning engagement for adult learners is essential for active learning. The lack of active learning is a problem, as evident through researched university learner responses. In this descriptive method…
Descriptors: Adult Students, Learner Engagement, Virtual Classrooms, Active Learning
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Kucirkova, Natalia; Gerard, Libby; Linn, Marcia C. – British Journal of Educational Technology, 2021
Advances in technology have increased the opportunities for designers to personalise instruction based on student actions. We conducted semi-structured interviews with an international sample of educational professionals including researchers, teachers and designers, and reviewed interdisciplinary literature on personalisation to propose a…
Descriptors: Individualized Instruction, Instructional Design, Educational Research, Problems
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Lisa Wintersberg; Daniel Pittich – Vocations and Learning, 2025
This article explores the perspective of instructional designers on the digital transformation of corporate technical education and training. It draws on "episodic narrative interviews" conducted with the learning and development department of a for-profit company in the manufacturing sector to investigate their perceptions of digital…
Descriptors: Professional Training, Industrial Training, On the Job Training, Workplace Learning
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Madhav Sharma; Roger McHaney – Decision Sciences Journal of Innovative Education, 2025
Many management information systems (MIS) faculty have adopted a project-oriented approach in their systems analysis and design courses. In these courses, students use a software development methodology to create a web or mobile application project, which can be based on a predefined case or developed for an external stakeholder. Because most…
Descriptors: Computer Software, Artificial Intelligence, Instructional Design, Computer Science Education
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Kun Huang; Victor Law; Xun Ge; Yan Chen; Ling Hu – Journal of Computing in Higher Education, 2025
Information problem solving (IPS) is an important twenty-first century skill, but it is lacking at all age levels. One type of information problem, those of an ill-structured nature that require multiple iterations of (re)defining problems and formulating emerging solutions, can be particularly challenging but have received less attention in the…
Descriptors: Problem Solving, Epistemology, Beliefs, Student Attitudes
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Jewoong Moon; Unggi Lee; Junbo Koh; Yeil Jeong; Yunseo Lee; Gyuri Byun; Jieun Lim – Technology, Knowledge and Learning, 2025
This paper reviews the role of Generative Artificial Intelligence (GenAI) in transforming the landscape of educational game design. The recent rise and development of GenAI have expanded its applications in creating dynamic and interactive game systems. This review explores the potential of GenAI to craft personalized educational game designs that…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Games, Instructional Design
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Pauline Jones; Carlie Plummer; Natasha Isbel – Qualitative Research Journal, 2025
Purpose: The paper aims to develop a coherent understanding of literacy assessment, one that draws on current conceptualising of assessment generally while accounting for the complexity of literacy and literacy development. It responds to The Foundation for Learning Literacy Touchstone #8, offering a view of assessment as an "eco-system"…
Descriptors: Literacy, Evaluation, Professional Autonomy, Expertise
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Tom Olney; Bart Rienties; Daphne Chang; Duncan Banks – Technology, Knowledge and Learning, 2024
Higher education institutions are increasingly moving from traditional education approaches to incorporate online and distance learning (ODL) models, and this represents a substantial educational challenge for many educators. One way to support this challenge is by providing appropriate professional development (PD) for the design of ODL. Based on…
Descriptors: Electronic Learning, Distance Education, Faculty Development, Foreign Countries
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José-Manuel Sáez-López; Rolando-Óscar Grimaldo-Santamaría; Mª-Pilar Quicios-García; Esteban Vázquez-Cano – Technology, Knowledge and Learning, 2024
Gamification is an educational methodology and tool that offers benefits through mechanics and dynamics. It brings motivating experiences and benefits to the instructional design approach. Several studies highlight that this methodology fosters contributions in commitment, fun, enthusiasm, motivation, satisfaction, and interaction in pedagogical…
Descriptors: Gamification, Teaching Methods, Elementary School Teachers, Foreign Countries
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Justin F. Shaffer – Chemical Engineering Education, 2024
High structure course design involves scaffolding students' learning via pre-class content acquisition and assessment, in-class active learning exercises, after-class review and assessment, and frequent summative assessments. Research has demonstrated the efficacy of high structure courses including improved student performance, reduced…
Descriptors: Program Design, Chemical Engineering, Instructional Design, Scaffolding (Teaching Technique)
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Gilber Chura-Quispe; Raúl Alberto Garcia Castro – Contemporary Educational Technology, 2024
The aim of the research was to verify whether the techno-pedagogical design based on flipped learning and collaborative writing (TPD-FLACW) improves the level of academic essay production in university students. The research approach was quantitative, explanatory-experimental, and quasi-experimental in design. The sample consisted of 109 students…
Descriptors: College Students, Instructional Design, Essays, Collaborative Writing
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Xiaojing Duan; Bo Pei; G. Alex Ambrose; Arnon Hershkovitz; Ying Cheng; Chaoli Wang – Education and Information Technologies, 2024
Providing educators with understandable, actionable, and trustworthy insights drawn from large-scope heterogeneous learning data is of paramount importance in achieving the full potential of artificial intelligence (AI) in educational settings. Explainable AI (XAI)--contrary to the traditional "black-box" approach--helps fulfilling this…
Descriptors: Academic Achievement, Artificial Intelligence, Prediction, Models
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Nick Kelly; Claire Brophy; Lisa Scharoun; Melanie Finger; Deanna Meth – Journal of Applied Research in Higher Education, 2024
Purpose: The paper discusses the use of co-design for staff professional learning within higher education. It suggests that three distinct approaches to professional learning can be characterised as help-yourself platforms/services, drive-by workshops and co-design workshops. It makes pragmatic suggestions for where co-design might be used and…
Descriptors: Staff Development, Facilitators (Individuals), Intellectual Disciplines, Instructional Design
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Andreas Lachner; Leonie Sibley; Salome Wagner – Educational Psychology Review, 2024
In educational research, there is the general trade-off that empirical evidence should be generalizable to be applicable across contexts; at the same time, empirical evidence should be as specific as possible to be localizable in subject-specific educational interventions to successfully transfer the empirical evidence to educational practice.…
Descriptors: Evidence Based Practice, Instructional Effectiveness, Science Instruction, Instructional Design
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Ai Chun Yen – Asian-Pacific Journal of Second and Foreign Language Education, 2024
This preliminary study examines the efficacy of the Mind Walker Reading Programme in improving word knowledge and, consequently, improving reading comprehension skills for three upper-grade elementary students in a remote setting. The programme is based on the understanding by design (UbD) Model developed by Wiggins and McTighe (The understanding…
Descriptors: Reading Programs, Elementary School Students, Reading Comprehension, Instructional Design
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